256 lines
7.5 KiB
Makefile
256 lines
7.5 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!IF "$(CFG)" == ""
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CFG=isrdbg32 - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to isrdbg32 - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "isrdbg32 - Win32 Release" && "$(CFG)" !=\
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"isrdbg32 - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "isrdbg32.mak" CFG="isrdbg32 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "isrdbg32 - Win32 Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "isrdbg32 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "isrdbg32 - Win32 Debug"
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CPP=cl.exe
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RSC=rc.exe
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MTL=mktyplib.exe
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!IF "$(CFG)" == "isrdbg32 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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TargetName=isrdbg32
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# End Custom Macros
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ALL : "..\bin\isrdbg32.dll" "..\lib\isrdbg32.lib"
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CLEAN :
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-@erase "$(INTDIR)\isrdbg32.obj"
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-@erase "$(INTDIR)\isrdbg32.res"
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-@erase "$(OUTDIR)\isrdbg32.exp"
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-@erase "$(OUTDIR)\isrdbg32.lib"
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-@erase "..\bin\isrdbg32.dll"
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-@erase "..\lib\isrdbg32.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D\
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"_WINDOWS" /Fp"$(INTDIR)/isrdbg32.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isrdbg32.res" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/isrdbg32.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 user32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\bin\isrdbg32.dll"
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LINK32_FLAGS=user32.lib /nologo /subsystem:windows /dll /incremental:no\
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/pdb:"$(OUTDIR)/isrdbg32.pdb" /machine:I386 /out:"..\bin\isrdbg32.dll"\
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/implib:"$(OUTDIR)/isrdbg32.lib"
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LINK32_OBJS= \
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"$(INTDIR)\isrdbg32.obj" \
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"$(INTDIR)\isrdbg32.res"
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"..\bin\isrdbg32.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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# Begin Custom Build
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IntDir=.\Release
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TargetName=isrdbg32
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InputPath=.\..\bin\isrdbg32.dll
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SOURCE=$(InputPath)
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"..\lib\$(TargetName).lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(IntDir)\$(TargetName).lib ..\lib
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# End Custom Build
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!ELSEIF "$(CFG)" == "isrdbg32 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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TargetName=isrdbg32
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# End Custom Macros
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ALL : "..\bin\isrdbg32.dll" "..\lib\isrdbg32.lib"
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CLEAN :
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-@erase "$(INTDIR)\isrdbg32.obj"
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-@erase "$(INTDIR)\isrdbg32.res"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\isrdbg32.exp"
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-@erase "$(OUTDIR)\isrdbg32.lib"
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-@erase "$(OUTDIR)\isrdbg32.pdb"
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-@erase "..\bin\isrdbg32.dll"
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-@erase "..\bin\isrdbg32.ilk"
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-@erase "..\lib\isrdbg32.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D\
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"_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)/isrdbg32.pch" /YX /Fo"$(INTDIR)/"\
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/Fd"$(INTDIR)/" /c
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CPP_OBJS=.\Debug/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isrdbg32.res" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/isrdbg32.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 user32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\bin\isrdbg32.dll"
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LINK32_FLAGS=user32.lib /nologo /subsystem:windows /dll /incremental:yes\
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/pdb:"$(OUTDIR)/isrdbg32.pdb" /debug /machine:I386 /out:"..\bin\isrdbg32.dll"\
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/implib:"$(OUTDIR)/isrdbg32.lib"
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LINK32_OBJS= \
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"$(INTDIR)\isrdbg32.obj" \
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"$(INTDIR)\isrdbg32.res"
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"..\bin\isrdbg32.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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# Begin Custom Build
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IntDir=.\Debug
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TargetName=isrdbg32
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InputPath=.\..\bin\isrdbg32.dll
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SOURCE=$(InputPath)
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"..\lib\$(TargetName).lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(IntDir)\$(TargetName).lib ..\lib
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# End Custom Build
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "isrdbg32 - Win32 Release"
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# Name "isrdbg32 - Win32 Debug"
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!IF "$(CFG)" == "isrdbg32 - Win32 Release"
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!ELSEIF "$(CFG)" == "isrdbg32 - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\isrdbg32.c
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DEP_CPP_ISRDB=\
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"..\include\isrg.h"\
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".\isrdbg32.h"\
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"$(INTDIR)\isrdbg32.obj" : $(SOURCE) $(DEP_CPP_ISRDB) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\isrdbg32.rc
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DEP_RSC_ISRDBG=\
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".\ver.rc"\
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"$(INTDIR)\isrdbg32.res" : $(SOURCE) $(DEP_RSC_ISRDBG) "$(INTDIR)"
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$(RSC) $(RSC_PROJ) $(SOURCE)
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# End Source File
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# End Target
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# End Project
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################################################################################
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