209 lines
7.0 KiB
C++
209 lines
7.0 KiB
C++
// Copyright (c) 1996-1999 Microsoft Corporation
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// DSLink.h
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#ifndef __DS_LINK__
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#define __DS_LINK__
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#include <math.h>
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#include <mmsystem.h>
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#include <dsound.h>
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#include "dmusicc.h"
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#include "dmusics.h"
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#include "cclock.h"
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#include "PLClock.h"
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#include "clist.h"
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class CDSLink;
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typedef HRESULT (CDSLink::*SINKPROPHANDLER)(ULONG ulId, BOOL fSet, LPVOID pvPropertyData, PULONG pcbPropertyData);
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#define SINKPROP_F_STATIC 0x00000001
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#define SINKPROP_F_FNHANDLER 0x00000002
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#include <pshpack4.h>
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// Struct for holding a property item supported by the sink
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//
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struct SINKPROPERTY
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{
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const GUID *pguidPropertySet; // What property set?
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ULONG ulId; // What item?
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ULONG ulSupported; // Get/Set flags for QuerySupported
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ULONG ulFlags; // SINKPROP_F_xxx
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LPVOID pPropertyData;
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ULONG cbPropertyData; // and its size
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SINKPROPHANDLER pfnHandler; // Handler fn if SINKPROP_F_FNHANDLER
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};
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#include <poppack.h>
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class CDSLink : public CListItem, public IDirectMusicSynthSink, public IKsControl
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{
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friend class CClock;
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friend class CDSLinkList;
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public:
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CDSLink * GetNext();
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// IUnknown
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//
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virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
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virtual STDMETHODIMP_(ULONG) AddRef();
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virtual STDMETHODIMP_(ULONG) Release();
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// IDirectMusicSynthSink
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public:
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virtual STDMETHODIMP Init(IDirectMusicSynth *pSynth);
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virtual STDMETHODIMP SetMasterClock(IReferenceClock *pClock);
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virtual STDMETHODIMP GetLatencyClock(IReferenceClock **ppClock);
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virtual STDMETHODIMP Activate(BOOL fEnable);
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virtual STDMETHODIMP SampleToRefTime(LONGLONG llSampleTime,REFERENCE_TIME *prfTime);
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virtual STDMETHODIMP RefTimeToSample(REFERENCE_TIME rfTime, LONGLONG *pllSampleTime);
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virtual STDMETHODIMP SetDirectSound(LPDIRECTSOUND pDirectSound, LPDIRECTSOUNDBUFFER pDirectSoundBuffer);
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virtual STDMETHODIMP GetDesiredBufferSize(LPDWORD pdwBufferSizeInSamples);
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// IKsPropertySet
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virtual STDMETHODIMP KsProperty(
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IN PKSPROPERTY Property,
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IN ULONG PropertyLength,
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IN OUT LPVOID PropertyData,
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IN ULONG DataLength,
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OUT PULONG BytesReturned
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);
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virtual STDMETHODIMP KsMethod(
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IN PKSMETHOD Method,
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IN ULONG MethodLength,
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IN OUT LPVOID MethodData,
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IN ULONG DataLength,
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OUT PULONG BytesReturned
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);
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virtual STDMETHODIMP KsEvent(
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IN PKSEVENT Event,
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IN ULONG EventLength,
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IN OUT LPVOID EventData,
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IN ULONG DataLength,
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OUT PULONG BytesReturned
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);
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CDSLink();
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~CDSLink();
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void Clear();
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private:
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IDirectMusicSynth * m_pSynth; // Reference to synth that uses this.
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CClock m_Clock; // Latency clock.
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IReferenceClock * m_pIMasterClock; // Master clock from app.
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CSampleClock m_SampleClock; // Use to synchronize timing with master clock.
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long m_cRef;
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WAVEFORMATEX m_wfSynth; // Waveform requested by synth.
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LPDIRECTSOUND m_pDSound;
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LPDIRECTSOUNDBUFFER m_pPrimary; // Primary buffer.
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LPDIRECTSOUNDBUFFER m_pBuffer; // Mix buffer.
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LPDIRECTSOUNDBUFFER m_pExtBuffer; // Optional buffer from SetDirectSound.
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CRITICAL_SECTION m_CriticalSection; // Critical section to manage access.
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BOOL m_fCSInitialized; // Was CS initialized?
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LONGLONG m_llAbsPlay; // Absolute point where play head is.
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DWORD m_dwLastPlay; // Point in buffer where play head is.
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LONGLONG m_llAbsWrite; // Absolute point we've written up to.
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DWORD m_dwLastWrite; // Last position we wrote to in buffer.
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DWORD m_dwBufferSize; // Size of buffer.
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DWORD m_dwWriteTo; // Distance between write head and where we are writing.
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DWORD m_dwWriteFromMax; // Max distance observed between play and write head.
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BOOL m_fActive; // Currently active.
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HRESULT Connect();
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HRESULT Disconnect();
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void SynthProc();
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static SINKPROPERTY m_aProperty[];
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static const int m_nProperty;
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static SINKPROPERTY *FindPropertyItem(REFGUID rguid, ULONG ulId);
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HRESULT HandleLatency(
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ULONG ulId,
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BOOL fSet,
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LPVOID pbBuffer,
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PULONG pcbBuffer);
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// helpers
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LONGLONG SampleToByte(LONGLONG llSamples) {return llSamples << m_wfSynth.nChannels;} // REVIEW: dwSamples * m_wfSynth.nBlockAlign
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DWORD SampleToByte(DWORD dwSamples) {return dwSamples << m_wfSynth.nChannels;} // REVIEW: dwSamples * m_wfSynth.nBlockAlign
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LONGLONG ByteToSample(LONGLONG llBytes) {return llBytes >> m_wfSynth.nChannels;} // REVIEW: dwBytes / m_wfSynth.nBlockAlign
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DWORD ByteToSample(DWORD dwBytes) {return dwBytes >> m_wfSynth.nChannels;} // REVIEW: dwBytes / m_wfSynth.nBlockAlign
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LONGLONG SampleAlign(LONGLONG llBytes) {return SampleToByte(ByteToSample(llBytes));}
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DWORD SampleAlign(DWORD dwBytes) {return SampleToByte(ByteToSample(dwBytes));}
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BOOL IsValidFormat(LPCWAVEFORMATEX pwf)
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{
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return (pwf &&
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pwf->wFormatTag == WAVE_FORMAT_PCM &&
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(pwf->nChannels == 1 || pwf->nChannels == 2) &&
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(pwf->nSamplesPerSec == 44100 || pwf->nSamplesPerSec == 22050 || pwf->nSamplesPerSec == 11025) &&
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pwf->wBitsPerSample == 16 &&
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pwf->nBlockAlign == (pwf->nChannels * (pwf->wBitsPerSample / 8)) &&
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pwf->nAvgBytesPerSec == (pwf->nSamplesPerSec * pwf->nBlockAlign));
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}
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};
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class CDSLinkList : public CList
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{
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public:
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CDSLinkList();
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BOOL OpenUp();
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void CloseDown();
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CDSLink * GetHead();
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CDSLink * RemoveHead();
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void Remove(CDSLink *pLink);
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void AddTail(CDSLink *pLink);
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CDSLink * GetItem(LONG index);
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BOOL InitThread();
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void ActivateLink(CDSLink *pLink);
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void DeactivateLink(CDSLink *pLink);
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void SynthProc();
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BOOL m_fOpened;
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CRITICAL_SECTION m_CriticalSection; // Critical section to manage access.
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HANDLE m_hThread; // Handle for synth thread.
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BOOL m_fPleaseDie; // Triggers exit.
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DWORD m_dwThread; // ID for thread.
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HANDLE m_hEvent; // Used to signal thread.
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DWORD m_dwCount; // Number of sinks
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DWORD m_dwResolution; // Synth thread timeout (ms)
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};
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// Class factory
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//
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// Common to emulation/WDM.
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//
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class CDirectMusicSynthSinkFactory : public IClassFactory
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{
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public:
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// IUnknown
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//
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virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
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virtual STDMETHODIMP_(ULONG) AddRef();
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virtual STDMETHODIMP_(ULONG) Release();
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// Interface IClassFactory
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//
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virtual STDMETHODIMP CreateInstance(IUnknown* pUnknownOuter, const IID& iid, void** ppv);
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virtual STDMETHODIMP LockServer(BOOL bLock);
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// Constructor
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//
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CDirectMusicSynthSinkFactory();
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// Destructor
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~CDirectMusicSynthSinkFactory();
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private:
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long m_cRef;
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};
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#endif // __DS_LINK__
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