Windows2003-3790/enduser/speech/common/spcommon/spcommon.cpp
2020-09-30 16:53:55 +02:00

101 lines
2.5 KiB
C++

// Speech.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f Speechps.mk in the project directory.
#include "stdafx.h"
#include <SPDebug.h>
#include <initguid.h>
#include "resource.h"
#include "spcommon.h"
#include "spcommon_i.c"
#include "sapi_i.c"
#include "ltslx.h"
#include "AssertWithStack.cpp"
//--- Initialize static member of debug scope class
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_SpLTSLexicon , CLTSLexicon )
END_OBJECT_MAP()
CSpUnicodeSupport g_Unicode;
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
#ifdef _WIN32_WCE
extern "C" BOOL WINAPI DllMain(HANDLE hInstance, ULONG dwReason, LPVOID)
#else
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID)
#endif
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, (HINSTANCE)hInstance, &LIBID_LTSCommLib);
#ifdef _DEBUG
// Turn on memory leak checking
int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
tmpFlag |= _CRTDBG_LEAK_CHECK_DF;
_CrtSetDbgFlag( tmpFlag );
#endif
}
else if (dwReason == DLL_PROCESS_DETACH)
{
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI
DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI
DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
#ifdef _DEBUG
static BOOL fDoneOnce = FALSE;
if (!fDoneOnce)
{
fDoneOnce = TRUE;
SPDBG_DEBUG_CLIENT_ON_START();
}
#endif // _DEBUG
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI
DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI
DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}