261 lines
7.7 KiB
C++
261 lines
7.7 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: d3drmlightinterobj.cpp
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//
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//--------------------------------------------------------------------------
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// d3drmViewport2Obj.cpp : Implementation of CDirectApp and DLL registration.
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#include "stdafx.h"
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#include "Direct.h"
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#include "dms.h"
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#include "d3drmLightInterObj.h"
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#include "d3drmObjectArrayObj.h"
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extern void *g_dxj_Direct3dRMLightInterpolator;
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C_dxj_Direct3dRMLightInterpolatorObject::C_dxj_Direct3dRMLightInterpolatorObject(){
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m__dxj_Direct3dRMLightInterpolator=NULL;
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m__dxj_Direct3dRMLight=NULL;
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parent=NULL;
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pinterface=NULL;
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creationid = ++g_creationcount;
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DPF1(1,"Constructor Creation Direct3dRMLightInterpolator[%d] \n",g_creationcount);
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nextobj = g_dxj_Direct3dRMLightInterpolator;
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g_dxj_Direct3dRMLightInterpolator = (void *)this;
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}
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C_dxj_Direct3dRMLightInterpolatorObject::~C_dxj_Direct3dRMLightInterpolatorObject(){
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DPF1(1,"Destructor Direct3dRMLightInterpolator [%d] \n",creationid);
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C_dxj_Direct3dRMLightInterpolatorObject *prev=NULL;
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for(C_dxj_Direct3dRMLightInterpolatorObject *ptr=(C_dxj_Direct3dRMLightInterpolatorObject *)g_dxj_Direct3dRMLightInterpolator;
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ptr;
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ptr=(C_dxj_Direct3dRMLightInterpolatorObject *)ptr->nextobj)
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{
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if(ptr == this)
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{
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if(prev)
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prev->nextobj = ptr->nextobj;
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else
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g_dxj_Direct3dRMLightInterpolator = (void*)ptr->nextobj;
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break;
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}
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prev = ptr;
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}
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if(m__dxj_Direct3dRMLightInterpolator){
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int count = IUNK(m__dxj_Direct3dRMLightInterpolator)->Release();
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DPF1(1,"DirectX real IDirect3dRMLightInterpolator Ref count [%d] \n",count);
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if(count==0){
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m__dxj_Direct3dRMLightInterpolator = NULL;
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}
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}
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if (parent)
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IUNK(parent)->Release();
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if (m__dxj_Direct3dRMLight)
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m__dxj_Direct3dRMLight->Release();
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}
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DWORD C_dxj_Direct3dRMLightInterpolatorObject::InternalAddRef(){
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DWORD i;
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i=CComObjectRoot::InternalAddRef();
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DPF2(1,"Direct3dRMLightInterpolator[%d] AddRef %d \n",creationid,i);
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return i;
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}
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DWORD C_dxj_Direct3dRMLightInterpolatorObject::InternalRelease(){
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DWORD i;
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i=CComObjectRoot::InternalRelease();
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DPF2(1,"Direct3dRMLightInterpolator [%d] Release %d \n",creationid,i);
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return i;
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}
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HRESULT C_dxj_Direct3dRMLightInterpolatorObject::InternalGetObject(IUnknown **pUnk){
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*pUnk=(IUnknown*)m__dxj_Direct3dRMLightInterpolator;
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return S_OK;
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}
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HRESULT C_dxj_Direct3dRMLightInterpolatorObject::InternalSetObject(IUnknown *pUnk){
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HRESULT hr;
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m__dxj_Direct3dRMLightInterpolator=(LPDIRECT3DRMINTERPOLATOR)pUnk;
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hr=pUnk->QueryInterface(IID_IDirect3DRMLight,(void**)&m__dxj_Direct3dRMLight);
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return hr;
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}
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HRESULT C_dxj_Direct3dRMLightInterpolatorObject::attachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){
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HRESULT hr;
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if (!rmObject) return E_INVALIDARG;
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DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
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LPDIRECT3DRMOBJECT pObj=NULL;
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hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
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if FAILED(hr) return hr;
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hr=m__dxj_Direct3dRMLightInterpolator->AttachObject(pObj);
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if (pObj) pObj->Release();
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return hr;
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}
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HRESULT C_dxj_Direct3dRMLightInterpolatorObject::detachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){
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HRESULT hr;
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if (!rmObject) return E_INVALIDARG;
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DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
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LPDIRECT3DRMOBJECT pObj=NULL;
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hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
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if FAILED(hr) return hr;
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hr=m__dxj_Direct3dRMLightInterpolator->DetachObject(pObj);
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if (pObj) pObj->Release();
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return hr;
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}
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HRESULT C_dxj_Direct3dRMLightInterpolatorObject::getAttachedObjects( I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray)
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{
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HRESULT hr;
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IDirect3DRMObjectArray *pArray=NULL;
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hr=m__dxj_Direct3dRMLightInterpolator->GetAttachedObjects(&pArray);
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if FAILED(hr) return hr;
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INTERNAL_CREATE(_dxj_Direct3dRMObjectArray,pArray,rmArray);
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return S_OK;
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}
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HRESULT C_dxj_Direct3dRMLightInterpolatorObject::setIndex( /* [in] */ float val){
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return m__dxj_Direct3dRMLightInterpolator->SetIndex(val);
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}
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HRESULT C_dxj_Direct3dRMLightInterpolatorObject::getIndex( float *val){
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if (!val) return E_INVALIDARG;
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*val=m__dxj_Direct3dRMLightInterpolator->GetIndex();
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return S_OK;
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}
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HRESULT C_dxj_Direct3dRMLightInterpolatorObject::interpolate( float val,
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I_dxj_Direct3dRMObject __RPC_FAR *rmObject,
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long options){
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HRESULT hr;
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LPDIRECT3DRMOBJECT pObj=NULL;
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DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
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//we need to validate some options here or rm goes bezerk with invalid values
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//note valid flags are
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// one of
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// D3DRMINTERPOLATION_CLOSED
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// D3DRMINTERPOLATION_OPEN -default
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// one of
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// D3DRMINTERPOLATION_NEAREST
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// D3DRMINTERPOLATION_SPLINE
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// D3DRMINTERPOLATION_LINEAR -default
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// D3DRMINTERPOLATION_VERTEXCOLOR - only on MeshInterpolator
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// D3DRMINTERPOLATION_SLERPNORMALS - not implemented
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// VALIDATE FLAGS
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DWORD opt2=0;
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UINT i4;
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if (options & D3DRMINTERPOLATION_CLOSED)
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opt2=D3DRMINTERPOLATION_CLOSED;
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else
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opt2=D3DRMINTERPOLATION_OPEN;
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if (options & D3DRMINTERPOLATION_NEAREST)
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opt2=opt2 | D3DRMINTERPOLATION_NEAREST;
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else if (options & D3DRMINTERPOLATION_SPLINE)
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opt2=opt2 | D3DRMINTERPOLATION_SPLINE;
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else
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opt2=opt2 | D3DRMINTERPOLATION_LINEAR;
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if (pUnk){
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hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
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if FAILED(hr) return hr;
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}
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hr= m__dxj_Direct3dRMLightInterpolator->Interpolate(val,pObj,(DWORD)opt2);
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if (pObj) i4=pObj->Release();
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return hr;
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}
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/////////////////////////////////////////////////////////////////////////////
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//STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setType( long t)
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//{
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// return m__dxj_Direct3dRMLight->SetType((D3DRMLIGHTTYPE)t);
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//}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setColor( long c)
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{
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return m__dxj_Direct3dRMLight->SetColor((DWORD)c);
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setColorRGB( float r, float g, float b)
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{
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return m__dxj_Direct3dRMLight->SetColorRGB(r,g,b);
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setRange(float r)
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{
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return m__dxj_Direct3dRMLight->SetRange(r);
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setUmbra(float u)
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{
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return m__dxj_Direct3dRMLight->SetUmbra(u);
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setPenumbra(float u)
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{
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return m__dxj_Direct3dRMLight->SetPenumbra(u);
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setConstantAttenuation(float u)
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{
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return m__dxj_Direct3dRMLight->SetConstantAttenuation(u);
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setLinearAttenuation(float u)
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{
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return m__dxj_Direct3dRMLight->SetLinearAttenuation(u);
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setQuadraticAttenuation(float u)
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{
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return m__dxj_Direct3dRMLight->SetQuadraticAttenuation(u);
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}
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