303 lines
7.6 KiB
C
303 lines
7.6 KiB
C
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/******************************Module*Header*******************************\
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* Module Name: mtk.h
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*
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* Defines and externals for m toolkit
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*
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* Copyright (c) 1997 Microsoft Corporation
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*
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\**************************************************************************/
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#ifndef __mtk_h__
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#define __mtk_h__
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#include <windows.h>
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#include <assert.h>
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#include "tk.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "mtkdebug.h"
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#include "trackbal.h"
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#define FAILURE 0
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#define SUCCESS 1
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// Maximum texture bitmap dimensions.
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#define TEX_WIDTH_MAX 1280
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#define TEX_HEIGHT_MAX 1024
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#define PI 3.14159265358979323846f
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// double version of PI
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#define PI_D 3.14159265358979323846264338327950288419716939937510
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#define ONE_OVER_PI (1.0f / PI)
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#define ROOT_TWO 1.414213562373f
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#define GEN_STRING_SIZE 64
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// texture quality level
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enum {
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TEXQUAL_DEFAULT = 0,
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TEXQUAL_HIGH
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};
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typedef struct _point2d {
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GLfloat x;
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GLfloat y;
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} POINT2D;
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typedef struct _ipoint2d {
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int x;
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int y;
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} IPOINT2D;
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typedef struct _point3d {
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GLfloat x;
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GLfloat y;
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GLfloat z;
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} POINT3D;
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typedef struct _dpoint3d {
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GLdouble x;
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GLdouble y;
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GLdouble z;
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} DPOINT3D;
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typedef struct _ipoint3d {
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int x;
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int y;
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int z;
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} IPOINT3D;
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typedef struct _texpoint2d {
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GLfloat s;
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GLfloat t;
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} TEX_POINT2D;
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typedef struct _isize {
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int width;
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int height;
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} ISIZE;
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typedef struct _fsize {
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GLfloat width;
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GLfloat height;
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} FSIZE;
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typedef struct _glrect {
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float x, y;
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float width, height;
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} GLRECT;
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typedef struct _glirect {
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int x, y;
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int width, height;
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} GLIRECT;
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#ifndef GL_EXT_paletted_texture
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#define GL_COLOR_INDEX1_EXT 0x80E2
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#define GL_COLOR_INDEX2_EXT 0x80E3
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#define GL_COLOR_INDEX4_EXT 0x80E4
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_COLOR_INDEX12_EXT 0x80E6
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#define GL_COLOR_INDEX16_EXT 0x80E7
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typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
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(GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
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GLenum type, const GLvoid *data);
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typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
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(GLenum target, GLsizei start, GLsizei count, GLenum format,
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GLenum type, GLvoid *data);
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#endif
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// texture resource
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#define RT_RGB 99
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#define RT_MYBMP 100
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#define RT_A8 101
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// texture resource types
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enum {
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TEX_UNKNOWN = 0,
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TEX_RGB,
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TEX_BMP,
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TEX_A8
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};
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typedef struct {
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int type;
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int name;
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} TEX_RES;
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typedef struct _MATRIX {
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GLfloat M[4][4];
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} MATRIX;
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typedef struct strRGBA {
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GLfloat r;
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GLfloat g;
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GLfloat b;
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GLfloat a;
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} RGBA;
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typedef struct {
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BYTE r;
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BYTE g;
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BYTE b;
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} RGB8;
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typedef struct {
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BYTE r;
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BYTE g;
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BYTE b;
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BYTE a;
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} RGBA8;
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// Defines for pixel format (internal use)
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#define SS_DOUBLEBUF_BIT (1 << 0)
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#define SS_DEPTH16_BIT (1 << 1)
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#define SS_DEPTH32_BIT (1 << 2)
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#define SS_ALPHA_BIT (1 << 3)
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#define SS_BITMAP_BIT (1 << 4)
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#define SS_NO_SYSTEM_PALETTE_BIT (1 << 5)
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#define SS_GENERIC_UNACCELERATED_BIT (1 << 6)
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#define SS_HAS_DOUBLEBUF(x) ((x) & SS_DOUBLEBUF_BIT)
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#define SS_HAS_DEPTH16(x) ((x) & SS_DEPTH16_BIT)
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#define SS_HAS_DEPTH32(x) ((x) & SS_DEPTH32_BIT)
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#define SS_HAS_ALPHA(x) ((x) & SS_ALPHA_BIT)
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#define SS_HAS_BITMAP(x) ((x) & SS_BITMAP_BIT)
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typedef struct _MATERIAL {
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RGBA ka;
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RGBA kd;
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RGBA ks;
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GLfloat specExp;
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} MATERIAL;
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// texture file info
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//mf: !!!, uhhh not yet
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#if 1
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typedef struct {
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int nOffset; // filename offset into pathname
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TCHAR szPathName[MAX_PATH]; // texture pathname
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} TEXFILE;
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#else
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typedef struct {
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int nOffset; // filename offset into pathname
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LPTSTR szPathName;
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} TEXFILE;
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#endif
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// Useful macros
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#define SS_MAX( a, b ) \
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( a > b ? a : b )
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#define SS_MIN( a, b ) \
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( a < b ? a : b )
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// macro to round up floating values
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#define SS_ROUND_UP( fval ) \
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( (((fval) - (FLOAT)(int)(fval)) > 0.0f) ? (int) ((fval)+1.0f) : (int) (fval) )
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// macros to clamp a value within a range
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#define SS_CLAMP_TO_RANGE( a, lo, hi ) ( (a < lo) ? lo : ((a > hi) ? hi : a) )
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#define SS_CLAMP_TO_RANGE2( a, lo, hi ) \
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( a = (a < lo) ? lo : ((a > hi) ? hi : a) )
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// degree<->radian macros
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#define ONE_OVER_180 (1.0f / 180.0f)
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#define SS_DEG_TO_RAD( a ) ( (a*PI) * ONE_OVER_180 )
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#define SS_RAD_TO_DEG( a ) ( (a*180.0f) * ONE_OVER_PI )
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// window related
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extern void mtkQuit(); // Harsh way to kill the app
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//extern int mtk_Exec(); // like tkExec()
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// pixel forat
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extern BOOL SSU_SetupPixelFormat( HDC hdc, int flags, PIXELFORMATDESCRIPTOR *ppfd );
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extern BOOL SSU_bNeedPalette( PIXELFORMATDESCRIPTOR *ppfd );
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extern int SSU_PixelFormatDescriptorFromDc( HDC Dc, PIXELFORMATDESCRIPTOR *Pfd );
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// material processing
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extern void ss_InitTeaMaterials();
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extern void ss_InitTexMaterials();
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extern void ss_InitMaterials();
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extern void ss_SetMaterial( MATERIAL *pMat );
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extern void ss_SetMaterialIndex( int index );
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extern MATERIAL *ss_RandomTeaMaterial( BOOL bSet );
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extern int ss_RandomTeaMaterialIndex( BOOL bSet );
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extern MATERIAL *ss_RandomTexMaterial( BOOL bSet );
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extern int ss_RandomTexMaterialIndex( BOOL bSet );
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extern void ss_CreateMaterialGradient( MATERIAL *matInc, MATERIAL *startMat,
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MATERIAL *endMat, int transCount );
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extern void ss_TransitionMaterial( MATERIAL *transMat, MATERIAL *transMatInc );
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// color
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extern void ss_HsvToRgb(float h, float s, float v, RGBA *color );
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// clear
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extern int mtk_RectWipeClear( int width, int height, int repCount );
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extern int mtk_DigitalDissolveClear( int width, int height, int size );
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// utility
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extern void ss_RandInit( void );
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extern int ss_iRand( int max );
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extern int ss_iRand2( int min, int max );
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extern FLOAT ss_fRand( FLOAT min, FLOAT max );
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extern BOOL mtk_ChangeDisplaySettings( int width, int height, int bitDepth );
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extern void mtk_RestoreDisplaySettings();
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extern void ss_QueryDisplaySettings( void );
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extern void mtk_QueryGLVersion( void );
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extern BOOL mtk_fOnWin95( void );
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extern BOOL mtk_fOnNT35( void );
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extern BOOL mtk_fOnGL11( void );
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extern BOOL mtk_bAddSwapHintRect();
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extern HBITMAP
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SSDIB_CreateCompatibleDIB(HDC hdc, HPALETTE hpal, ULONG ulWidth, ULONG ulHeight,
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PVOID *ppvBits);
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extern BOOL APIENTRY SSDIB_UpdateColorTable(HDC hdcMem, HDC hdc, HPALETTE hpal);
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// texture file processing
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extern BOOL mtk_VerifyTextureFilePath( TEXFILE *ptf );
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extern BOOL mtk_VerifyTextureFileData( TEXFILE *ptf );
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extern void mtk_InitAutoTexture( TEX_POINT2D *pTexRep );
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// texture objects
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extern BOOL mtk_TextureObjectsEnabled( void );
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// Paletted texture support
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extern BOOL mtk_PalettedTextureEnabled(void);
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extern BOOL mtk_QueryPalettedTextureEXT(void);
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// math functions
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extern POINT3D ss_ptZero;
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extern void ss_xformPoint(POINT3D *ptOut, POINT3D *ptIn, MATRIX *);
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extern void ss_xformNorm(POINT3D *ptOut, POINT3D *ptIn, MATRIX *);
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extern void ss_matrixIdent(MATRIX *);
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extern void ss_matrixRotate(MATRIX *m, double xTheta, double yTheta, double zTheta);
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extern void ss_matrixTranslate(MATRIX *, double xTrans, double yTrans, double zTrans);
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extern void ss_matrixMult( MATRIX *m1, MATRIX *m2, MATRIX *m3 );
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extern void ss_calcNorm(POINT3D *norm, POINT3D *p1, POINT3D *p2, POINT3D *p3);
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extern void mtk_NormalizePoints(POINT3D *, ULONG);
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#ifdef __cplusplus
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}
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#endif
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#endif // __mtk_h__
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