Windows2003-3790/windows/appcompat/shims/specific/ultimatesoccermanager.cpp

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2001-01-01 00:00:00 +01:00
/*++
Copyright (c) 1999 Microsoft Corporation
Module Name:
UltimateSoccerManager.cpp
Abstract:
A hack for Ultimate Soccer Manager (Sierra Sports). The game caches a
pointer to a ddraw system memory surface. It later uses that pointer even
after the surface has been freed.
This worked on Win9x by blind luck: when they re-create a new surface, it
happened to end up in the same system memory as before.
Notes:
This is an app specific shim.
History:
01/07/2000 linstev Created
--*/
#include "precomp.h"
IMPLEMENT_SHIM_BEGIN(UltimateSoccerManager)
#include "ShimHookMacro.h"
APIHOOK_ENUM_BEGIN
APIHOOK_ENUM_ENTRY_DIRECTX_COMSERVER()
APIHOOK_ENUM_END
IMPLEMENT_DIRECTX_COMSERVER_HOOKS()
// Keep a list of cached surfaces
struct SLIST
{
struct SLIST *next;
DDSURFACEDESC ddsd;
LPDIRECTDRAWSURFACE lpDDSurface;
};
SLIST *g_SList = NULL;
/*++
Hook create surface so we can return the cached surface if possible.
--*/
HRESULT
COMHOOK(IDirectDraw, CreateSurface)(
PVOID pThis,
LPDDSURFACEDESC lpDDSurfaceDesc,
LPDIRECTDRAWSURFACE* lplpDDSurface,
IUnknown* pUnkOuter
)
{
HRESULT hReturn;
// Retrieve the old function
_pfn_IDirectDraw_CreateSurface pfnOld =
ORIGINAL_COM(IDirectDraw, CreateSurface, pThis);
SLIST *surf = g_SList, *last = NULL;
while (surf)
{
// Check for the same kind of surface.
if ((lpDDSurfaceDesc->ddsCaps.dwCaps == surf->ddsd.ddsCaps.dwCaps) &&
(lpDDSurfaceDesc->dwWidth == surf->ddsd.dwWidth) &&
(lpDDSurfaceDesc->dwHeight == surf->ddsd.dwHeight))
{
*lplpDDSurface = surf->lpDDSurface;
if (last)
{
last->next = surf->next;
}
else
{
g_SList = surf->next;
}
free(surf);
DPFN( eDbgLevelInfo, "Returning cached surface %08lx\n", *lplpDDSurface);
return DD_OK;
}
last = surf;
surf = surf->next;
}
if (SUCCEEDED(hReturn = (*pfnOld)(
pThis,
lpDDSurfaceDesc,
lplpDDSurface,
pUnkOuter)))
{
HookObject(
NULL,
IID_IDirectDrawSurface,
(PVOID*)lplpDDSurface,
NULL,
FALSE);
}
return hReturn;
}
/*++
If it's a system memory surface, go ahead and cache it if we're about to
release it anyway.
--*/
ULONG
COMHOOK(IDirectDrawSurface, Release)(
LPDIRECTDRAWSURFACE lpDDSurface
)
{
lpDDSurface->AddRef();
// Retrieve the old function
_pfn_IDirectDrawSurface_Release pfnOld = ORIGINAL_COM(IDirectDrawSurface, Release, (LPVOID) lpDDSurface);
ULONG uRet = (*pfnOld)(lpDDSurface);
if (uRet == 1)
{
DDSURFACEDESC ddsd = {sizeof(ddsd)};
if (SUCCEEDED(lpDDSurface->GetSurfaceDesc(&ddsd)) &&
(ddsd.ddsCaps.dwCaps ==
(DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY)))
{
SLIST *surf = (SLIST *) malloc(sizeof(SLIST));
surf->next = g_SList;
MoveMemory(&surf->ddsd, &ddsd, sizeof(ddsd));
surf->lpDDSurface = lpDDSurface;
g_SList = surf;
DPFN( eDbgLevelInfo, "Surface %08lx is being cached\n", lpDDSurface);
return 0;
}
}
return (*pfnOld)(lpDDSurface);
}
/*++
Register hooked functions
--*/
HOOK_BEGIN
APIHOOK_ENTRY_DIRECTX_COMSERVER()
COMHOOK_ENTRY(DirectDraw, IDirectDraw, CreateSurface, 6)
COMHOOK_ENTRY(DirectDraw, IDirectDrawSurface, Release, 2)
HOOK_END
IMPLEMENT_SHIM_END