Windows2000/private/shell/common.mk
2020-09-30 17:12:32 +02:00

1000 lines
19 KiB
Makefile

##########################################################################
#
# Microsoft Confidential
# Copyright (C) Microsoft Corporation 1991-96
# All Rights Reserved.
#
##########################################################################
#
# Shell Applet/DLL makefile
#
#
# Required definitions:
#
# ROOT
# Path to common project root.
#
# NAME
# Base name of project used for:
# .def input file, if any
# .rc input file
# .rcv input file
# .res output file
#
# Definitions used if defined:
#
# BUILDDLL
# Build .exe if this is not defined.
#
# BUILDLIB
# Build .exe if this is not defined.
#
# BUILD
# One of:
# debug debug Win32 build
# retail retail Win32 build
# all debug and retail
# depend generate dependencies
#
# DEFNAME
# Use NAME.def if not defined
#
# RESNAME
# Use NAME.res if not defined
#
# RCNAME
# Use NAME.rc if not defined
#
# RCVNAME
# Use NAME.rcv if not defined
#
# ILINK
# Use incremental link
#
# CVWRETAIL
# Compile with debug flags compatible with VC++ debugger.
#
# LEGO
# Compile with flags for LEGO support.
#
# BROWSE
# Create .sbr files for browser database.
#
# DBCS
# Define DBCS.
#
# MAKELIST
# Make an assembly listing for each compiled file.
#
# PRIVINC
# Use NAME.h/pch as precompiled header if not defined.
#
# APPEXT
# Use .dll, .exe or .lib (based upon BUILDDLL) as extension if this
# is not defined.
#
# DLLBASE
# Specifies the base address of the component, as passed
# to the linker. May also be:
# PREFBASE use coffbase.txt
#
# DLLENTRY
# Use LibMain as the DLL entry-point if not defined. Valid
# only if BUILDDLL is defined.
#
# RES_DIR
# Use .\messages\usa as the resources dir, if not defined.
#
# STATOBJx
# Other object modules or libraries to use to build an import
# library. 'x' may be 0 thru 9. Start with 0.
#
# FIRSTOBJS
# Guaranteed to be the first object modules linked, if this
# really matters to you.
#
# PCHOBJx
# C object modules compiled with a precompiled header. 'x'
# may be 0 thru 9. Start with 0.
#
# THKOBJx
# Object modules used for thunks. 'x' may be 0 thru 9. Start
# with 0.
#
# MISCOBJx
# All other object modules. 'x' may be 0 thru 9. Start with 0.
#
# LIBx
# List of libraries to link, in order of 'x' (which may be
# 0 thru 9). If LIB0 is not defined, then "libw" and "mnocrtw"
# are prepended to the link line.
#
# CLEANLIST
# List of files to clean, outside of the default files.
#
# DESTINATION
# Directory to copy default targets to after successful build.
#
# CFLAGS
# C compiler switches to be used on cl command line.
#
# SRCDIR
# The directory that contains the source. If not defined,
# then it is set to the parent.
#
# WIN32
# Build 32-bit component.
#
# NOPDB
# Compile with /Zd debug option rather than /Zi
#
WANT_C1032 = TRUE
!ifdef ILINK
DOILINK = TRUE
!endif
!ifndef NAME
!ERROR NAME variable not defined.
!endif
!ifndef ROOT
!ERROR ROOT environment variable not defined.
!endif
#
# Set destination directory.
#
!if "$(BUILD)" == "debug" || "$(BUILD)" == "retail" || "$(BUILD)" == "maxdebug"
DEFAULTVERDIR = $(BUILD)
!endif
#
# Set tools' paths
#
INCLUDES = includes.exe
#
# Set tool options
#
INCLUDES_SWITCHES = -e -i -L. -S.
#
# Set fundamentals
#
!ifndef PRIVINC
PRIVINC = $(NAME)
!endif
!ifndef APPEXT
!ifdef BUILDDLL
APPEXT = dll
!elseif defined(BUILDLIB)
APPEXT = lib
! else
APPEXT = exe
!endif
!endif # APPEXT
# Default .def file name.
!ifndef DEFNAME
DEFNAME = $(NAME).def
!endif
# Default .res file name.
!ifndef RESNAME
RESNAME = $(NAME).res
!endif
# Default .rc file name.
!ifndef RCNAME
RCNAME = $(NAME).rc
!endif
# Default .rcv file name.
!ifndef RCVNAME
RCVNAME = $(NAME).rcv
!endif
# Default entry point and base for dlls.
!ifdef WIN32
!ifdef BUILDDLL
!if "$(DLLBASE)" == "PREFBASE"
DLLBASE = @$(ROOT)\dev\inc\coffbase.txt,$(NAME)
!endif
!ifndef DLLENTRY
DLLENTRY = LibMain
!endif
!endif
!endif
# Default to having the retail version of a dll produce a public lib
!if "$(VERDIR)" == "retail" && defined(BUILDDLL)
MKPUBLIC = TRUE
!endif
#
# Lists of object modules
#
STATOBJS = $(STATOBJ0) $(STATOBJ1) $(STATOBJ2) $(STATOBJ3) \
$(STATOBJ4) $(STATOBJ5) $(STATOBJ6) $(STATOBJ7) \
$(STATOBJ8) $(STATOBJ9)
MISCOBJS = $(FIRSTOBJS) $(MISCOBJ0) $(MISCOBJ1) $(MISCOBJ2) \
$(MISCOBJ3) $(MISCOBJ4) $(MISCOBJ5) $(MISCOBJ6) \
$(MISCOBJ7) $(MISCOBJ8) $(MISCOBJ9)
PCHOBJS = $(PCHOBJ0) $(PCHOBJ1) $(PCHOBJ2) $(PCHOBJ3) $(PCHOBJ4) \
$(PCHOBJ5) $(PCHOBJ6) $(PCHOBJ7) $(PCHOBJ8) $(PCHOBJ9)
THKOBJS = $(THKOBJ0) $(THKOBJ1) $(THKOBJ2) $(THKOBJ3) $(THKOBJ4) \
$(THKOBJ5) $(THKOBJ6) $(THKOBJ7) $(THKOBJ8) $(THKOBJ9)
!ifdef PCHOBJ0
INFERPCH = TRUE
MISCOBJ9 = $(MISCOBJ9) pch.obj
PCH_C_SRC = pch.c
!endif # PCHOBJ0
!ifdef CPPPCHOBJS
INFERPCHCPP = TRUE
MISCOBJ9 = $(MISCOBJ9) pchcpps.obj
PCH_CPP_SRC = pchcpps.cpp
!endif # CPPPCHOBJS
OBJS = $(MISCOBJS) $(PCHOBJS) $(THKOBJS) $(CPPOBJS) $(CPPPCHOBJS)
!ifndef LIB0
LIB0 = libw mnocrtw
!endif
LIBS = $(LIB0) $(LIB1) $(LIB2) $(LIB3) $(LIB4) $(LIB5) \
$(LIB6) $(LIB7) $(LIB8) $(LIB9)
#-----------------------------------------------------------------------
# Branch depending on the level of makefile recursion
#-----------------------------------------------------------------------
!ifndef VERDIR
# (repcmd doesn't seem to like leading or trailing spaces)
!ifdef VERSIONLIST
VERSIONLIST =debug retail $(VERSIONLIST)
!else
VERSIONLIST =debug retail
!endif
COMMONMKFILE = makefile
!include $(ROOT)\shell\shell.mk
$(RESNAME):
cd $(BUILD)
$(MAKE) BUILD=$(BUILD) VERDIR=$(BUILD) $(MISC) -f ..\makefile $(RESNAME)
cd ..
!else ## VERDIR
!ifndef SRCDIR
SRCDIR = ..
!endif
#
# Macros for 'clean' command
#
CLEANLIST = $(CLEANLIST) $(NAME).$(APPEXT) *.pch $(RESNAME)
!ifdef INFERPCH
CLEANLIST = $(CLEANLIST) pch.c
!endif # INFERPCH
!ifdef INFERPCHCPP
CLEANLIST = $(CLEANLIST) pchcpps.cpp
!endif # INFERPCHCPP
!ifdef BUILDDLL
CLEANLIST = $(CLEANLIST) $(NAME).rdf $(NAME).lib
!endif
#
# Set 32-bitness for WIN32
#
!ifndef WIN32
IS_16 = TRUE
!else
IS_32 = TRUE
!endif
IS_PRIVATE = TRUE
IS_SDK = TRUE
MASM6 = TRUE
#
# Set compile flags
#
!ifndef WIN32
#
# Win16 flags
#
!if "$(VERDIR)" == "debug"
CFLAGS = $(CFLAGS) -Od -Zid /f-
AFLAGS = $(AFLAGS) /Zim
RCFLAGS = $(RCFLAGS) -DDEBUG
!else
CFLAGS = $(CFLAGS) -Oxs
AFLAGS = $(AFLAGS) /Zm
!ifdef CVWRETAIL
CFLAGS = $(CFLAGS) -Zid
AFLAGS = $(AFLAGS) /Zi
!endif
!endif # VERDIR
!else # !WIN32
#
# Win32 flags
#
# (error out on strict warnings, like the NT build does)
CFLAGS = $(CFLAGS) -W3 -WX
CFLAGS = $(CFLAGS) -Gz -GF -Gy # stdcall
# strings are const, merged
# function separation
!if "$(VERDIR)" == "debug"
CFLAGS = $(CFLAGS) -Od
!ifdef NOPDB
CFLAGS = $(CFLAGS) -Zd
!else
CFLAGS = $(CFLAGS) -Zi
!endif
L32FLAGS = $(L32FLAGS) -debug
RCFLAGS = $(RCFLAGS) -DDEBUG
# (make sure we can get .pdb files that work)
NOMERGETEXT = TRUE
!else # DEBUG
# (full opt, favor size)
CFLAGS = $(CFLAGS) -Oxs
!endif # DEBUG
#
# Support incremental linking.
#
!ifdef DOILINK
CFLAGS = $(CFLAGS) -Zi
L32FLAGS = $(L32FLAGS) -incremental:yes -debug
!endif # DOILINK
#
# Support for lego
#
!ifdef LEGO
AFLAGS = $(AFLAGS) /Zi
LEGO_LIBFLAGS = -debugtype:cv
!endif # LEGO
!endif # WIN32
#
# Create .SBR files for browser database
#
!ifdef BROWSE
CFLAGS = $(CFLAGS) -Fr
!endif
FEATURE_IE40 = 1
!ifdef FEATURE_IE40
CFLAGS = $(CFLAGS) -DFEATURE_IE40 -DNASH
!endif
#
# Hideous hack to ensure CL and ML are set in the environment
#
!if [set CL=;]
!endif
!if [set ML=;]
!endif
#
# Set international things
#
# note INTL_SRC, and LANG are external macros set by international
!ifdef LANG
TARGETS = $(TARGETS) $(NAME).$(LANG)
!else
TARGETS = $(TARGETS) $(NAME).$(APPEXT)
!if defined(BUILDDLL) && defined(MKPUBLIC)
TARGETS = $(TARGETS) $(NAME).lib
!endif
!endif # LANG
#
# Include other shell makefile
#
!include $(ROOT)\shell\shell.mk
#
# More compile flags after the include
#
!ifdef DBCS
CFLAGS = $(CFLAGS) -DDBCS
AFLAGS = $(AFLAGS) -DDBCS
RCFLAGS = $(RCFLAGS) -DDBCS
!endif
# Don't build with memphis structures
CFLAGS = $(CFLAGS) -D_WIN32_WINDOWS=0x0400
!ifndef WIN32
!ifndef NOPASCAL
CFLAGS = $(CFLAGS) -Gc
!endif
!ifdef NOMORECFLAGS
CL = $(CFLAGS)
!else
!ifdef BUILDDLL
!ifdef LARGEDLL
CL = $(CFLAGS) -ALw -GD -W3 -DBUILDDLL
!else
CL = $(CFLAGS) -AMw -GD -W3 -DBUILDDLL
!endif
!else
CL = $(CFLAGS) -AMd -GA -W3
!endif # BUILDDLL
!if "$(VERDIR)" == "retail"
CL = $(CL) -G3
!else
CL = $(CL) -G2
!endif
!endif # NOMORECFLAGS
!endif # !WIN32
!ifdef MAKELIST
CL = $(CL) -Fc
!endif
!ifdef WIN32
RCFLAGS = $(RCFLAGS) -DWIN32
!ifdef BUILDDLL
CL = $(CFLAGS) -W3 -DBUILDDLL -DWIN32 -D_X86_
!else
CL = $(CFLAGS) -W3 -DWIN32 -D_X86_
!endif
!endif
ML = $(AFLAGS)
CCH = $(CC) -Yc$(PRIVINC).h
CCU = $(CC) -Yu$(PRIVINC).h
CCX = $(CC)
LFLAGS = /ALIGN:16 /MAP /NOE /NOD
!if "$(VERDIR)" == "debug" || DEFINED(CVWRETAIL)
LFLAGS = /CO $(LFLAGS) # debug linker flags
L32FLAGS = $(L32FLAGS) -debug
!endif
!ifndef RES_DIR
RES_DIR = $(SRCDIR)\messages\usa
!endif
##############
# build rules
##############
default: $(NAME).$(APPEXT)
#
# Individual makefiles should have more dependencies if needed
# Note that the RES file doesn't really depend on the PCH file, but
# it does depend on everthing the PCH file depends on.
#
$(RESNAME): $(RES_DIR)\$(RCNAME) $(RES_DIR)\$(RCVNAME)
!ifdef WIN32
@set OLDPATH=$(PATH)
@set PATH=$(ROOT)\dev\tools\c1032\bin;$(PATH)
!endif
$(RC) -r $(RCFLAGS) -I$(SRCDIR) -I$(RES_DIR) -Fo$(RESNAME) $(RES_DIR)\$(RCNAME)
!ifdef WIN32
@set PATH=%OLDPATH%
!endif
!ifdef INFERPCH
$(RESNAME): $(PRIVINC).pch
!else # INFERPCH
!ifdef INFERPCHCPP
$(RESNAME): pchcpps.pch
!endif # INFERPCHCPP
!endif # INFERPCH
##################
# inference rules
##################
{$(SRCDIR)}.c.lst:
@$(CC) -Fc$*.lst $(SRCDIR)\$*.c
{$(SRCDIR)}.cpp.lst:
@$(CC) -Fc$*.lst $(SRCDIR)\$*.cpp
{$(SRCDIR)}.c.obj:
@$(CC) $(SRCDIR)\$*.c
{$(SRCDIR)}.cpp.obj:
@$(CC) $(SRCDIR)\$*.cpp
{$(SRCDIR)}.asm.obj:
@$(ASM) $(SRCDIR)\$*.asm
!ifdef INFERPCH
$(PCH_C_SRC):
echo #include "$(PRIVINC).h" > $(PCH_C_SRC)
!endif # INFERPCH
!ifdef INFERPCHCPP
$(PCH_CPP_SRC):
echo #include "$(PRIVINC).h" > $(PCH_CPP_SRC)
!endif # INFERPCHCPP
#
# Rules for compiling modules
#
# (Individual makefiles should have more dependencies if needed)
#
$(PRIVINC).pch pch.obj: $(PCH_C_SRC) $(SRCDIR)\$(PRIVINC).h
!ifndef WIN32
@$(CCH) -I$(SRCDIR) -NT _TEXT $(PCH_C_SRC)
!else
@$(CCH) -I$(SRCDIR) $(FORCE_CPP) $(PCH_C_SRC)
!endif
pchcpps.pch pchcpps.obj: $(PCH_CPP_SRC) $(SRCDIR)\$(PRIVINC).h
@$(CCH) -I$(SRCDIR) -Fppchcpps.pch $(PCH_CPP_SRC)
!ifndef WIN32
!ifdef PCHOBJ0
$(PCHOBJ0): $(PRIVINC).pch
!ifdef CODESEG0
@$(CCU) -NT $(CODESEG0) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ1
$(PCHOBJ1): $(PRIVINC).pch
!ifdef CODESEG1
@$(CCU) -NT $(CODESEG1) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ2
$(PCHOBJ2): $(PRIVINC).pch
!ifdef CODESEG2
@$(CCU) -NT $(CODESEG2) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ3
$(PCHOBJ3): $(PRIVINC).pch
!ifdef CODESEG3
@$(CCU) -NT $(CODESEG3) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ4
$(PCHOBJ4): $(PRIVINC).pch
!ifdef CODESEG4
@$(CCU) -NT $(CODESEG4) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ5
$(PCHOBJ5): $(PRIVINC).pch
!ifdef CODESEG5
@$(CCU) -NT $(CODESEG5) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ6
$(PCHOBJ6): $(PRIVINC).pch
!ifdef CODESEG6
@$(CCU) -NT $(CODESEG6) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ7
$(PCHOBJ7): $(PRIVINC).pch
!ifdef CODESEG7
@$(CCU) -NT $(CODESEG7) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ8
$(PCHOBJ8): $(PRIVINC).pch
!ifdef CODESEG8
@$(CCU) -NT $(CODESEG8) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!ifdef PCHOBJ9
$(PCHOBJ9): $(PRIVINC).pch
!ifdef CODESEG9
@$(CCU) -NT $(CODESEG9) $(SRCDIR)\$*.c
!else
@$(CCU) $(SRCDIR)\$*.c
!endif
!endif
!endif
!ifdef WIN32
!ifdef CPPOBJS
$(CPPOBJS):
@$(CCX) $(SRCDIR)\$*.cpp
!endif # CPPOBJS
!ifdef CPPPCHOBJS
$(CPPPCHOBJS): pchcpps.pch
@$(CCU) -Fppchcpps.pch $(SRCDIR)\$*.cpp
!endif # CPPPCHOBJS
!ifdef PCHOBJ0
$(PCHOBJS): $(PRIVINC).pch
@$(CCU) $(FORCE_CPP) $(SRCDIR)\$*.c
!endif # PCHOBJ0
!endif # WIN32
#
# Compose the list of dependencies for the project
#
DEPENDS = $(DEPENDS) $(OBJS)
!ifndef BUILDLIB
DEPENDS = $(DEPENDS) $(SRCDIR)\$(DEFNAME)
!endif
!if defined(WIN32) && !defined(BUILDLIB)
DEPENDS = $(DEPENDS) $(RESNAME)
!endif
#
# Rule for building app or DLL (16-bit)
#
!ifndef WIN32
$(NAME).$(APPEXT):: $(DEPENDS)
$(LINK16) @<<
$(LFLAGS) +
!ifdef FIRSTOBJS
$(FIRSTOBJS) +
!endif
!ifdef THKOBJS
$(THKOBJS) +
!endif
!ifdef MISCOBJ0
$(MISCOBJ0) +
!endif
!ifdef MISCOBJ1
$(MISCOBJ1) +
!endif
!ifdef MISCOBJ2
$(MISCOBJ2) +
!endif
!ifdef MISCOBJ3
$(MISCOBJ3) +
!endif
!ifdef MISCOBJ4
$(MISCOBJ4) +
!endif
!ifdef MISCOBJ5
$(MISCOBJ5) +
!endif
!ifdef MISCOBJ6
$(MISCOBJ6) +
!endif
!ifdef MISCOBJ7
$(MISCOBJ7) +
!endif
!ifdef MISCOBJ8
$(MISCOBJ8) +
!endif
!ifdef MISCOBJ9
$(MISCOBJ9) +
!endif
!ifdef PCHOBJ0
$(PCHOBJ0) +
!endif
!ifdef PCHOBJ1
$(PCHOBJ1) +
!endif
!ifdef PCHOBJ2
$(PCHOBJ2) +
!endif
!ifdef PCHOBJ3
$(PCHOBJ3) +
!endif
!ifdef PCHOBJ4
$(PCHOBJ4) +
!endif
!ifdef PCHOBJ5
$(PCHOBJ5) +
!endif
!ifdef PCHOBJ6
$(PCHOBJ6) +
!endif
!ifdef PCHOBJ7
$(PCHOBJ7) +
!endif
!ifdef PCHOBJ8
$(PCHOBJ8) +
!endif
!ifdef PCHOBJ9
$(PCHOBJ9) +
!endif
$(NAME).$(APPEXT)
$(NAME).map
!ifdef LIB0
$(LIB0) +
!endif
!ifdef LIB1
$(LIB1) +
!endif
!ifdef LIB2
$(LIB2) +
!endif
!ifdef LIB3
$(LIB3) +
!endif
!ifdef LIB4
$(LIB4) +
!endif
!ifdef LIB5
$(LIB5) +
!endif
!ifdef LIB6
$(LIB6) +
!endif
!ifdef LIB7
$(LIB7) +
!endif
!ifdef LIB8
$(LIB8) +
!endif
!ifdef LIB9
$(LIB9) +
!endif
$(SRCDIR)\$(DEFNAME)
<<
$(MAPSYM) $(NAME).map
!ifdef BUILDDLL #[
!ifdef MKPUBLIC #[
# Use the stripped def file to produce the lib.
mkpublic $(SRCDIR)\$(DEFNAME) $(NAME).rdf
$(IMPLIB) $(NAME).lib $(NAME).rdf
!else #][
# Use the normal def file to produce the lib.
$(IMPLIB) $(NAME).lib $(SRCDIR)\$(DEFNAME)
!endif #]
!endif #]
!endif
!ifdef WIN32
#
# Tell the world we're building Nashville bits
#
!if defined(FEATURE_IE40)
!message
!message FEATURE_IE40 is turned on
!message
!endif
#
# Rule for building static library
#
!if defined(BUILDLIB)
$(NAME).$(APPEXT): $(DEPENDS)
$(LINK32) -lib $(LEGOLIBS) @<<
-out:$(NAME).$(APPEXT)
$(MISCOBJS) $(PCHOBJS) $(CPPOBJS) $(CPPPCHOBJS)
<<
!endif # BUILDLIB
#
# Rule for building lib, derived from DLL
#
!if defined(BUILDDLL)
$(NAME).lib $(NAME).rxp: $(SRCDIR)\$(DEFNAME) $(STATOBJS)
$(LINK32) -lib $(LEGO_LIBFLAGS) $(LEGOLIBS) @<<
-out:$(NAME).lib
-def:$(SRCDIR)\$(DEFNAME)
$(MISCOBJS) $(PCHOBJS) $(CPPOBJS) $(CPPPCHOBJS)
<<
!ifdef STATOBJ0
$(LINK32) -lib $(LEGOLIBS) $(NAME).lib $(STATOBJS)
!endif # STATOBJ0
if exist $(NAME).rxp del $(NAME).rxp
ren $(NAME).exp $(NAME).rxp
!endif # BUILDDLL
#
# Rule for building DLL or EXE
#
!if !defined(BUILDLIB)
!ifdef BUILDDLL
$(NAME).$(APPEXT):: $(DEPENDS) $(NAME).rxp $(NAME).lib
!else # BUILDDLL
$(NAME).$(APPEXT):: $(DEPENDS)
!endif # BUILDDLL
$(LINK32) -link @<<
$(L32FLAGS)
-out:$(NAME).$(APPEXT)
!ifndef DOILINK
-map:$(NAME).map
!endif # DOILINK
!ifdef BUILDDLL
-dll
!ifdef DLLBASE
-base:$(DLLBASE)
!else # DLLBASE
-base:0x410000
!endif # DLLBASE
$(NAME).rxp
!else # BUILDDLL
-base:0x400000
!endif # BUILDDLL
$(MISCOBJS) $(PCHOBJS) $(CPPOBJS) $(CPPPCHOBJS)
$(LIBS)
$(RESNAME)
<<
!ifdef DOILINK
pdbmap $(NAME).$(APPEXT)
!endif # DOILINK
$(MAPSYM) -s $(NAME).map
!ifdef MKPUBLIC
$(NAME).$(APPEXT)::$(NAME).rlb
$(NAME).rlb : $(DEPENDS) $(SRCDIR)\$(DEFNAME) $(STATOBJS)
mkpublic $(SRCDIR)\$(DEFNAME) $(NAME).rdf
$(LINK32) -lib $(LEGOLIBS) @<<
-out:$(NAME).rlb
-def:$(NAME).rdf
$(MISCOBJS) $(PCHOBJS) $(CPPOBJS) $(CPPPCHOBJS)
<<
!ifdef STATOBJ0
$(LINK32) -lib $(LEGOLIBS) @<<
-out:$(NAME).rlb
$(NAME).rlb $(STATOBJS)
<<
!endif # STATOBJ0
!endif # MKPUBLIC
!endif # BUILDLIB
!endif # WIN32
#
# Rule for building thunks
#
!ifndef WIN32 #[
# // If there are any THKOBJS then build them here.
# // REVIEW - HACK You'd be better off not working out what the next line does :-)
!if "$(THKOBJS)" != " " #[
# // Include files inserted by the thunk compiler for the 16-bit half.
THUNKDIR=$(ROOT)\shell\thunk
THUNKINCS16=$(THUNKDIR)\thk.inc \
$(THUNKDIR)\winerror.inc \
$(THUNKDIR)\win31err.inc
$(THKOBJS): $(THUNKDIR)\$(VERDIR)\$(@B).asm $(THUNKDIR)\$(@B).inc \
$(THUNKDIR)\fltthk.inc
@set OLDML=%ML%
@set OLDINCLUDE=%INCLUDE%
@set ML=-DIS_16 -nologo -W2 -Zd -c -Cx -DMASM6 -DDEBLEVEL=1 $(DDEBUG) -Zd -Gc
@set INCLUDE=$(THUNKDIR);$(INCLUDE)
@mlx -Fo$@ $(THUNKDIR)\$(VERDIR)\$(@B).asm
@set ML=%OLDML%
@set INCLUDE=%OLDINCLUDE%
!endif #]
!endif #]
#
# Rule for binding resources to Win16 app or DLL
#
!ifndef WIN32
$(NAME).$(APPEXT):: $(DEPENDS) $(RESNAME)
$(RC) $(RCFLAGS) $(RCFFLAGS) -fe $(NAME).$(APPEXT) $(RESNAME)
!endif
#
# Include source file dependencies.
#
!if exist($(SRCDIR)\depend.mk)
!include $(SRCDIR)\depend.mk
!elseif "$(BUILD)" != "depend"
!message Warning: DEPEND.MK not found.
!endif
#
# Build source file dependencies.
#
# If nmake complains it doesn't know how to make depend.mk, you
# need to add a rule in your makefile that explains how to make
# it.
#
!if "$(BUILD)" != "depend"
depend:
$(MAKE) BUILD=depend
!else
depend: $(SRCDIR)\depend.mk
!endif
!endif ## VERDIR