//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by wndstuff.rc // #define MAINMENU 101 #define IDM_MAINMENU 101 #define IDD_DIALOG1 102 #define ID_DLG_CREATEFONT 102 #define IDD_CREATEFONT 102 #define IDD_DRAWGLYPHS 103 #define IDD_GETGLYPHMETRICS 104 #define IDD_PATHGLYPHS 105 #define IDD_ADDFONTFILE 106 #define IDD_REMOVEFONT 107 #define IDC_FAMILYNAME 1000 #define IDC_FONT_FAMILYNAME 1000 #define ID_FONTSIZE 1001 #define IDC_FONT_SIZE 1002 #define ID_FONTUNIT 1003 #define IDC_FONT_UNIT 1004 #define ID_FONTSTYLE 1005 #define IDC_FONT_REGULAR 1006 #define IDC_FONT_BOLD 1007 #define IDC_FONT_BOLDITALIC 1008 #define IDC_FONT_ITALIC 1009 #define IDC_UNITWORLD 1010 #define IDC_UNITDISPLAY 1011 #define IDC_UNITPIXEL 1012 #define IDC_UNITINCH 1013 #define IDC_UNITPT 1014 #define IDC_UNITDOC 1015 #define IDC_UNITMM 1016 #define IDC_DG_GLYPHINDICES 1017 #define IDC_PX 1018 #define IDC_DG_PX 1019 #define IDC_PY 1020 #define IDC_DG_PY 1021 #define IDC_FLAGS 1023 #define IDC_GGM_FL_DEFAULT 1025 #define IDC_GGM_FL_VMTX 1026 #define IDC_GGM_FL_SIMBOLD 1027 #define IDC_GGM_FL_SIMITALIC 1028 #define ID_GGM_GLYPHINDICES 1029 #define IDC_GGM_GLYPHINDICES 1030 #define IDC_EDIT1 1031 #define IDC_FONTFILENAME 1031 #define IDC_FILEPATH 1031 #define IDC_ADDFONTFLAG 1033 #define IDC_PUBLIC 1034 #define IDC_PRIVATE 1035 #define IDC_NOTENUM 1035 #define IDD_LOADASIMAGE 1036 #define IDC_DG_GDIPLUS 1037 #define IDM_TEST 40001 #define IDM_CREATEFONT 40002 #define IDM_DRAWGLYPHS 40003 #define IDM_PATHGLYPHS 40005 #define ID_ADDFONTFILE 40006 #define ID_REMOVEFONTFILE 40007 #define ID_ANTIALIAS_ON 40012 #define ID_ANTIALIAS_OFF 40013 #define ID_FAMILY -1 #define IDC_GLYPHINDEX -1 #define IDC_GGM_FLAGS -1 #define IDC_FILENAME -1 #define IDC_REMOVEFONT -1 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 108 #define _APS_NEXT_COMMAND_VALUE 40013 #define _APS_NEXT_CONTROL_VALUE 1038 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif