// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__1E7949FE_86F4_11D1_ADD8_0000F87734F0__INCLUDED_) #define AFX_STDAFX_H__1E7949FE_86F4_11D1_ADD8_0000F87734F0__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define STRICT #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; // Global Variables extern BOOL g_fRasIsReady; extern BOOL g_bProxy; #define IF_NTONLY if(VER_PLATFORM_WIN32_NT == g_dwPlatform) { #define ENDIF_NTONLY } extern DWORD g_dwPlatform; extern DWORD g_dwBuild; extern LPTSTR g_pszAppDir; // Includes #include #include #include #include #include #include #include #include "icwunicd.h" // UNICODE specific information. #include "resource.h" // Common global include for ICWHELP #include "icwglob.h" #include "import.h" #include "icwhelp.h" #include "cpicwhelp.h" // Connection point proxys #include "support.h" #include "mcreg.h" // abstract class for registry operations #ifdef UNICODE #undef A2BSTR #define A2BSTR(lpa) SysAllocString((OLECHAR FAR*)(lpa)) #endif #ifdef UNICODE #undef OLE2A #define OLE2A(lpw) ((LPTSTR)lpw) #endif //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__1E7949FE_86F4_11D1_ADD8_0000F87734F0__INCLUDED)