Windows2003-3790/multimedia/directx/dxdiag/dxdiag.dsp
2020-09-30 16:53:55 +02:00

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# Microsoft Developer Studio Project File - Name="DxDiag" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=DxDiag - Win32 Unicode Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "DxDiag.mak".
!MESSAGE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "DxDiag.mak" CFG="DxDiag - Win32 Unicode Debug"
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!MESSAGE "DxDiag - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "DxDiag - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "DxDiag - Win32 Unicode Debug" (based on "Win32 (x86) Application")
!MESSAGE "DxDiag - Win32 Unicode Release" (based on "Win32 (x86) Application")
!MESSAGE
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "DxDiag - Win32 Release"
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# PROP BASE Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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# ADD LINK32 strmbase.lib d3dx8dt.lib dplayx.lib oleaut32.lib wbemuuid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /machine:I386
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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!ELSEIF "$(CFG)" == "DxDiag - Win32 Unicode Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_WIN32_DCOM" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "_WIN32_DCOM" /D "RUNNING_VC" /FR /YX /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 oleaut32.lib wbemuuid.lib dplayx.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 strmbase.lib d3dx8dt.lib dplayx.lib oleaut32.lib wbemuuid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD LINK32 strmbase.lib d3dx8dt.lib dplayx.lib oleaut32.lib wbemuuid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib version.lib ole32.lib /nologo /subsystem:windows /machine:I386
!ENDIF
# Begin Target
# Name "DxDiag - Win32 Release"
# Name "DxDiag - Win32 Debug"
# Name "DxDiag - Win32 Unicode Debug"
# Name "DxDiag - Win32 Unicode Release"
# Begin Group "Media"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\app.ico
# End Source File
# Begin Source File
SOURCE=.\caution.ico
# End Source File
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SOURCE=.\edge.sgt
# End Source File
# Begin Source File
SOURCE=.\edge.sty
# End Source File
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SOURCE=.\testsnd.wav
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SOURCE=.\dispinfo.cpp
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SOURCE=.\dispinfo8.h
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# End Source File
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SOURCE=.\dsprvobj.cpp
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# End Source File
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SOURCE=.\main.cpp
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SOURCE=.\musinfo.cpp
# End Source File
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SOURCE=.\reginfo.h
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# End Source File
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SOURCE=.\save.cpp
# End Source File
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SOURCE=.\save.h
# End Source File
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SOURCE=.\showinfo.cpp
# End Source File
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SOURCE=.\showinfo.h
# End Source File
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SOURCE=.\sndinfo.cpp
# End Source File
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SOURCE=.\sndinfo.h
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SOURCE=.\sndinfo7.cpp
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SOURCE=.\testagp.cpp
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SOURCE=.\testagp.h
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SOURCE=.\testd3d8.cpp
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SOURCE=.\testnet.cpp
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SOURCE=.\testnet.h
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SOURCE=.\testsnd.cpp
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SOURCE=.\testsnd.h
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# End Project