182 lines
4.8 KiB
C
182 lines
4.8 KiB
C
|
/*
|
||
|
* (c) Copyright 1993, Silicon Graphics, Inc.
|
||
|
* ALL RIGHTS RESERVED
|
||
|
* Permission to use, copy, modify, and distribute this software for
|
||
|
* any purpose and without fee is hereby granted, provided that the above
|
||
|
* copyright notice appear in all copies and that both the copyright notice
|
||
|
* and this permission notice appear in supporting documentation, and that
|
||
|
* the name of Silicon Graphics, Inc. not be used in advertising
|
||
|
* or publicity pertaining to distribution of the software without specific,
|
||
|
* written prior permission.
|
||
|
*
|
||
|
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||
|
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||
|
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||
|
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||
|
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||
|
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||
|
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||
|
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||
|
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||
|
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||
|
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||
|
*
|
||
|
* US Government Users Restricted Rights
|
||
|
* Use, duplication, or disclosure by the Government is subject to
|
||
|
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||
|
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||
|
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||
|
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||
|
* Unpublished-- rights reserved under the copyright laws of the
|
||
|
* United States. Contractor/manufacturer is Silicon Graphics,
|
||
|
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||
|
*
|
||
|
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||
|
*/
|
||
|
/* Routines to manipulate 3 dimensional vectors. All these routines
|
||
|
* should work even if the input and output vectors are the same.
|
||
|
*/
|
||
|
|
||
|
#include <windows.h>
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <math.h>
|
||
|
#include <GL/gl.h>
|
||
|
#include "3d.h"
|
||
|
#include "tk.h"
|
||
|
|
||
|
#define static
|
||
|
|
||
|
void (*errfunc)(char *) = 0;
|
||
|
|
||
|
void seterrorfunc(void (*func)(char *))
|
||
|
{
|
||
|
errfunc = func;
|
||
|
}
|
||
|
|
||
|
void error(char *s)
|
||
|
{
|
||
|
if (errfunc)
|
||
|
(*errfunc)(s);
|
||
|
else {
|
||
|
MESSAGEBOX(GetFocus(), s, "Error", MB_OK);
|
||
|
exit(1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void diff3(GLdouble p[3], GLdouble q[3], GLdouble diff[3])
|
||
|
{
|
||
|
diff[0] = p[0] - q[0];
|
||
|
diff[1] = p[1] - q[1];
|
||
|
diff[2] = p[2] - q[2];
|
||
|
}
|
||
|
|
||
|
void add3(GLdouble p[3], GLdouble q[3], GLdouble sum[3])
|
||
|
{
|
||
|
sum[0] = p[0] + q[0];
|
||
|
sum[1] = p[1] + q[1];
|
||
|
sum[2] = p[2] + q[2];
|
||
|
}
|
||
|
|
||
|
void scalarmult(GLdouble s, GLdouble v[3], GLdouble vout[3])
|
||
|
{
|
||
|
vout[0] = v[0]*s;
|
||
|
vout[1] = v[1]*s;
|
||
|
vout[2] = v[2]*s;
|
||
|
}
|
||
|
|
||
|
GLdouble dot3(GLdouble p[3], GLdouble q[3])
|
||
|
{
|
||
|
return p[0]*q[0] + p[1]*q[1] + p[2]*q[2];
|
||
|
}
|
||
|
|
||
|
GLdouble length3(GLdouble v[3])
|
||
|
{
|
||
|
return sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
|
||
|
}
|
||
|
|
||
|
GLdouble dist3(GLdouble p[3], GLdouble q[3])
|
||
|
{
|
||
|
GLdouble d[3];
|
||
|
|
||
|
diff3(p, q, d);
|
||
|
return length3(d);
|
||
|
}
|
||
|
|
||
|
void copy3(GLdouble old[3], GLdouble new[3])
|
||
|
{
|
||
|
new[0] = old[0], new[1] = old[1], new[2] = old[2];
|
||
|
}
|
||
|
|
||
|
void crossprod(GLdouble v1[3], GLdouble v2[3], GLdouble prod[3])
|
||
|
{
|
||
|
GLdouble p[3]; /* in case prod == v1 or v2 */
|
||
|
|
||
|
p[0] = v1[1]*v2[2] - v2[1]*v1[2];
|
||
|
p[1] = v1[2]*v2[0] - v2[2]*v1[0];
|
||
|
p[2] = v1[0]*v2[1] - v2[0]*v1[1];
|
||
|
prod[0] = p[0]; prod[1] = p[1]; prod[2] = p[2];
|
||
|
}
|
||
|
|
||
|
void normalize(GLdouble v[3])
|
||
|
{
|
||
|
GLdouble d;
|
||
|
|
||
|
d = sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
|
||
|
if (d == (GLdouble)0.0) {
|
||
|
error("normalize: zero length vector");
|
||
|
v[0] = d = (GLdouble)1.0;
|
||
|
}
|
||
|
d = (GLdouble)1/d;
|
||
|
v[0] *= d; v[1] *= d; v[2] *= d;
|
||
|
}
|
||
|
|
||
|
void identifymat3(GLdouble m[3][3])
|
||
|
{
|
||
|
int i, j;
|
||
|
|
||
|
for (i=0; i<3; i++)
|
||
|
for (j=0; j<3; j++)
|
||
|
m[i][j] = (i == j) ? (GLdouble)1.0 : (GLdouble)0.0;
|
||
|
}
|
||
|
|
||
|
void copymat3(GLdouble *to, GLdouble *from)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i=0; i<9; i++) {
|
||
|
*to++ = *from++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void xformvec3(GLdouble v[3], GLdouble m[3][3], GLdouble vm[3])
|
||
|
{
|
||
|
GLdouble result[3]; /* in case v == vm */
|
||
|
int i;
|
||
|
|
||
|
for (i=0; i<3; i++) {
|
||
|
result[i] = v[0]*m[0][i] + v[1]*m[1][i] + v[2]*m[2][i];
|
||
|
}
|
||
|
for (i=0; i<3; i++) {
|
||
|
vm[i] = result[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
long samepoint(GLdouble p1[3], GLdouble p2[3])
|
||
|
{
|
||
|
if (p1[0] == p2[0] && p1[1] == p2[1] && p1[2] == p2[2])
|
||
|
return 1;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void perpnorm(GLdouble p1[3], GLdouble p2[3], GLdouble p3[3], GLdouble n[3])
|
||
|
{
|
||
|
GLdouble d1[3], d2[3];
|
||
|
|
||
|
diff3(p2, p1, d1);
|
||
|
diff3(p2, p3, d2);
|
||
|
crossprod(d1, d2, n);
|
||
|
normalize(n);
|
||
|
}
|