183 lines
3.9 KiB
C
183 lines
3.9 KiB
C
#include "ctlspriv.h"
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// Define some things for debug.h
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#define SZ_DEBUGINI "ccshell.ini"
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#ifndef UNIX
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#define SZ_DEBUGSECTION "comctl32"
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#define SZ_MODULE "COMCTL32"
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#else
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#define SZ_DEBUGSECTION "comctrl"
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#define SZ_MODULE "COMCTRL"
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#endif
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#define DECLARE_DEBUG
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#include <debug.h>
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//========== Memory Management =============================================
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// Define a Global Shared Heap that we use allocate memory out of that we
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// Need to share between multiple instances.
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#ifndef WINNT
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HANDLE g_hSharedHeap = NULL;
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#define GROWABLE 0
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#define MAXHEAPSIZE GROWABLE
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#define HEAP_SHARED 0x04000000 /* put heap in shared memory */
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#endif
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void Mem_Terminate()
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{
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#ifndef WINNT
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// Assuming that everything else has exited
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if (g_hSharedHeap != NULL)
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HeapDestroy(g_hSharedHeap);
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g_hSharedHeap = NULL;
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#endif
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}
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#ifndef WINNT
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HANDLE InitSharedHeap(void)
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{
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ENTERCRITICAL;
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if (g_hSharedHeap == NULL)
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{
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g_hSharedHeap = HeapCreate(HEAP_SHARED, 1, MAXHEAPSIZE);
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}
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LEAVECRITICAL;
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return g_hSharedHeap;
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}
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#endif
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void * WINAPI Alloc(long cb)
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{
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// I will assume that this is the only one that needs the checks to
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// see if the heap has been previously created or not
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#if defined(WINNT) || defined(MAINWIN)
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return (void *)LocalAlloc(LPTR, cb);
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#else
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HANDLE hHeap = GetSharedHeapHandle();
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// If still NULL we have problems!
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if (hHeap == NULL)
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return(NULL);
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return HeapAlloc(hHeap, HEAP_ZERO_MEMORY, cb);
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#endif
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}
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void * WINAPI ReAlloc(void * pb, long cb)
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{
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if (pb == NULL)
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return Alloc(cb);
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#if defined(WINNT) || defined(MAINWIN)
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return (void *)LocalReAlloc((HLOCAL)pb, cb, LMEM_ZEROINIT | LMEM_MOVEABLE);
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#else
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return HeapReAlloc(g_hSharedHeap, HEAP_ZERO_MEMORY, pb, cb);
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#endif
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}
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BOOL WINAPI Free(void * pb)
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{
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#if defined(WINNT) || defined(MAINWIN)
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return (LocalFree((HLOCAL)pb) == NULL);
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#else
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return HeapFree(g_hSharedHeap, 0, pb);
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#endif
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}
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DWORD_PTR WINAPI GetSize(void * pb)
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{
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#if defined(WINNT) || defined(MAINWIN)
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return LocalSize((HLOCAL)pb);
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#else
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return HeapSize(g_hSharedHeap, 0, pb);
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#endif
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}
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// The following functions are for debug only and are used to try to
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// calculate memory usage.
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#ifdef DEBUG
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typedef struct _HEAPTRACE
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{
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DWORD cAlloc;
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DWORD cFailure;
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DWORD cReAlloc;
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ULONG_PTR cbMaxTotal;
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DWORD cCurAlloc;
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ULONG_PTR cbCurTotal;
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} HEAPTRACE;
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HEAPTRACE g_htShell = {0}; // Start of zero...
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LPVOID WINAPI ControlAlloc(HANDLE hheap, DWORD cb)
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{
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LPVOID lp = HeapAlloc(hheap, HEAP_ZERO_MEMORY, cb);;
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if (lp == NULL)
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{
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g_htShell.cFailure++;
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return NULL;
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}
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// Update counts.
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g_htShell.cAlloc++;
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g_htShell.cCurAlloc++;
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g_htShell.cbCurTotal += cb;
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if (g_htShell.cbCurTotal > g_htShell.cbMaxTotal)
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g_htShell.cbMaxTotal = g_htShell.cbCurTotal;
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return lp;
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}
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LPVOID WINAPI ControlReAlloc(HANDLE hheap, LPVOID pb, DWORD cb)
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{
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LPVOID lp;
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SIZE_T cbOld;
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cbOld = HeapSize(hheap, 0, pb);
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lp = HeapReAlloc(hheap, HEAP_ZERO_MEMORY, pb,cb);
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if (lp == NULL)
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{
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g_htShell.cFailure++;
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return NULL;
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}
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// Update counts.
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g_htShell.cReAlloc++;
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g_htShell.cbCurTotal += cb - cbOld;
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if (g_htShell.cbCurTotal > g_htShell.cbMaxTotal)
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g_htShell.cbMaxTotal = g_htShell.cbCurTotal;
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return lp;
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}
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BOOL WINAPI ControlFree(HANDLE hheap, LPVOID pb)
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{
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SIZE_T cbOld = HeapSize(hheap, 0, pb);
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BOOL fRet = HeapFree(hheap, 0, pb);
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if (fRet)
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{
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// Update counts.
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g_htShell.cCurAlloc--;
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g_htShell.cbCurTotal -= cbOld;
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}
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return(fRet);
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}
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SIZE_T WINAPI ControlSize(HANDLE hheap, LPVOID pb)
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{
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return (DWORD) HeapSize(hheap, 0, pb);
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}
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#endif // DEBUG
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#if defined(FULL_DEBUG) && defined(WIN32)
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#include "../inc/deballoc.c"
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#endif // defined(FULL_DEBUG) && defined(WIN32)
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