98 lines
2.3 KiB
Plaintext
98 lines
2.3 KiB
Plaintext
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!IF 0
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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sources.
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Abstract:
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This file specifies the target component being built and the list of
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sources files needed to build that component. Also specifies optional
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compiler switches and libraries that are unique for the component being
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built.
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Author:
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Steve Wood (stevewo) 12-Apr-1989
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Revision History:
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!ENDIF
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!IFNDEF GLROOT
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GLROOT = $(PROJECT_ROOT)\opengl
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!ENDIF
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!INCLUDE $(GLROOT)\global.mk
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#
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# The TARGETNAME variable is defined by the developer. It is the name of
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# the target (component) that is being built by this makefile. It
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# should NOT include any path or file extension information.
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#
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TARGETNAME=opengl32
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TARGETPATH=$(_OBJ_DIR)
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TARGETTYPE=DYNLINK
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PASS1_PUBLISH=\
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{$(DYNLINK_LIB)=$(SDK_LIB_DEST)\$(DYNLINK_LIBDIR)} \
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# Make sure the component libs are built first
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SYNCHRONIZE_DRAIN = 1
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TARGETLIBS= \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(WINDOWS_LIB_PATH)\gdi32p.lib \
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$(SDK_LIB_PATH)\glu32.lib \
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$(SDK_LIB_PATH)\ddraw.lib \
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$(SDK_LIB_PATH)\user32.lib
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LINKLIBS= \
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..\dlist\$(O)\gldlist.lib \
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..\server\generic\$(O)\glgen.lib \
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..\server\pixel\$(O)\glpixel.lib \
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..\server\soft\$(O)\glsoft.lib \
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..\server\wgl\$(O)\glwgl.lib \
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!IFDEF OPENGL_95
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i386\oldcrt.lib
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!ENDIF
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DLLENTRY=DllInitialize
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#
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# The INCLUDES variable specifies any include paths that are specific to
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# this source directory. Separate multiple directory paths with single
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# semicolons. Relative path specifications are okay.
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#
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INCLUDES = \
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..\gls\inc;\
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$(INCLUDES)
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SOURCES=array.c \
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ddtex.c \
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dllinit.c \
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eval.c \
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fontextr.c \
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fontoutl.c \
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glcltgs.c \
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glcltgsh.c \
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glcltpt.c \
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layer.c \
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local.c \
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makecur.c \
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metasup.c \
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opengl32.rc \
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swapmult.c \
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subutil.c \
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wcreate.c \
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wgl.c \
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wglcli.c
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PRECOMPILED_INCLUDE = precomp.h
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PRECOMPILED_PCH = precomp.pch
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PRECOMPILED_OBJ = precomp.obj
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