48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/******************************Module*Header*******************************\
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* Module Name: palette.hxx
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*
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* Copyright (c) 1996 Microsoft Corporation
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*
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\**************************************************************************/
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#ifndef __palette_hxx__
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#define __palette_hxx__
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typedef LONG (*PALETTEMANAGEPROC)(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
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/**************************************************************************\
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* SS_PAL(ETTE)
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*
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\**************************************************************************/
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class SS_PAL {
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public:
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HPALETTE hPal;
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BOOL bUseStatic;
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BOOL bTakeOver; // usually if in full screen mode
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//mf: !!! this should be per window !!!
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BOOL bFlush; // if palette needs to be flushed
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BOOL bSystemColorsInUse;
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UINT uiOldStaticUse; // original static mode at startup
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PIXELFORMATDESCRIPTOR pfd;
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PALETTEMANAGEPROC paletteManageProc;
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SS_PAL( HDC hdc, PIXELFORMATDESCRIPTOR *ppfd, BOOL bTakeOverPalette );
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~SS_PAL();
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long Realize( HWND hwnd, HDC hdc, BOOL bForceBackground );
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void ReCreateRGBPalette();
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void SetDC( HDC hdcArg ) { hdc = hdcArg; }
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private:
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HWND hwnd; // cached here for convenience sometimes during processing
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HDC hdc; // "
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int nEntries; // number of entries in palette
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HPALETTE MakeRGBPalette();
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BOOL GrabStaticEntries();
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BOOL ReleaseStaticEntries();
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long Realize( BOOL bForceBackground );
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void Flush();
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};
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#endif // __palette_hxx__
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