152 lines
5.2 KiB
C++
152 lines
5.2 KiB
C++
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/******************************Module*Header*******************************\
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* Module Name: mtkwin.hxx
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*
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* Copyright (c) 1997 Microsoft Corporation
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*
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\**************************************************************************/
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#ifndef __mtkwin_hxx__
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#define __mtkwin_hxx__
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#include "mtk.hxx"
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#include "mtkbmp.hxx"
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#include "mtkanim.hxx"
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// SSW flags (mf: not used yet)
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#define SS_HRC_PROXY_BIT (1 << 0)
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// Window config bits
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#define MTK_FULLSCREEN (1 << 0)
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#define MTK_NOBORDER (1 << 1)
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#define MTK_NOCURSOR (1 << 2)
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#define MTK_TRANSPARENT (1 << 3)
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// GL config bits
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#define MTK_RGB (1 << 0)
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#define MTK_DOUBLE (1 << 1)
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#define MTK_BITMAP (1 << 2)
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#define MTK_DEPTH (1 << 3)
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#define MTK_DEPTH16 (1 << 4)
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#define MTK_ALPHA (1 << 5)
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//mf: way to make sure bitmap not resized, but what intial size ?
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#define MTK_STATIC_BITMAP (1 << 2)
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// Callback function types
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#if 0
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typedef void (CALLBACK* MTK_RESHAPEPROC)(int, int, void *);
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typedef void (CALLBACK* MTK_REPAINTPROC)( LPRECT, void *);
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typedef void (CALLBACK* MTK_DISPLAYPROC)( LPRECT, void *);
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typedef void (CALLBACK* MTK_FINISHPROC)( void *);
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#else
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//mf: no DataPtr's for now
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typedef void (CALLBACK* MTK_RESHAPEPROC)(int, int);
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typedef void (CALLBACK* MTK_REPAINTPROC)( LPRECT );
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typedef void (CALLBACK* MTK_DISPLAYPROC)();
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typedef BOOL (CALLBACK* MTK_MOUSEMOVEPROC)( int, int, GLenum );
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typedef BOOL (CALLBACK* MTK_MOUSEDOWNPROC)( int, int, GLenum );
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typedef BOOL (CALLBACK* MTK_MOUSEUPPROC)( int, int, GLenum );
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typedef BOOL (CALLBACK* MTK_KEYDOWNPROC)( int, GLenum );
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typedef void (CALLBACK* MTK_FINISHPROC)();
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#endif
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/**************************************************************************\
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* MTKWIN
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*
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\**************************************************************************/
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class MTKWIN {
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public:
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// mf: most of these have to be kept public, since have to call from outside
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// the class scope by other functions in mtk (? subclass it ?)
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// Interface :
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MTKWIN();
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~MTKWIN();
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BOOL Create( LPCTSTR title, ISIZE *pSize, IPOINT2D *pPos,
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UINT winConfig, WNDPROC wndProc );
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BOOL Config( UINT glConfig );
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BOOL Config( UINT glConfig, PVOID pConfigData );
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void SetReshapeFunc(MTK_RESHAPEPROC);
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void SetRepaintFunc(MTK_REPAINTPROC);
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void SetDisplayFunc(MTK_DISPLAYPROC);
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void SetAnimateFunc(MTK_ANIMATEPROC);
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void SetMouseMoveFunc(MTK_MOUSEMOVEPROC);
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void SetMouseUpFunc(MTK_MOUSEUPPROC);
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void SetMouseDownFunc(MTK_MOUSEDOWNPROC);
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void SetKeyDownFunc(MTK_KEYDOWNPROC);
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void SetFinishFunc(MTK_FINISHPROC);
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void SetCallbackData( void *pData ) { DataPtr = pData; };
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BOOL Exec(); // execute message loop ?? return void * ?
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void Return(); // return from message loop
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MTKBMP *pBackBitmap; // back buffer bitmap
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MTKBMP *pBackgroundBitmap;
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void Flush(); // flush and swap
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void mtkSwapBuffers();
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void CopyBackBuffer(); // copy back buffer to window
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void UpdateBackgroundBitmap( RECT *pRect );
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void ClearToBackground();
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HWND GetHWND() { return hwnd; };
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HDC GetHdc() { return hdc; };
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void GetSize( ISIZE *pSize ) { *pSize = size; };
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void GetMouseLoc( int *, int * );
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void Close();
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void SetTitle( char *title );
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// ~Private
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int wFlags; // various window flags
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HWND hwnd;
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int execRefCount; // reference count for Exec/Return
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BOOL bOwnWindow; // TRUE if we created the window, otherwise system
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// window, and this is a wrapper
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HDC hdc;
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HGLRC hrc; // Can be for this window or a bitmap in pStretch
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ISIZE size; // window size
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IPOINT2D pos; // window pos'n relative to parent's origin
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BOOL bTransparent;
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BOOL bFullScreen;
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BOOL bDoubleBuf;
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MTK_RESHAPEPROC ReshapeFunc;
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MTK_REPAINTPROC RepaintFunc;
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MTK_DISPLAYPROC DisplayFunc;
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MTK_MOUSEMOVEPROC MouseMoveFunc;
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MTK_MOUSEDOWNPROC MouseDownFunc;
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MTK_MOUSEUPPROC MouseUpFunc;
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MTK_KEYDOWNPROC KeyDownFunc;
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MTK_FINISHPROC FinishFunc;
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void *DataPtr;
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//mf: !!! static for now
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MTKANIMATOR animator;
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void SetAnimateMode( UINT mode, float *fParam );
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void mtkAnimate(); // Call animation function
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void MakeCurrent();
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HGLRC GetHRC() { return hrc; };
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void GdiClear();
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void Resize( int width, int height ); // called on WM_RESIZE
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void Repaint( BOOL bCheckUpdateRect ); // called on WM_REPAINT
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void Display(); // DisplayFunc wrapper
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void Reshape(); // Call back to ss to reshape its GL draw area
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private:
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void Reset(); // Set to default init state
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BOOL ConfigureForGdi();
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HGLRC hrcSetupGL( UINT glConfig, PVOID pData );
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void SetSSWindowPos( int flags );
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void SetSSWindowPos();
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void MoveSSWindow( BOOL bRedrawBg );
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void GetSSWindowRect( LPRECT lpRect );
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int GLPosY(); // Convert window pos.y from gdi to GL
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};
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typedef MTKWIN* PMTKWIN;
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#endif // __mtkwin_hxx__
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