Windows2003-3790/inetsrv/iis/staxinc/export/rwnew.h
2020-09-30 16:53:55 +02:00

415 lines
8.3 KiB
C++

/*++
rwnew.h
This file defines several variations of Reader/Writer locks
with different properties regarding handles used, and other
implementation details.
Also defined are some variations of CRITICAL_SECTIONS which use
fewer or no handles.
--*/
#ifndef _RWNEW_H
#define _RWNEW_H
#ifdef _RW_IMPLEMENTATION_
#define _RW_INTERFACE_ __declspec( dllexport )
#else
#define _RW_INTERFACE_ __declspec( dllimport )
#endif
#pragma warning( disable:4251 )
#include <limits.h>
#include "lockq.h"
#include "rwintrnl.h"
class _RW_INTERFACE_ CCritSection {
private :
//
// Handle of thread owning the lock !
//
HANDLE m_hOwner ;
//
// Count of Recursive Calls
//
long m_RecursionCount ;
//
// Count used to see who gets the lock next !
//
long m_lock ;
//
// Queue of waiting threads
//
CSingleReleaseQueue m_queue ;
//
// Copying of these objects is not allowed !!!!
//
CCritSection( CCritSection& ) ;
CCritSection& operator=( CCritSection& ) ;
public :
#ifdef DEBUG
DWORD m_dwThreadOwner ;
#endif
//
// Construct a critical section object
//
CCritSection( ) :
m_queue( FALSE ),
m_hOwner( INVALID_HANDLE_VALUE ),
m_RecursionCount( 0 ),
m_lock( -1 ) {
}
//
// Acquire the critical section
//
void
Enter(
CWaitingThread& myself
) ;
//
// Another version which acquires the critical section -
// creates its own CWaitingThread object !
//
void
Enter() ;
//
// REturns TRUE if the lock is available right now !
//
BOOL
TryEnter(
CWaitingThread& myself
) ;
//
// Returns TRUE if we can get the lock right now !
//
BOOL
TryEnter() {
CWaitingThread myself ;
return TryEnter( myself ) ;
}
//
// Release the critical section !
//
void
Leave() ;
} ;
//
// This version of critical section is more like an event - doesn't
// care who releases locks - and doesn't handle recursive grabs !
//
class _RW_INTERFACE_ CSimpleCritSection {
private :
//
// Count used to see who gets the lock next !
//
long m_lock ;
//
// Queue of waiting threads
//
CSingleReleaseQueue m_queue ;
//
// Copying of these objects is not allowed !!!!
//
CSimpleCritSection( CCritSection& ) ;
CSimpleCritSection& operator=( CCritSection& ) ;
public :
#ifdef DEBUG
DWORD m_dwThreadOwner ;
#endif
//
// Construct a critical section object
//
CSimpleCritSection( ) :
m_queue( FALSE ),
#ifdef DEBUG
m_dwThreadOwner( 0 ),
#endif
m_lock( -1 ) {
}
//
// Acquire the critical section
//
void
Enter(
CWaitingThread& myself
) ;
//
// Another version which acquires the critical section -
// creates its own CWaitingThread object !
//
void
Enter() ;
//
// REturns TRUE if the lock is available right now !
//
BOOL
TryEnter(
CWaitingThread& myself
) ;
//
// Returns TRUE if we can get the lock right now !
//
BOOL
TryEnter() {
CWaitingThread myself ;
return TryEnter( myself ) ;
}
//
// Release the critical section !
//
void
Leave() ;
} ;
//
// Another class which tries to create Reader/Write locks with
// no handles !!
//
class _RW_INTERFACE_ CShareLockNH {
private :
//
// Lock grabbed by writers to have exclusive access
//
CSimpleCritSection m_lock ;
//
// Number of readers who have grabbed the Read Lock -
// Negative if a writer is waiting !
//
volatile long m_cReadLock ;
//
// Number of Readers who have left the lock since a
// writer tried to grab it !
//
volatile long m_cOutReaders ;
//
// Number of readers who are entering the lock after
// being blocked !!!
//
volatile long m_cOutAcquiringReaders ;
//
// Number of threads needing m_lock to be held right now !
//
volatile long m_cExclusiveRefs ;
//
// Handle that all the readers who are waiting try to grab !
//
volatile HANDLE m_hWaitingReaders ;
//
// Handle that the single writer waiting for the lock is trying
// to grab !
//
volatile HANDLE m_hWaitingWriters ;
void inline
WakeReaders() ;
//
// The internal work of ShareLock - does a lot more of the stuff required
// when a writer is present !!!
//
void
ShareLockInternal() ;
//
// The internal work of ShareLock - does a lot more of the stuff required
// when a writer is present !!!
//
void
ShareUnlockInternal() ;
//
// You may not copy these objects - so this lock is private !
//
CShareLockNH( CShareLockNH& ) ;
//
// You may not copy through assignment - so this operator is private !
//
CShareLockNH& operator=( CShareLockNH& ) ;
public :
//
// Construction of CShareLockNH() objects always succeeds and there
// are no error cases !
//
CShareLockNH() ;
//
// Grab the lock Shared - other threads may pass through ShareLock() as well
//
void ShareLock() ;
//
// Releases the lock - if we are the last reader to leave writers may
// start to enter the lock !
//
void ShareUnlock() ;
//
// Grab the lock Exclusively - no other readers or writers may enter !!
//
void ExclusiveLock() ;
//
// Release the Exclusive Locks - if there are readers waiting they
// will enter before other waiting writers !
//
void ExclusiveUnlock() ;
//
// Convert an ExclusiveLock to a Shared - this cannot fail !
//
void ExclusiveToShared() ;
//
// Convert a Shared Lock to an Exclusive one - this can fail - returns
// TRUE if successfull !
//
BOOL SharedToExclusive() ;
//
// Return TRUE if we can get the lock shared. Only fails when
// somebody is attempting or has the lock exclusively, we will enter
// if there are only other readers in the lock.
//
BOOL TryShareLock() ;
//
// Return TRUE if we can get the lock Exclusively. Only succeeds
// when nobody else is near the lock.
//
BOOL TryExclusiveLock() ;
//
// PartialLocks -
//
// Partial Locks are similar to Exclusive Locks - only one thread
// can successfully call PartialLock(), any other threads calling
// PartialLock() or ExclusiveLock() will block.
// HOWEVER - while a PartialLock() is held, Readers (threads calling
// ShareLock()) may enter the lock.
//
void PartialLock() ;
//
// Release the PartialLock - Other Exclusive() or Partial lock acquirers
// may now enter.
//
void PartialUnlock() ;
//
// Convert a Partial Lock to an Exclusive Lock. This function is
// guaranteed to succeed, HOWEVER a lock can only be converted with
// this function once, i.e. a thread doing
// PartialLock() ;
// FirstPartialToExclusive() ;
// ExclusiveToPartial() ;
// FirstPartialToExclusive() ;
// will have problems - the second call to FirstPartialToExclusive()
// may mess up the lock state and cause the lock to fail horribly.
// If a user wishes to convert as above they must have a call sequence like :
//
// PartialLock() ;
// FirstPartialToExclusive() or PartialToExclusive() ;
// ExclusiveToPartial() ;
// PartialToExclusive() ;
//
// If you change lock states more than once - you take your chances !
//
void FirstPartialToExclusive() ;
//
// Returns TRUE if we can get the lock Exclusively, otherwise
// we return FALSE with the lock remaining in the Partially held state.
//
// NOTE : NYI in CShareLockNH - will always return FALSE !
//
BOOL PartialToExclusive() ;
//
// We can always go from an ExclusiveLock() to a PartialLock() state.
//
void ExclusiveToPartial() ;
//
// We can always go from a PartialLock() state to a SharedLock() state
//
void PartialToShared() ;
//
// Returns TRUE if we can get the lock Partially !
// If it returns FALSE we remain with the lock held Shared()
//
BOOL SharedToPartial() ;
//
// Returns TRUE only if no other threads are trying to get the lock
// ExclusiveLy or Partially !
//
BOOL TryPartialLock() ;
} ;
//
// This is a utility function to get an Event Handle we save
// for each thread - the handle is Created as:
// CreateEvent( NULL,
// FALSE,
// FALSE,
// NULL ) ;
// This results in an auto-reset event which goes back to non signalled whenever a thread
// is released.
//
HANDLE
_RW_INTERFACE_
GetPerThreadEvent() ;
#endif // _RWNEW_H_