Windows2003-3790/drivers/sac/driver/channel.h
2020-09-30 16:53:55 +02:00

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/*++
Copyright (c) 1999-2000 Microsoft Corporation
Module Name:
channel.h
Abstract:
Common Channel routines.
Author:
Brian Guarraci (briangu) March, 2001.
Revision History:
--*/
#ifndef CHANNEL_H
#define CHANNEL_H
//
// The maximum buffer size an EMS app may write to it's channel
//
#define CHANNEL_MAX_OWRITE_BUFFER_SIZE 0x8000
//
// Channel function types
//
struct _SAC_CHANNEL;
typedef NTSTATUS
(*CHANNEL_FUNC_CREATE)(
IN struct _SAC_CHANNEL* Channel
);
typedef NTSTATUS
(*CHANNEL_FUNC_DESTROY)(
IN struct _SAC_CHANNEL* Channel
);
typedef NTSTATUS
(*CHANNEL_FUNC_OFLUSH)(
IN struct _SAC_CHANNEL* Channel
);
typedef NTSTATUS
(*CHANNEL_FUNC_OECHO)(
IN struct _SAC_CHANNEL* Channel,
IN PCUCHAR Buffer,
IN ULONG BufferSize
);
typedef NTSTATUS
(*CHANNEL_FUNC_OWRITE)(
IN struct _SAC_CHANNEL* Channel,
IN PCUCHAR Buffer,
IN ULONG BufferSize
);
typedef NTSTATUS
(*CHANNEL_FUNC_OREAD)(
IN struct _SAC_CHANNEL* Channel,
IN PUCHAR Buffer,
IN ULONG BufferSize,
OUT PULONG ByteCount
);
typedef NTSTATUS
(*CHANNEL_FUNC_IWRITE)(
IN struct _SAC_CHANNEL* Channel,
IN PCUCHAR Buffer,
IN ULONG BufferSize
);
typedef NTSTATUS
(*CHANNEL_FUNC_IREAD)(
IN struct _SAC_CHANNEL* Channel,
IN PUCHAR Buffer,
IN ULONG BufferSize,
OUT PULONG ByteCount
);
typedef WCHAR
(*CHANNEL_FUNC_IREADLAST)(
IN struct _SAC_CHANNEL* Channel
);
typedef NTSTATUS
(*CHANNEL_FUNC_IBUFFERISFULL)(
IN struct _SAC_CHANNEL* Channel,
OUT BOOLEAN* BufferStatus
);
typedef ULONG
(*CHANNEL_FUNC_IBUFFERLENGTH)(
IN struct _SAC_CHANNEL* Channel
);
//
// This struct is all the information necessary to maintian a single channel.
//
typedef struct _SAC_CHANNEL {
/////////////////////////////////////////
// BEGIN: ATTRIBUTES SET UPON CREATION
/////////////////////////////////////////
//
// Index of the channel in the channel manager's channel array
//
ULONG Index;
//
// Handle for use by Channel applications
//
SAC_CHANNEL_HANDLE Handle;
//
// Events specified by the channel application
//
HANDLE CloseEvent;
PVOID CloseEventObjectBody;
PVOID CloseEventWaitObjectBody;
HANDLE HasNewDataEvent;
PVOID HasNewDataEventObjectBody;
PVOID HasNewDataEventWaitObjectBody;
#if ENABLE_CHANNEL_LOCKING
HANDLE LockEvent;
PVOID LockEventObjectBody;
PVOID LockEventWaitObjectBody;
#endif
HANDLE RedrawEvent;
PVOID RedrawEventObjectBody;
PVOID RedrawEventWaitObjectBody;
/////////////////////////////////////////
// END: ATTRIBUTES SET UPON CREATION
/////////////////////////////////////////
/////////////////////////////////////////
// BEGIN: REQUIRES CHANNEL_ACCESS_ATTRIBUTES
/////////////////////////////////////////
//
// General channel attributes
//
//
// The pointer to the file object used to reference
// the SAC driver for the process that created
// the channel. We use this file object to make
// sure no other process operates on a channel they
// didnt create.
//
PFILE_OBJECT FileObject;
//
// Channel Type
//
// Determines the channel implementation
//
SAC_CHANNEL_TYPE Type;
//
// Channel Status (Active/Inactive)
//
// Active - the channel may send/receive data
// Inactive - channel may not receive data
// if the preserve flag is set, the channel
// will not be reaped until the data is sent
// otherwise the channel is reapable
//
SAC_CHANNEL_STATUS Status;
//
// Channel Name
//
WCHAR Name[SAC_MAX_CHANNEL_NAME_LENGTH+1];
//
// Channel Description
//
WCHAR Description[SAC_MAX_CHANNEL_DESCRIPTION_LENGTH+1];
//
// Channel behavior attribute flags
//
// Example:
//
// SAC_CHANNEL_FLAG_PRESERVE - don't reap the channel until the data
// in the obuffer has been sent
//
SAC_CHANNEL_FLAG Flags;
//
// Channel Attribute type
//
// Application determined identifier that is used primarily
// by the remote management app to determine how to handle
// the channel data
//
GUID ApplicationType;
//
// Status of OBuffer
//
// TRUE when the OBuffer has been flushed
// Otherwise FALSE
//
// This is primarily intended for use with an IOMGR like the console
// manager. For instance, this flag gets set to FALSE when we
// fast-channel-switch to another channel, and set to TRUE when we
// select a channel and flush it's contents to the current channel.
//
// Note: we use ULONG for this so we can use InterlockedExchange
//
ULONG SentToScreen;
/////////////////////////////////////////
// END: REQUIRES CHANNEL_ACCESS_ATTRIBUTES
/////////////////////////////////////////
/////////////////////////////////////////
// BEGIN: REQUIRES CHANNEL_ACCESS_IBUFFER
/////////////////////////////////////////
//
// Common Input Buffer
//
ULONG IBufferIndex;
PUCHAR IBuffer;
ULONG IBufferHasNewData;
/////////////////////////////////////////
// END: REQUIRES CHANNEL_ACCESS_IBUFFER
/////////////////////////////////////////
/////////////////////////////////////////
// BEGIN: REQUIRES CHANNEL_ACCESS_OBUFFER
/////////////////////////////////////////
//
// VTUTF8 Channel Screen details
//
UCHAR CursorRow;
UCHAR CursorCol;
UCHAR CurrentFg;
UCHAR CurrentBg;
UCHAR CurrentAttr;
//
// Output Buffer
PVOID OBuffer;
//
// OBuffer management vars for RawChannels
//
ULONG OBufferIndex;
ULONG OBufferFirstGoodIndex;
//
// This gets set when new data is inserted into OBuffer
//
ULONG OBufferHasNewData;
/////////////////////////////////////////
// END: REQUIRES CHANNEL_ACCESS_OBUFFER
/////////////////////////////////////////
//
// Channel Function VTABLE
//
CHANNEL_FUNC_CREATE Create;
CHANNEL_FUNC_DESTROY Destroy;
CHANNEL_FUNC_OFLUSH OFlush;
CHANNEL_FUNC_OECHO OEcho;
CHANNEL_FUNC_OWRITE OWrite;
CHANNEL_FUNC_OREAD ORead;
CHANNEL_FUNC_IWRITE IWrite;
CHANNEL_FUNC_IREAD IRead;
CHANNEL_FUNC_IREADLAST IReadLast;
CHANNEL_FUNC_IBUFFERISFULL IBufferIsFull;
CHANNEL_FUNC_IBUFFERLENGTH IBufferLength;
//
// Channel access locks
//
SAC_LOCK ChannelAttributeLock;
SAC_LOCK ChannelOBufferLock;
SAC_LOCK ChannelIBufferLock;
} SAC_CHANNEL, *PSAC_CHANNEL;
//
// Macros for managing channel locks
//
#define INIT_CHANNEL_LOCKS(_Channel) \
INITIALIZE_LOCK(_Channel->ChannelAttributeLock); \
INITIALIZE_LOCK(_Channel->ChannelOBufferLock); \
INITIALIZE_LOCK(_Channel->ChannelIBufferLock);
#define ASSERT_CHANNEL_LOCKS_SIGNALED(_Channel) \
ASSERT(LOCK_IS_SIGNALED(_Channel->ChannelAttributeLock)); \
ASSERT(LOCK_HAS_ZERO_REF_COUNT(_Channel->ChannelAttributeLock)); \
ASSERT(LOCK_IS_SIGNALED(_Channel->ChannelOBufferLock)); \
ASSERT(LOCK_HAS_ZERO_REF_COUNT(_Channel->ChannelOBufferLock)); \
ASSERT(LOCK_IS_SIGNALED(_Channel->ChannelIBufferLock)); \
ASSERT(LOCK_HAS_ZERO_REF_COUNT(_Channel->ChannelIBufferLock));
#define LOCK_CHANNEL_ATTRIBUTES(_Channel) \
ACQUIRE_LOCK(_Channel->ChannelAttributeLock)
#define UNLOCK_CHANNEL_ATTRIBUTES(_Channel) \
RELEASE_LOCK(_Channel->ChannelAttributeLock)
#define LOCK_CHANNEL_OBUFFER(_Channel) \
ACQUIRE_LOCK(_Channel->ChannelOBufferLock)
#define UNLOCK_CHANNEL_OBUFFER(_Channel) \
RELEASE_LOCK(_Channel->ChannelOBufferLock)
#define LOCK_CHANNEL_IBUFFER(_Channel) \
ACQUIRE_LOCK(_Channel->ChannelIBufferLock)
#define UNLOCK_CHANNEL_IBUFFER(_Channel) \
RELEASE_LOCK(_Channel->ChannelIBufferLock)
//
// Macros for get/set operations on most of the channel's attributes
//
// Note: If the operation can be done use InterlockedXXX,
// then it should be done here.
//
#define ChannelGetHandle(_Channel) (_Channel->Handle)
#define ChannelGetType(_Channel) (_Channel->Type)
#define ChannelSetType(_Channel, _v) (InterlockedExchange((volatile long *)&(_Channel->Status), _v))
#define ChannelSentToScreen(_Channel) ((BOOLEAN)_Channel->SentToScreen)
#define ChannelSetSentToScreen(_Channel, _f) (InterlockedExchange((volatile long *)&(_Channel->SentToScreen), _f))
#define ChannelHasNewOBufferData(_Channel) ((BOOLEAN)_Channel->OBufferHasNewData)
#define ChannelSetOBufferHasNewData(_Channel, _f) (InterlockedExchange((volatile long *)&(_Channel->OBufferHasNewData), _f))
#define ChannelHasNewIBufferData(_Channel) ((BOOLEAN)_Channel->IBufferHasNewData)
#define ChannelSetIBufferHasNewData(_Channel, _f) (InterlockedExchange((volatile long *)&(_Channel->IBufferHasNewData), _f))
#define ChannelGetFlags(_Channel) (_Channel->Flags)
#define ChannelSetFlags(_Channel, _f) (InterlockedExchange((volatile long *)&(_Channel->Flags), _f))
#define ChannelGetIndex(_Channel) (_Channel->Index)
#define ChannelSetIndex(_Channel, _v) (InterlockedExchange((volatile long *)&(_Channel->Index), _v))
#define ChannelGetFileObject(_Channel) (_Channel->FileObject)
#define ChannelSetFileObject(_Channel, _v) (InterlockedExchangePointer(&(_Channel->FileObject), _v))
#if ENABLE_CHANNEL_LOCKING
#define ChannelHasLockEvent(_Channel) (_Channel->LockEvent ? TRUE : FALSE)
#endif
//
// Prototypes
//
BOOLEAN
ChannelIsValidType(
SAC_CHANNEL_TYPE ChannelType
);
BOOLEAN
ChannelIsActive(
IN PSAC_CHANNEL Channel
);
BOOLEAN
ChannelIsEqual(
IN PSAC_CHANNEL Channel,
IN PSAC_CHANNEL_HANDLE ChannelHandle
);
BOOLEAN
ChannelIsClosed(
IN PSAC_CHANNEL Channel
);
NTSTATUS
ChannelCreate(
OUT PSAC_CHANNEL Channel,
IN PSAC_CHANNEL_OPEN_ATTRIBUTES Attributes,
IN SAC_CHANNEL_HANDLE ChannelHandle
);
NTSTATUS
ChannelClose(
PSAC_CHANNEL Channel
);
NTSTATUS
ChannelDestroy(
IN PSAC_CHANNEL Channel
);
WCHAR
ChannelIReadLast(
IN PSAC_CHANNEL Channel
);
NTSTATUS
ChannelInitializeVTable(
IN PSAC_CHANNEL Channel
);
NTSTATUS
ChannelOWrite(
IN PSAC_CHANNEL Channel,
IN PCUCHAR Buffer,
IN ULONG BufferSize
);
NTSTATUS
ChannelOFlush(
IN PSAC_CHANNEL Channel
);
NTSTATUS
ChannelOEcho(
IN PSAC_CHANNEL Channel,
IN PCUCHAR Buffer,
IN ULONG BufferSize
);
NTSTATUS
ChannelORead(
IN PSAC_CHANNEL Channel,
IN PUCHAR Buffer,
IN ULONG BufferSize,
OUT PULONG ByteCount
);
NTSTATUS
ChannelIWrite(
IN PSAC_CHANNEL Channel,
IN PCUCHAR Buffer,
IN ULONG BufferSize
);
NTSTATUS
ChannelIRead(
IN PSAC_CHANNEL Channel,
IN PUCHAR Buffer,
IN ULONG BufferSize,
OUT PULONG ByteCount
);
WCHAR
ChannelIReadLast(
IN PSAC_CHANNEL Channel
);
NTSTATUS
ChannelIBufferIsFull(
IN PSAC_CHANNEL Channel,
OUT BOOLEAN* BufferStatus
);
ULONG
ChannelIBufferLength(
IN PSAC_CHANNEL Channel
);
NTSTATUS
ChannelGetName(
IN PSAC_CHANNEL Channel,
OUT PWSTR* Name
);
NTSTATUS
ChannelSetName(
IN PSAC_CHANNEL Channel,
IN PCWSTR Name
);
NTSTATUS
ChannelGetDescription(
IN PSAC_CHANNEL Channel,
OUT PWSTR* Name
);
NTSTATUS
ChannelSetDescription(
IN PSAC_CHANNEL Channel,
IN PCWSTR Name
);
NTSTATUS
ChannelSetStatus(
IN PSAC_CHANNEL Channel,
IN SAC_CHANNEL_STATUS Status
);
NTSTATUS
ChannelGetStatus(
IN PSAC_CHANNEL Channel,
OUT SAC_CHANNEL_STATUS* Status
);
NTSTATUS
ChannelSetApplicationType(
IN PSAC_CHANNEL Channel,
IN GUID ApplicationType
);
NTSTATUS
ChannelGetApplicationType(
IN PSAC_CHANNEL Channel,
IN GUID* ApplicationType
);
#if ENABLE_CHANNEL_LOCKING
NTSTATUS
ChannelSetLockEvent(
IN PSAC_CHANNEL Channel
);
#endif
NTSTATUS
ChannelSetRedrawEvent(
IN PSAC_CHANNEL Channel
);
NTSTATUS
ChannelClearRedrawEvent(
IN PSAC_CHANNEL Channel
);
NTSTATUS
ChannelHasRedrawEvent(
IN PSAC_CHANNEL Channel,
OUT PBOOLEAN Present
);
#endif