Windows2003-3790/multimedia/opengl/glu/nurbs/core/bufpool.h
2020-09-30 16:53:55 +02:00

121 lines
3.1 KiB
C++

#ifndef __glubufpool_h_
#define __glubufpool_h_
/**************************************************************************
* *
* Copyright (C) 1992, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/*
* bufpool.h - $Revision: 1.3 $
*/
#include "myassert.h"
#include "mystdlib.h"
#define NBLOCKS 32
class Buffer {
friend class Pool;
Buffer * next; /* next buffer on free list */
};
class Pool {
public:
Pool( int, int, char * );
~Pool( void );
inline void* new_buffer( void );
inline void free_buffer( void * );
void clear( void );
private:
void grow( void );
protected:
Buffer *freelist; /* linked list of free buffers */
char *blocklist[NBLOCKS]; /* blocks of malloced memory */
int nextblock; /* next free block index */
char *curblock; /* last malloced block */
int buffersize; /* bytes per buffer */
int nextsize; /* size of next block of memory */
int nextfree; /* byte offset past next free buffer */
int initsize;
enum Magic { is_allocated = 0xf3a1, is_free = 0xf1a2 };
char *name; /* name of the pool */
Magic magic; /* marker for valid pool */
};
/*-----------------------------------------------------------------------------
* Pool::free_buffer - return a buffer to a pool
*-----------------------------------------------------------------------------
*/
inline void
Pool::free_buffer( void *b )
{
assert( (this != 0) && (magic == is_allocated) );
/* add buffer to singly connected free list */
((Buffer *) b)->next = freelist;
freelist = (Buffer *) b;
}
/*-----------------------------------------------------------------------------
* Pool::new_buffer - allocate a buffer from a pool
*-----------------------------------------------------------------------------
*/
inline void *
Pool::new_buffer( void )
{
void *buffer;
assert( (this != 0) && (magic == is_allocated) );
/* find free buffer */
if( freelist ) {
buffer = (void *) freelist;
freelist = freelist->next;
} else {
if( ! nextfree )
grow( );
nextfree -= buffersize;;
buffer = (void *) (curblock + nextfree);
}
return buffer;
}
class PooledObj {
public:
inline void * operator new( size_t, Pool & );
inline void * operator new( size_t, void *);
inline void * operator new( size_t s)
{ return ::new char[s]; }
inline void operator delete( void * ) { assert( 0 ); }
inline void deleteMe( Pool & );
};
inline void *
PooledObj::operator new( size_t, Pool& pool )
{
return pool.new_buffer();
}
inline void
PooledObj::deleteMe( Pool& pool )
{
pool.free_buffer( (void *) this );
}
#endif /* __glubufpool_h_ */