Windows2003-3790/multimedia/opengl/mcd/client/sources

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2001-01-01 00:00:00 +01:00
!IF 0
Copyright (c) 1989 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Steve Wood (stevewo) 12-Apr-1989
Revision History:
!ENDIF
!IFNDEF GLROOT
GLROOT = $(PROJECT_ROOT)\opengl
!ENDIF
!INCLUDE $(GLROOT)\global.mk
#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
TARGETNAME=mcd32
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=DYNLINK
# Make sure the component libs are built first
SYNCHRONIZE_DRAIN = 1
TARGETLIBS= \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(WINDOWS_LIB_PATH)\gdi32p.lib \
$(SDK_LIB_PATH)\glu32.lib \
$(SDK_LIB_PATH)\opengl32.lib \
$(SDK_LIB_PATH)\dciman32.lib \
$(SDK_LIB_PATH)\user32.lib
DLLENTRY=McdDllInitialize
#
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple directory paths with single
# semicolons. Relative path specifications are okay.
#
INCLUDES = \
..\inc;\
$(INCLUDES)
C_DEFINES=$(C_DEFINES) -D"WIN32"
SOURCES=debug.c \
dllinit.c \
mcd.c \
mcd.rc
#PRECOMPILED_INCLUDE = precomp.h
#PRECOMPILED_PCH = precomp.pch
#PRECOMPILED_OBJ = precomp.obj
PASS1_PUBLISH={$(O)\mcd32.lib=$(SDK_LIB_PATH)\mcd32.lib}