87 lines
1.6 KiB
C++
87 lines
1.6 KiB
C++
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1995 - 1995.
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// File: dllmain.cxx
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// Contents: DLL initialization entrypoint and global variables
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// History: 4-Apr-95 BruceFo Created
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#include "headers.hxx"
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#pragma hdrstop
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// Globals used elsewhere
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UINT g_NonOLEDLLRefs = 0;
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HINSTANCE g_hInstance = NULL;
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// Debugging
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DECLARE_INFOLEVEL(NetObjectsUI)
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// Function: DllMain
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// Synopsis: Win32 DLL initialization function
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// Arguments: [hInstance] - Handle to this dll
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// [dwReason] - Reason this function was called. Can be
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// Process/Thread Attach/Detach.
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// Returns: BOOL - TRUE if no error. FALSE otherwise
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// History: 4-Apr-95 BruceFo Created
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extern "C"
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BOOL
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DllMain(
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HINSTANCE hInstance,
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DWORD dwReason,
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LPVOID lpReserved
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)
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{
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#if DBG == 1
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InitializeDebugging();
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// NetObjectsUIInfoLevel = DEB_ERROR | DEB_TRACE;
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NetObjectsUIInfoLevel = DEB_ERROR;
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SetWin4AssertLevel(ASSRT_BREAK | ASSRT_MESSAGE);
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#endif // DBG == 1
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appDebugOut((DEB_TRACE, "ntlanui2.dll: DllMain enter\n"));
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// Disable thread notification from OS
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DisableThreadLibraryCalls(hInstance);
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g_hInstance = hInstance;
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InitCommonControls();
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break;
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}
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case DLL_PROCESS_DETACH:
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appDebugOut((DEB_TRACE, "ntlanui2.dll: DllMain leave\n"));
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break;
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}
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return TRUE;
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}
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extern HRESULT PropDummyFunction();
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HRESULT Linkage()
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{
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return PropDummyFunction();
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}
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