Windows2003-3790/multimedia/media/midimap/queue.c
2020-09-30 16:53:55 +02:00

260 lines
6.1 KiB
C

/**********************************************************************
Copyright (c) 1992-1995 Microsoft Corporation
queue.c
DESCRIPTION:
Priority queue routines.
HISTORY:
02/22/94 [jimge] created.
*********************************************************************/
#include "preclude.h"
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <mmddk.h>
#include "idf.h"
#include "midimap.h"
#include "debug.h"
//#pragma warning(disable:4704)
/***************************************************************************
@doc internal
@api void | QueueInit | Prepare a queue for use.
@parm PQUEUE | pq | Queue to clear.
***************************************************************************/
void FNGLOBAL QueueInit(
PQUEUE pq)
{
InitializeCriticalSection (&(pq->cs));
pq->pqeFront = NULL;
pq->pqeRear = NULL;
pq->cEle = 0;
}
/***************************************************************************
@doc internal
@api void | QueueCleanup | Cleans up a queue after use.
@parm PQUEUE | pq | Queue to clear.
***************************************************************************/
void FNGLOBAL QueueCleanup(
PQUEUE pq)
{
DeleteCriticalSection (&(pq->cs));
pq->pqeFront = NULL;
pq->pqeRear = NULL;
pq->cEle = 0;
}
/***************************************************************************
@doc internal
@api void | QueuePut | Insert an item into the queue.
@parm PQUEUE | pq | Queue to insert into.
@parm PQUEUEELE | pqe | New element to insert.
@parm UINT | uPriority | Priority of the new element.
@comm New elements will be inserted in priority order. Low priorities
go near the front of the queue (first to be dequeued). New elements
will be inserted at the end of all elements in the queue with
equal or lower priorities.
***************************************************************************/
void FNGLOBAL QueuePut(
PQUEUE pq,
PQUEUEELE pqe,
UINT uPriority)
{
PQUEUEELE pqePrev;
PQUEUEELE pqeCurr;
EnterCriticalSection(&(pq->cs));
pqePrev = NULL;
pqeCurr = pq->pqeFront;
pqe->uPriority = uPriority;
// Position pqePrev and pqeCurr so that pqe should be
// inserted between them.
//
while (NULL != pqeCurr)
{
if (uPriority < pqeCurr->uPriority)
break;
pqePrev = pqeCurr;
pqeCurr = pqeCurr->pqeNext;
}
// Now do the actual insertion.
//
if (NULL == pqePrev)
pq->pqeFront = pqe;
else
pqePrev->pqeNext = pqe;
if (NULL == pqeCurr)
pq->pqeRear = pqe;
else
pqeCurr->pqePrev = pqe;
pqe->pqePrev = pqePrev;
pqe->pqeNext = pqeCurr;
++pq->cEle;
LeaveCriticalSection(&(pq->cs));
}
/***************************************************************************
@doc internal
@api void | QueueGet | Get and remove the first element from the queue.
@parm PQUEUE | pq | Queue to get the element from.
@rdesc NULL if the queue is empty, otherwise the element pointer.
***************************************************************************/
PQUEUEELE FNGLOBAL QueueGet(
PQUEUE pq)
{
PQUEUEELE pqe;
EnterCriticalSection(&(pq->cs));
pqe = pq->pqeFront;
if (NULL != pqe)
{
pq->pqeFront = pqe->pqeNext;
if (NULL == pqe->pqeNext)
pq->pqeRear = NULL;
else
pqe->pqeNext->pqePrev = NULL;
pqe->pqePrev = pqe->pqeNext = NULL;
--pq->cEle;
}
LeaveCriticalSection(&(pq->cs));
return pqe;
}
/***************************************************************************
@doc internal
@api void | QueueRemove | Remove a specific element from the queue.
@parm PQUEUE | pq | Queue to remove from.
@parm PQUEUEELE | pqe | Element to remove.
@rdesc TRUE on success, FALSE if the element does not exist in the
queue.
***************************************************************************/
BOOL FNGLOBAL QueueRemove(
PQUEUE pq,
PQUEUEELE pqe)
{
PQUEUEELE pqeCurr;
EnterCriticalSection(&(pq->cs));
// Ensure that we don't muck around with pointers to some
// other queue.
//
for (pqeCurr = pq->pqeFront; pqeCurr; pqeCurr = pqeCurr->pqeNext)
if (pqe == pqeCurr)
break;
if (NULL == pqeCurr)
{
LeaveCriticalSection(&(pq->cs));
return FALSE;
}
// It's in the queue, remove it.
//
if (NULL == pqe->pqePrev)
pq->pqeFront = pqe->pqeNext;
else
pqe->pqePrev->pqeNext = pqe->pqeNext;
if (NULL == pqe->pqeNext)
pq->pqeRear = pqe->pqePrev;
else
pqe->pqeNext->pqePrev = pqe->pqePrev;
--pq->cEle;
LeaveCriticalSection(&(pq->cs));
return TRUE;
}
/***************************************************************************
@doc internal
@api PQUEUEELE | QueueGetFilter | Remove the first element from a
priority queue which matches a filter.
@parm PQUEUE | pq | Queue to remove from.
@parm FNFILTER | fnf | Filter function. Should return TRUE if
the passed PQUEUEELE matches the filter criteria and should
be removed.
@rdesc A PQUEUEELE or NULL if none are available that match the
filter.
***************************************************************************/
PQUEUEELE FNGLOBAL QueueGetFilter(
PQUEUE pq,
FNFILTER fnf)
{
PQUEUEELE pqe;
EnterCriticalSection(&(pq->cs));
for (pqe = pq->pqeFront; pqe; pqe = pqe->pqeNext)
if (fnf(pqe))
break;
if (NULL != pqe)
QueueRemove(pq, pqe);
LeaveCriticalSection(&(pq->cs));
return pqe;
}