271 lines
9.0 KiB
C
271 lines
9.0 KiB
C
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/*++
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Copyright (c) 1985 - 1999, Microsoft Corporation
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Module Name:
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output.h
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Abstract:
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This module contains the internal structures and definitions used
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by the output (screen) component of the NT console subsystem.
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Author:
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Therese Stowell (thereses) 12-Nov-1990
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Revision History:
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--*/
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// the characters of one row of screen buffer
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// we keep the following values so that we don't write
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// more pixels to the screen than we have to:
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// left is initialized to screenbuffer width. right is
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// initialized to zero.
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//
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// [ foo.bar 12-12-61 ]
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// ^ ^ ^ ^
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// | | | |
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// Chars Left Right end of Chars buffer
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typedef struct _CHAR_ROW {
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SHORT Right; // one past rightmost bound of chars in Chars array (array will be full width)
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SHORT OldRight; // old one past rightmost bound of chars in Chars array (array will be full width)
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SHORT Left; // leftmost bound of chars in Chars array (array will be full width)
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SHORT OldLeft; // old leftmost bound of chars in Chars array (array will be full width)
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PWCHAR Chars; // all chars in row up to last non-space char
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#if defined(FE_SB)
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PBYTE KAttrs; // all DBCS lead & trail bit in row
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#define ATTR_LEADING_BYTE 0x01
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#define ATTR_TRAILING_BYTE 0x02
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#define ATTR_DBCSSBCS_BYTE 0x03
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#define ATTR_SEPARATE_BYTE 0x10
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#define ATTR_EUDCFLAG_BYTE 0x20
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#endif
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} CHAR_ROW, *PCHAR_ROW;
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// run-length encoded data structure for attributes
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typedef struct _ATTR_PAIR {
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SHORT Length; // number of times attribute appears
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WORD Attr; // attribute
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} ATTR_PAIR, *PATTR_PAIR;
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// the attributes of one row of screen buffer
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typedef struct _ATTR_ROW {
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SHORT Length; // length of attr pair array
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ATTR_PAIR AttrPair; // use this if only one pair
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PATTR_PAIR Attrs; // attr pair array
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} ATTR_ROW, *PATTR_ROW;
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// information associated with one row of screen buffer
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typedef struct _ROW {
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CHAR_ROW CharRow;
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ATTR_ROW AttrRow;
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} ROW, *PROW;
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#if defined(FE_SB)
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typedef struct _DBCS_SCREEN_BUFFER {
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/*
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* all DBCS lead & trail bit buffer
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*/
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PBYTE KAttrRows;
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/*
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* Temporary buffer for translate Unicode<--ASCII.
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*
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* Used as follows routine:
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* WriteOutputString
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* WriteRegionToScreen
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* DoWriteConsole
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*/
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PWCHAR TransBufferCharacter;
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PBYTE TransBufferAttribute;
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/*
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* Used as follows routine:
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* SrvWriteConsole
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*/
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PWCHAR TransWriteConsole;
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} DBCS_SCREEN_BUFFER, *PDBCS_SCREEN_BUFFER;
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#endif
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typedef struct _TEXT_BUFFER_FONT_INFO {
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struct _TEXT_BUFFER_FONT_INFO *NextTextBufferFont;
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COORD FontSize; // Desired size. Pixels (x,y) or Points (0, -p)
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DWORD FontNumber; // index into fontinfo[] - sometimes out of date
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WCHAR FaceName[LF_FACESIZE];
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LONG Weight;
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BYTE Family;
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UINT FontCodePage; // Code page for this font
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} TEXT_BUFFER_FONT_INFO, *PTEXT_BUFFER_FONT_INFO;
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typedef struct _TEXT_BUFFER_INFO {
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PROW Rows;
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PWCHAR TextRows;
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SHORT FirstRow; // indexes top row (not necessarily 0)
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BOOLEAN CursorMoved;
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BOOLEAN CursorVisible; // whether cursor is visible (set by user)
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BOOLEAN CursorOn; // whether blinking cursor is on or not
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BOOLEAN DoubleCursor; // whether the cursor size should be doubled
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BOOLEAN DelayCursor; // don't toggle cursor on next timer message
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COORD CursorPosition; // current position on screen (in screen buffer coords).
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ULONG CursorSize;
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WORD CursorYSize;
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WORD UpdatingScreen; // whether cursor is visible (set by console)
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ULONG ModeIndex; // fullscreen font and mode
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#ifdef i386
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// the following fields are used only by fullscreen textmode
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COORD WindowedWindowSize; // window size in windowed mode
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COORD WindowedScreenSize; // screen buffer size in windowed mode
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COORD MousePosition;
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#endif
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ULONG Flags; // indicate screen update hint state
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PTEXT_BUFFER_FONT_INFO ListOfTextBufferFont;
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TEXT_BUFFER_FONT_INFO CurrentTextBufferFont;
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#if defined(FE_SB)
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BOOLEAN CursorBlink;
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BOOLEAN CursorDBEnable;
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DBCS_SCREEN_BUFFER DbcsScreenBuffer;
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#endif
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} TEXT_BUFFER_INFO, *PTEXT_BUFFER_INFO;
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typedef struct _GRAPHICS_BUFFER_INFO {
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ULONG BitMapInfoLength;
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LPBITMAPINFO lpBitMapInfo;
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PVOID BitMap;
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PVOID ClientBitMap;
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HANDLE ClientProcess;
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HANDLE hMutex;
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HANDLE hSection;
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DWORD dwUsage;
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} GRAPHICS_BUFFER_INFO, *PGRAPHICS_BUFFER_INFO;
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#define CONSOLE_TEXTMODE_BUFFER 1
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#define CONSOLE_GRAPHICS_BUFFER 2
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#define CONSOLE_OEMFONT_DISPLAY 4
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typedef struct _SCREEN_INFORMATION {
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struct _CONSOLE_INFORMATION *Console;
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ULONG Flags;
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DWORD OutputMode;
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ULONG RefCount;
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CONSOLE_SHARE_ACCESS ShareAccess; // share mode
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COORD ScreenBufferSize; // dimensions of buffer
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SMALL_RECT Window; // window location in screen buffer coordinates
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WORD ResizingWindow; // > 0 if we should ignore WM_SIZE messages
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WORD Attributes; // attributes of written text
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WORD PopupAttributes; // attributes of popup text
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BOOLEAN WindowMaximizedX;
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BOOLEAN WindowMaximizedY;
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BOOLEAN WindowMaximized;
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UINT CommandIdLow;
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UINT CommandIdHigh;
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HCURSOR CursorHandle;
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HPALETTE hPalette;
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UINT dwUsage;
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int CursorDisplayCount;
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int WheelDelta;
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union {
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TEXT_BUFFER_INFO TextInfo;
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GRAPHICS_BUFFER_INFO GraphicsInfo;
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} BufferInfo;
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struct _SCREEN_INFORMATION *Next;
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#if defined(FE_SB)
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BYTE WriteConsoleDbcsLeadByte[2];
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BYTE FillOutDbcsLeadChar;
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WCHAR LineChar[6];
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#define UPPER_LEFT_CORNER 0
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#define UPPER_RIGHT_CORNER 1
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#define HORIZONTAL_LINE 2
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#define VERTICAL_LINE 3
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#define BOTTOM_LEFT_CORNER 4
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#define BOTTOM_RIGHT_CORNER 5
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BYTE BisectFlag;
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#define BISECT_LEFT 0x01
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#define BISECT_TOP 0x02
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#define BISECT_RIGHT 0x04
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#define BISECT_BOTTOM 0x08
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#if defined(FE_IME)
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struct _CONVERSIONAREA_INFORMATION *ConvScreenInfo;
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#else
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PVOID ConvScreenInfo;
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#endif // FE_IME
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#endif
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} SCREEN_INFORMATION, *PSCREEN_INFORMATION;
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typedef struct _WINDOW_LIMITS {
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COORD MinimumWindowSize; // minimum dimensions of window
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COORD MaximumWindowSize; // maximum dimensions of window
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COORD MaxWindow; // in pixels
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COORD FullScreenSize;
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} WINDOW_LIMITS, *PWINDOW_LIMITS;
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//
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// the following values are used for TextInfo.Flags
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//
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#define TEXT_VALID_HINT 1
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#define SINGLE_ATTRIBUTES_PER_LINE 2 // only one attribute per line
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#if defined(FE_IME)
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#define CONSOLE_CONVERSION_AREA_REDRAW 4
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#endif
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//
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// the following value is put in CharInfo.OldLength if the value shouldn't
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// be used.
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//
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#define INVALID_OLD_LENGTH -1
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//
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// the following mask is used to test for valid text attributes.
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//
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#if defined(FE_SB)
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#define VALID_TEXT_ATTRIBUTES (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY | \
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COMMON_LVB_LEADING_BYTE | COMMON_LVB_TRAILING_BYTE | COMMON_LVB_GRID_HORIZONTAL | COMMON_LVB_GRID_LVERTICAL | COMMON_LVB_GRID_RVERTICAL | COMMON_LVB_REVERSE_VIDEO | COMMON_LVB_UNDERSCORE )
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#else
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#define VALID_TEXT_ATTRIBUTES (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
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#endif
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//
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// the following macros are used to calculate 1) the cursor size in pixels
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// and 2) the upper left pixel in the cursor, given the font size and
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// the cursor size.
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//
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#define CURSOR_SIZE_IN_PIXELS(FONT_SIZE_Y,SIZE) ((((FONT_SIZE_Y)*(SIZE))+99)/100)
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#define CURSOR_Y_OFFSET_IN_PIXELS(FONT_SIZE_Y,YSIZE) ((FONT_SIZE_Y) - (YSIZE))
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//
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// the following values are used to create the textmode cursor.
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//
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#define CURSOR_TIMER 1
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#define CURSOR_SMALL_SIZE 25 // large enough to be one pixel on a six pixel font
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#define CURSOR_BIG_SIZE 50
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//
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// the following macro returns TRUE if the given screen buffer is the
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// active screen buffer.
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//
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#define ACTIVE_SCREEN_BUFFER(SCREEN_INFO) ((SCREEN_INFO)->Console->CurrentScreenBuffer == SCREEN_INFO)
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//
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// the following mask is used to create console windows.
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//
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#define CONSOLE_WINDOW_FLAGS (WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_HSCROLL | WS_VSCROLL)
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#define CONSOLE_WINDOW_EX_FLAGS (WS_EX_OVERLAPPEDWINDOW | WS_EX_ACCEPTFILES | WS_EX_APPWINDOW )
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#define WINDOW_SIZE_X(WINDOW) ((SHORT)(((WINDOW)->Right - (WINDOW)->Left + 1)))
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#define WINDOW_SIZE_Y(WINDOW) ((SHORT)(((WINDOW)->Bottom - (WINDOW)->Top + 1)))
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#define CONSOLE_WINDOW_SIZE_X(SCREEN) (WINDOW_SIZE_X(&(SCREEN)->Window))
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#define CONSOLE_WINDOW_SIZE_Y(SCREEN) (WINDOW_SIZE_Y(&(SCREEN)->Window))
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