282 lines
8.7 KiB
C
282 lines
8.7 KiB
C
/******************************Module*Header*******************************\
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* Module Name: mcdrv.h
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*
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* Server-side data structure for MCD driver interface. These structures and
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* values are used by the MCD driver to process calls made to the driver.
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*
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* Copyright (c) 1996-1997 Microsoft Corporation
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*
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* This is a private copy of mcdrv.h with all the 1.0 stuff
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* stripped out. It allows OpenGL to build for MCD 2.0 even though the
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* public header file doesn't include the necessary information.
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* Some things changed from 1.0 on and these cannot be redefined in
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* a safe manner so they are not present here, causing some weirdness in
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* the code but much less than ifdefing everything.
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*
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\**************************************************************************/
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#ifndef _MCD2HACK_H
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#define _MCD2HACK_H
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#define MCD_MAX_LIGHTS 8
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// MCDTEXTURE create flags
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#define MCDTEXTURE_DIRECTDRAW_SURFACES 0x00000001
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//
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// Different matrix forms, for optimizing transforms.
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// Types go from most general to least general.
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//
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// No information about matrix type
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#define MCDMATRIX_GENERAL 0
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// W row is 0 0 0 1
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#define MCDMATRIX_W0001 1
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// 2D matrix terms only
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#define MCDMATRIX_2D 2
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// 2D non-rotational matrix
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#define MCDMATRIX_2DNR 3
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// Identity
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#define MCDMATRIX_IDENTITY 4
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//
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// A 4x4 matrix augmented with additional information about its layout.
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//
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// matrixType is one of the above matrix types.
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// nonScaling is TRUE if the diagonal terms are one.
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//
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typedef struct _MCDMATRIX {
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MCDFLOAT matrix[4][4];
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ULONG matrixType;
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ULONG reserved[5];
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BOOL nonScaling;
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} MCDMATRIX;
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//
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// Texture generation information for a single coordinate.
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//
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typedef struct _MCDTEXTURECOORDGENERATION {
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ULONG mode;
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MCDCOORD eyePlane; // Given by program
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MCDCOORD eyePlaneInv; // eyePlane transformed by modelview inverse
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MCDCOORD objectPlane;
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} MCDTEXTURECOORDGENERATION;
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//
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// Light source description.
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//
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typedef struct _MCDLIGHT {
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MCDCOLOR ambient; // Scaled
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MCDCOLOR diffuse; // Scaled
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MCDCOLOR specular; // Scaled
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MCDCOORD position; // Given by program
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MCDCOORD positionEye; // position transformed by modelview
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MCDCOORD direction; // Given by program
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MCDCOORD directionInv; // direction transformed by modelview inverse,
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// normalized
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MCDFLOAT spotLightExponent;
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MCDFLOAT spotLightCutOffAngle;
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MCDFLOAT constantAttenuation;
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MCDFLOAT linearAttenuation;
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MCDFLOAT quadraticAttenuation;
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} MCDLIGHT;
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//
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// Material description.
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//
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typedef struct _MCDMATERIAL {
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MCDCOLOR ambient; // Unscaled
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MCDCOLOR diffuse; // Unscaled
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MCDCOLOR specular; // Unscaled
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MCDCOLOR emissive; // Scaled
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MCDFLOAT specularExponent;
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MCDFLOAT ambientColorIndex;
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MCDFLOAT diffuseColorIndex;
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MCDFLOAT specularColorIndex;
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} MCDMATERIAL;
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#define MCD_TEXTURE_TRANSFORM_STATE 20
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#define MCD_TEXTURE_GENERATION_STATE 21
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#define MCD_MATERIAL_STATE 22
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#define MCD_LIGHT_SOURCE_STATE 23
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#define MCD_COLOR_MATERIAL_STATE 24
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// Texture transform state.
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typedef struct _MCDTEXTURETRANSFORMSTATE {
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MCDMATRIX transform;
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} MCDTEXTURETRANSFORMSTATE;
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// Texture generation state.
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typedef struct _MCDTEXTUREGENERATIONSTATE {
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MCDTEXTURECOORDGENERATION s, t, r, q;
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} MCDTEXTUREGENERATIONSTATE;
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// Material state.
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typedef struct _MCDMATERIALSTATE {
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MCDMATERIAL materials[2];
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} MCDMATERIALSTATE;
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// Light source state.
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typedef struct _MCDLIGHTSOURCESTATE {
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ULONG enables;
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ULONG changed;
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// Followed by one MCDLIGHT structure per set bit
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// in changed, starting from bit 0. changed may be zero
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// if only the enables changed.
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} MCDLIGHTSOURCESTATE;
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// ColorMaterial state.
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typedef struct _MCDCOLORMATERIALSTATE {
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ULONG face;
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ULONG mode;
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} MCDCOLORMATERIALSTATE;
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typedef struct _MCDRECTBUF {
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ULONG bufFlags;
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LONG bufOffset; // offset relative to beginning of framebuffer
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LONG bufStride;
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RECTL bufPos;
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} MCDRECTBUF;
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typedef struct _MCDRECTBUFFERS {
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MCDRECTBUF mcdFrontBuf;
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MCDRECTBUF mcdBackBuf;
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MCDRECTBUF mcdDepthBuf;
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} MCDRECTBUFFERS;
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#define MCDSURFACE_DIRECT 0x00000002
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// User-defined clip plane bits starting position
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#define MCD_CLIP_USER0 0x00000040
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#define MCDVERTEX_EDGEFLAG_VALID 0x00000002
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#define MCDVERTEX_COLOR_VALID 0x00000004
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#define MCDVERTEX_NORMAL_VALID 0x00000008
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#define MCDVERTEX_TEXTURE_VALID 0x00000010
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#define MCDVERTEX_VERTEX2 0x00000020 // same as MCDCOMMAND
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#define MCDVERTEX_VERTEX3 0x00000040 // same as MCDCOMMAND
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#define MCDVERTEX_VERTEX4 0x00000080 // same as MCDCOMMAND
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#define MCDVERTEX_MATERIAL_FRONT 0x10000000 // same as MCDCOMMAND
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#define MCDVERTEX_MATERIAL_BACK 0x20000000 // same as MCDCOMMAND
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#define MCDCOMMAND_PRIMITIVE_CONTINUED 0x00000008
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#define MCDCOMMAND_PRIMITIVE_INCOMPLETE 0x00000010
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#define MCDCOMMAND_VERTEX2 0x00000020 // same as MCDVERTEX
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#define MCDCOMMAND_VERTEX3 0x00000040 // same as MCDVERTEX
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#define MCDCOMMAND_VERTEX4 0x00000080 // same as MCDVERTEX
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#define MCDCOMMAND_TEXTURE1 0x00100000
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#define MCDCOMMAND_TEXTURE2 0x00200000
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#define MCDCOMMAND_TEXTURE3 0x00400000
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#define MCDCOMMAND_TEXTURE4 0x00800000
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#define MCDCOMMAND_MATERIAL_FRONT 0x10000000 // same as MCDVERTEX
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#define MCDCOMMAND_MATERIAL_BACK 0x20000000 // same as MCDVERTEX
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//
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// Primitive type bits for indicating what kinds of primitives are in
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// a command batch:
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//
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#define MCDPRIM_POINTS_BIT 0x00000001
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#define MCDPRIM_LINES_BIT 0x00000002
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#define MCDPRIM_LINE_LOOP_BIT 0x00000004
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#define MCDPRIM_LINE_STRIP_BIT 0x00000008
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#define MCDPRIM_TRIANGLES_BIT 0x00000010
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#define MCDPRIM_TRIANGLE_STRIP_BIT 0x00000020
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#define MCDPRIM_TRIANGLE_FAN_BIT 0x00000040
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#define MCDPRIM_QUADS_BIT 0x00000080
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#define MCDPRIM_QUAD_STRIP_BIT 0x00000100
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#define MCDPRIM_POLYGON_BIT 0x00000200
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//
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// Current transform information for MCD 2.0.
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// The first matrix is the model-view matrix.
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// The second matrix is the MV matrix composed with the current projection
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// matrix.
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//
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// flags indicates whether the mvp matrix has changed since the last
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// time it was presented to the driver.
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//
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#define MCDTRANSFORM_CHANGED 0x00000001
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typedef struct _MCDTRANSFORM {
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MCDMATRIX matrix;
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MCDMATRIX mvp;
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ULONG flags;
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} MCDTRANSFORM;
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//
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// Bit values for changes to materials.
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//
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#define MCDMATERIAL_AMBIENT 0x00000001
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#define MCDMATERIAL_DIFFUSE 0x00000002
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#define MCDMATERIAL_SPECULAR 0x00000004
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#define MCDMATERIAL_EMISSIVE 0x00000008
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#define MCDMATERIAL_SPECULAREXPONENT 0x00000010
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#define MCDMATERIAL_COLORINDEXES 0x00000020
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#define MCDMATERIAL_ALL 0x0000003f
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//
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// Material change description.
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//
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typedef struct _MCDMATERIALCHANGE {
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ULONG dirtyBits;
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MCDCOLOR ambient;
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MCDCOLOR diffuse;
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MCDCOLOR specular;
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MCDCOLOR emissive;
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MCDFLOAT specularExponent;
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MCDFLOAT ambientColorIndex;
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MCDFLOAT diffuseColorIndex;
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MCDFLOAT specularColorIndex;
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} MCDMATERIALCHANGE;
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//
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// Material changes for both faces.
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//
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typedef struct _MCDMATERIALCHANGES {
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MCDMATERIALCHANGE *front, *back;
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} MCDMATERIALCHANGES;
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typedef int (*MCDRVGETTEXTUREFORMATSFUNC)(MCDSURFACE *pMcdSurface,
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int nFmts,
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struct _DDSURFACEDESC *pddsd);
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typedef ULONG_PTR (*MCDRVSWAPMULTIPLEFUNC)(SURFOBJ *pso,
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UINT cBuffers,
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MCDWINDOW **pMcdWindows,
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UINT *puiFlags);
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typedef ULONG_PTR (*MCDRVPROCESSFUNC)(MCDSURFACE *pMCDSurface, MCDRC *pRc,
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MCDMEM *pMCDExecMem,
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UCHAR *pStart, UCHAR *pEnd,
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ULONG cmdFlagsAll, ULONG primFlags,
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MCDTRANSFORM *pMCDTransform,
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MCDMATERIALCHANGES *pMCDMatChanges);
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#define MCDDRIVER_V11_SIZE (MCDDRIVER_V10_SIZE+2*sizeof(void *))
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#define MCDDRIVER_V20_SIZE (MCDDRIVER_V11_SIZE+1*sizeof(void *))
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#endif // _MCD2HACK_H
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