229 lines
5.3 KiB
Plaintext
229 lines
5.3 KiB
Plaintext
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//
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// CLUAArray implementation.
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//
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template <typename TYPE>
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CLUAArray<TYPE>::CLUAArray()
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:
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m_cElements(0),
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m_cMax(0),
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m_pData(NULL)
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{
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}
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template <typename TYPE>
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CLUAArray<TYPE>::~CLUAArray()
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{
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SetSize(0);
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}
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template <typename TYPE>
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DWORD CLUAArray<TYPE>::GetSize() const
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{
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return m_cElements;
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}
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template <typename TYPE>
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DWORD CLUAArray<TYPE>::GetAllocSize() const
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{
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return m_cMax;
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}
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template <typename TYPE>
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bool CLUAArray<TYPE>::IsEmpty() const
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{
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return (m_cElements ? false : true);
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}
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template <typename TYPE>
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VOID CLUAArray<TYPE>::SetSize(DWORD iNewSize)
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{
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ASSERT(iNewSize >= 0, "Size cannot be negative");
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if (iNewSize)
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{
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if (m_pData)
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{
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// we already allocated enough space.
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if (iNewSize <= m_cMax)
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{
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if (iNewSize < m_cElements)
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{
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DestructElements(m_pData + iNewSize, m_cElements - iNewSize);
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}
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else
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{
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ConstructElements(m_pData + m_cElements, iNewSize - m_cElements);
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}
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m_cElements = iNewSize;
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}
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else // we don't have enough space.
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{
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// we allocate double of the requested size.
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m_cMax = iNewSize * 2;
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TYPE* pNewData = (TYPE*) new BYTE [m_cMax * sizeof(TYPE)];
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memcpy(pNewData, m_pData, m_cElements * sizeof(TYPE));
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ConstructElements(pNewData + m_cElements, iNewSize - m_cElements);
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delete [] (BYTE*)m_pData;
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m_pData = pNewData;
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m_cElements = iNewSize;
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}
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}
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else // it's an empty array, we need to allocate spaces for iNewSize elements.
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{
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m_pData = (TYPE*) new BYTE [iNewSize * sizeof(TYPE)];
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ConstructElements(m_pData, iNewSize);
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m_cElements = m_cMax = iNewSize;
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}
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}
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else // if it's 0, we should destroy all the Elements in the array.
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{
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if (m_pData)
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{
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DestructElements(m_pData, m_cElements);
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delete [] (BYTE*)m_pData;
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m_pData = NULL;
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}
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m_cElements = 0;
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}
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}
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template <typename TYPE>
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VOID CLUAArray<TYPE>::SetAtGrow(DWORD iIndex, TYPE newElement)
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{
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ASSERT(iIndex >= 0, "Index cannot be negative");
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if (iIndex >= m_cElements)
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{
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SetSize(iIndex + 1);
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}
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m_pData[iIndex] = newElement;
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}
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template <typename TYPE>
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DWORD CLUAArray<TYPE>::Add(TYPE newElement)
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{
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SetAtGrow(m_cElements, newElement);
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return m_cElements;
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}
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template <typename TYPE>
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DWORD CLUAArray<TYPE>::Append(const CLUAArray& src)
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{
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ASSERT(this != &src, "Cannot append to itself");
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DWORD nOldSize = m_cElements;
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SetSize(m_cElements + src.m_cElements);
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CopyElements(m_pData + nOldSize, src.m_pData, src.m_cElements);
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return nOldSize;
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}
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template <typename TYPE>
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VOID CLUAArray<TYPE>::Copy(const CLUAArray& src)
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{
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ASSERT(this != &src, "Cannot copy to itself");
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SetSize(src.m_cElements);
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CopyElements(m_pData, src.m_pData, src.m_cElements);
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}
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template <typename TYPE>
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VOID CLUAArray<TYPE>::RemoveAt(DWORD iIndex, DWORD nCount)
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{
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ASSERT(iIndex >= 0, "Index cannot be negative");
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ASSERT(nCount >= 0, "Count cannot be negative");
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ASSERT(iIndex + nCount <= m_nSize, "Requested to remove too many items");
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// just remove a range
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int nMoveCount = m_nSize - (iIndex + nCount);
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if (nMoveCount)
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{
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memcpy(&m_pData[iIndex], &m_pData[iIndex + nCount],
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nMoveCount * sizeof(BYTE));
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}
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m_nSize -= nCount;
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}
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template <typename TYPE>
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const TYPE& CLUAArray<TYPE>::operator[](DWORD iIndex) const
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{
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ASSERT(iIndex >= 0 && iIndex < m_cElements, "Index out of bound");
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return m_pData[iIndex];
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}
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template <typename TYPE>
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TYPE& CLUAArray<TYPE>::operator[](DWORD iIndex)
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{
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ASSERT(iIndex >= 0 && iIndex < m_cElements, "Index out of bound");
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return m_pData[iIndex];
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}
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template <typename TYPE>
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const TYPE& CLUAArray<TYPE>::GetAt(DWORD iIndex) const
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{
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ASSERT(iIndex >= 0 && iIndex < m_cElements, "Index out of bound");
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return m_pData[iIndex];
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}
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template <typename TYPE>
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TYPE& CLUAArray<TYPE>::GetAt(DWORD iIndex)
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{
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ASSERT(iIndex >= 0 && iIndex < m_cElements, "Index out of bound");
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return m_pData[iIndex];
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}
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template <typename TYPE>
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VOID CLUAArray<TYPE>::DestructElements(TYPE* pElements, DWORD nCount)
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{
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for (; nCount--; pElements++)
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{
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pElements->~TYPE();
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}
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}
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//
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// define placement new and delete.
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//
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inline void *__cdecl operator new(size_t, void *P)
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{
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return (P);
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}
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inline void __cdecl operator delete(void *, void *)
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{
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return;
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}
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template <typename TYPE>
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VOID CLUAArray<TYPE>::ConstructElements(TYPE* pElements, DWORD nCount)
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{
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// we zero memory first here.
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memset(pElements, 0, nCount * sizeof(TYPE));
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for (; nCount--; pElements++)
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{
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new (pElements) TYPE;
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}
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}
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template <typename TYPE>
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VOID CLUAArray<TYPE>::CopyElements(TYPE* pDest, const TYPE* pSrc, DWORD nCount)
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{
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while (nCount--)
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{
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*pDest++ = *pSrc++;
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}
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}
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