Windows2003-3790/multimedia/published/dxg/d3dlegacy.x

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/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3dlegacy.h
* Content: Direct3D Legacy
*
***************************************************************************/
#pragma message( "**** including " __FILE__ )
#ifndef _D3DLEGACY_H_
#define _D3DLEGACY_H_
#include <windows.h>
#include <float.h>
#include "ddraw.h"
#pragma warning(disable:4201) // anonymous unions warning
#pragma pack(4)
#define D3DVALP(val, prec) ((float)(val))
#define D3DVAL(val) ((float)(val))
#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
#define D3DMultiply(a, b) ((a) * (b))
typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
typedef struct _D3DRECT* LPD3DRECT;
typedef struct _D3DMATRIX* LPD3DMATRIX;
typedef DWORD* LPD3DCOLOR;
typedef struct _D3DCOLORVALUE* LPD3DCOLORVALUE;
typedef struct _D3DVIEWPORT {
DWORD dwSize;
DWORD dwX;
DWORD dwY; /* Top left */
DWORD dwWidth;
DWORD dwHeight; /* Dimensions */
D3DVALUE dvScaleX; /* Scale homogeneous to screen */
D3DVALUE dvScaleY; /* Scale homogeneous to screen */
D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
D3DVALUE dvMinZ;
D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
} D3DVIEWPORT, *LPD3DVIEWPORT;
typedef struct _D3DVIEWPORT2 {
DWORD dwSize;
DWORD dwX;
DWORD dwY; /* Viewport Top left */
DWORD dwWidth;
DWORD dwHeight; /* Viewport Dimensions */
D3DVALUE dvClipX; /* Top left of clip volume */
D3DVALUE dvClipY;
D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
D3DVALUE dvClipHeight;
D3DVALUE dvMinZ; /* Min/max of clip Volume */
D3DVALUE dvMaxZ;
} D3DVIEWPORT2, *LPD3DVIEWPORT2;
typedef struct _D3DVIEWPORT7 {
DWORD dwX;
DWORD dwY; /* Viewport Top left */
DWORD dwWidth;
DWORD dwHeight; /* Viewport Dimensions */
D3DVALUE dvMinZ; /* Min/max of clip Volume */
D3DVALUE dvMaxZ;
} D3DVIEWPORT7, *LPD3DVIEWPORT7;
/*
* Options for direct transform calls
*/
#define D3DTRANSFORM_CLIPPED 0x00000001l
#define D3DTRANSFORM_UNCLIPPED 0x00000002l
/*
* Homogeneous vertices
*/
typedef struct _D3DHVERTEX {
DWORD dwFlags; /* Homogeneous clipping flags */
union {
D3DVALUE hx;
D3DVALUE dvHX;
};
union {
D3DVALUE hy;
D3DVALUE dvHY;
};
union {
D3DVALUE hz;
D3DVALUE dvHZ;
};
} D3DHVERTEX, *LPD3DHVERTEX;
typedef struct _D3DTRANSFORMDATA {
DWORD dwSize;
LPVOID lpIn; /* Input vertices */
DWORD dwInSize; /* Stride of input vertices */
LPVOID lpOut; /* Output vertices */
DWORD dwOutSize; /* Stride of output vertices */
LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
DWORD dwClip; /* Clipping hint */
DWORD dwClipIntersection;
DWORD dwClipUnion; /* Union of all clip flags */
D3DRECT drExtent; /* Extent of transformed vertices */
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
/*
* Structure defining position and direction properties for lighting.
*/
typedef struct _D3DLIGHTINGELEMENT {
D3DVECTOR dvPosition; /* Lightable point in model space */
D3DVECTOR dvNormal; /* Normalised unit vector */
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
/*
* Structure defining material properties for lighting.
*/
typedef struct _D3DMATERIAL {
DWORD dwSize;
union {
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
D3DCOLORVALUE dcvDiffuse;
};
union {
D3DCOLORVALUE ambient; /* Ambient color RGB */
D3DCOLORVALUE dcvAmbient;
};
union {
D3DCOLORVALUE specular; /* Specular 'shininess' */
D3DCOLORVALUE dcvSpecular;
};
union {
D3DCOLORVALUE emissive; /* Emissive color RGB */
D3DCOLORVALUE dcvEmissive;
};
union {
D3DVALUE power; /* Sharpness if specular highlight */
D3DVALUE dvPower;
};
D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
DWORD dwRampSize;
} D3DMATERIAL, *LPD3DMATERIAL;
typedef struct _D3DMATERIAL7 {
union {
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
D3DCOLORVALUE dcvDiffuse;
};
union {
D3DCOLORVALUE ambient; /* Ambient color RGB */
D3DCOLORVALUE dcvAmbient;
};
union {
D3DCOLORVALUE specular; /* Specular 'shininess' */
D3DCOLORVALUE dcvSpecular;
};
union {
D3DCOLORVALUE emissive; /* Emissive color RGB */
D3DCOLORVALUE dcvEmissive;
};
union {
D3DVALUE power; /* Sharpness if specular highlight */
D3DVALUE dvPower;
};
} D3DMATERIAL7, *LPD3DMATERIAL7;
/*
* Structure defining a light source and its properties.
*/
typedef struct _D3DLIGHT {
DWORD dwSize;
D3DLIGHTTYPE dltType; /* Type of light source */
D3DCOLORVALUE dcvColor; /* Color of light */
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
} D3DLIGHT, *LPD3DLIGHT;
/*
* Structure defining a light source and its properties.
*/
/* flags bits */
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
/* maximum valid light range */
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
typedef struct _D3DLIGHT2 {
DWORD dwSize;
D3DLIGHTTYPE dltType; /* Type of light source */
D3DCOLORVALUE dcvColor; /* Color of light */
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
DWORD dwFlags;
} D3DLIGHT2, *LPD3DLIGHT2;
typedef struct _D3DLIGHT7 {
D3DLIGHTTYPE dltType; /* Type of light source */
D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */
D3DCOLORVALUE dcvSpecular; /* Specular color of light */
D3DCOLORVALUE dcvAmbient; /* Ambient color of light */
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
} D3DLIGHT7, *LPD3DLIGHT7;
typedef struct _D3DLIGHTDATA {
DWORD dwSize;
LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
DWORD dwInSize; /* Stride of input elements */
D3DTLVERTEX* lpOut; /* Output colors */
DWORD dwOutSize; /* Stride of output colors */
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
/*
* Before DX5, these values were in an enum called
* D3DCOLORMODEL. This was not correct, since they are
* bit flags. A driver can surface either or both flags
* in the dcmColorModel member of D3DDEVICEDESC.
*/
#define D3DCOLOR_MONO 1
#define D3DCOLOR_RGB 2
typedef DWORD D3DCOLORMODEL;
typedef enum _D3DTEXTUREFILTER {
D3DFILTER_NEAREST = 1,
D3DFILTER_LINEAR = 2,
D3DFILTER_MIPNEAREST = 3,
D3DFILTER_MIPLINEAR = 4,
D3DFILTER_LINEARMIPNEAREST = 5,
D3DFILTER_LINEARMIPLINEAR = 6,
D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DTEXTUREFILTER;
typedef enum _D3DTEXTUREBLEND {
D3DTBLEND_DECAL = 1,
D3DTBLEND_MODULATE = 2,
D3DTBLEND_DECALALPHA = 3,
D3DTBLEND_MODULATEALPHA = 4,
D3DTBLEND_DECALMASK = 5,
D3DTBLEND_MODULATEMASK = 6,
D3DTBLEND_COPY = 7,
D3DTBLEND_ADD = 8,
D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DTEXTUREBLEND;
typedef enum _D3DANTIALIASMODE {
D3DANTIALIAS_NONE = 0,
D3DANTIALIAS_SORTDEPENDENT = 1,
D3DANTIALIAS_SORTINDEPENDENT = 2,
D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DANTIALIASMODE;
/*
* Amount to add to a state to generate the override for that state.
*/
#define D3DSTATE_OVERRIDE_BIAS 256
/*
* A state which sets the override flag for the specified state type.
*/
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
/*
* Execute buffers are allocated via Direct3D. These buffers may then
* be filled by the application with instructions to execute along with
* vertex data.
*/
/*
* Supported op codes for execute instructions.
*/
typedef enum _D3DOPCODE {
D3DOP_POINT = 1,
D3DOP_LINE = 2,
D3DOP_TRIANGLE = 3,
D3DOP_MATRIXLOAD = 4,
D3DOP_MATRIXMULTIPLY = 5,
D3DOP_STATETRANSFORM = 6,
D3DOP_STATELIGHT = 7,
D3DOP_STATERENDER = 8,
D3DOP_PROCESSVERTICES = 9,
D3DOP_TEXTURELOAD = 10,
D3DOP_EXIT = 11,
D3DOP_BRANCHFORWARD = 12,
D3DOP_SPAN = 13,
D3DOP_SETSTATUS = 14,
D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DOPCODE;
typedef struct _D3DINSTRUCTION {
BYTE bOpcode; /* Instruction opcode */
BYTE bSize; /* Size of each instruction data unit */
WORD wCount; /* Count of instruction data units to follow */
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
/*
* Structure for texture loads
*/
typedef struct _D3DTEXTURELOAD {
D3DTEXTUREHANDLE hDestTexture;
D3DTEXTUREHANDLE hSrcTexture;
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
/*
* Structure for picking
*/
typedef struct _D3DPICKRECORD {
BYTE bOpcode;
BYTE bPad;
DWORD dwOffset;
D3DVALUE dvZ;
} D3DPICKRECORD, *LPD3DPICKRECORD;
// Vertex types supported by Direct3D
typedef enum _D3DVERTEXTYPE {
D3DVT_VERTEX = 1,
D3DVT_LVERTEX = 2,
D3DVT_TLVERTEX = 3,
D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DVERTEXTYPE;
typedef enum _D3DLIGHTSTATETYPE {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
D3DLIGHTSTATE_COLORVERTEX = 8,
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DLIGHTSTATETYPE;
//
// retired renderstates - not supported for DX7 interfaces
//
#define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1
#define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2
#define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3
#define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5
#define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6
#define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11
#define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12
#define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13
#define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17
#define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18
#define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21
#define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31
#define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32
#define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39
#define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42
#define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43
#define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44
#define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45
#define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46
#define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49
#define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50
#define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51
#define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64
#define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65
#define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66
#define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67
#define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68
#define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69
#define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70
#define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71
#define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72
#define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73
#define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74
#define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75
#define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76
#define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77
#define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78
#define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79
#define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80
#define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81
#define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82
#define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83
#define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84
#define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85
#define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86
#define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87
#define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88
#define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89
#define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90
#define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91
#define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92
#define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93
#define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94
#define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95
//
// retired renderstates - not supported for DX8 interfaces
//
#define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41
#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
//
// retired renderstate names - the values are still used under new naming conventions
//
#define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27
#define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36
#define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37
#define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
typedef struct _D3DSTATE {
union {
D3DTRANSFORMSTATETYPE dtstTransformStateType;
D3DLIGHTSTATETYPE dlstLightStateType;
D3DRENDERSTATETYPE drstRenderStateType;
};
union {
DWORD dwArg[1];
D3DVALUE dvArg[1];
};
} D3DSTATE, *LPD3DSTATE;
/*
* Operation used to load matrices
* hDstMat = hSrcMat
*/
typedef struct _D3DMATRIXLOAD {
D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
/*
* Operation used to multiply matrices
* hDstMat = hSrcMat1 * hSrcMat2
*/
typedef struct _D3DMATRIXMULTIPLY {
D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
/*
* Operation used to transform and light vertices.
*/
typedef struct _D3DPROCESSVERTICES {
DWORD dwFlags; /* Do we transform or light or just copy? */
WORD wStart; /* Index to first vertex in source */
WORD wDest; /* Index to first vertex in local buffer */
DWORD dwCount; /* Number of vertices to be processed */
DWORD dwReserved; /* Must be zero */
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
#define D3DPROCESSVERTICES_COPY 0x00000002L
#define D3DPROCESSVERTICES_OPMASK 0x00000007L
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
/*
* Triangle flags
*/
/*
* Tri strip and fan flags.
* START loads all three vertices
* EVEN and ODD load just v3 with even or odd culling
* START_FLAT contains a count from 0 to 29 that allows the
* whole strip or fan to be culled in one hit.
* e.g. for a quad len = 1
*/
#define D3DTRIFLAG_START 0x00000000L
#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
#define D3DTRIFLAG_ODD 0x0000001eL
#define D3DTRIFLAG_EVEN 0x0000001fL
/*
* Triangle edge flags
* enable edges for wireframe or antialiasing
*/
#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
/*
* Primitive structures and related defines. Vertex offsets are to types
* D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
*/
/*
* Triangle list primitive structure
*/
typedef struct _D3DTRIANGLE {
union {
WORD v1; /* Vertex indices */
WORD wV1;
};
union {
WORD v2;
WORD wV2;
};
union {
WORD v3;
WORD wV3;
};
WORD wFlags; /* Edge (and other) flags */
} D3DTRIANGLE, *LPD3DTRIANGLE;
/*
* Line list structure.
* The instruction count defines the number of line segments.
*/
typedef struct _D3DLINE {
union {
WORD v1; /* Vertex indices */
WORD wV1;
};
union {
WORD v2;
WORD wV2;
};
} D3DLINE, *LPD3DLINE;
/*
* Span structure
* Spans join a list of points with the same y value.
* If the y value changes, a new span is started.
*/
typedef struct _D3DSPAN {
WORD wCount; /* Number of spans */
WORD wFirst; /* Index to first vertex */
} D3DSPAN, *LPD3DSPAN;
/*
* Point structure
*/
typedef struct _D3DPOINT {
WORD wCount; /* number of points */
WORD wFirst; /* index to first vertex */
} D3DPOINT, *LPD3DPOINT;
/*
* Forward branch structure.
* Mask is logically anded with the driver status mask
* if the result equals 'value', the branch is taken.
*/
typedef struct _D3DBRANCH {
DWORD dwMask; /* Bitmask against D3D status */
DWORD dwValue;
BOOL bNegate; /* TRUE to negate comparison */
DWORD dwOffset; /* How far to branch forward (0 for exit)*/
} D3DBRANCH, *LPD3DBRANCH;
/*
* Status used for set status instruction.
* The D3D status is initialised on device creation
* and is modified by all execute calls.
*/
typedef struct _D3DSTATUS {
DWORD dwFlags; /* Do we set extents or status */
DWORD dwStatus; /* D3D status */
D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;
#define D3DSETSTATUS_STATUS 0x00000001L
#define D3DSETSTATUS_EXTENTS 0x00000002L
#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
/*
* Statistics structure
*/
typedef struct _D3DSTATS {
DWORD dwSize;
DWORD dwTrianglesDrawn;
DWORD dwLinesDrawn;
DWORD dwPointsDrawn;
DWORD dwSpansDrawn;
DWORD dwVerticesProcessed;
} D3DSTATS, *LPD3DSTATS;
/*
* Execute options.
* When calling using D3DEXECUTE_UNCLIPPED all the primitives
* inside the buffer must be contained within the viewport.
*/
#define D3DEXECUTE_CLIPPED 0x00000001l
#define D3DEXECUTE_UNCLIPPED 0x00000002l
typedef struct _D3DEXECUTEDATA {
DWORD dwSize;
DWORD dwVertexOffset;
DWORD dwVertexCount;
DWORD dwInstructionOffset;
DWORD dwInstructionLength;
DWORD dwHVertexOffset;
D3DSTATUS dsStatus; /* Status after execute */
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
//
// Values for texture stage states
//
typedef enum _D3DTEXTUREMAGFILTER
{
D3DTFG_POINT = 1, // nearest
D3DTFG_LINEAR = 2, // linear interpolation
D3DTFG_FLATCUBIC = 3, // cubic
D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel
D3DTFG_ANISOTROPIC = 5, //
D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DTEXTUREMAGFILTER;
typedef enum _D3DTEXTUREMINFILTER
{
D3DTFN_POINT = 1, // nearest
D3DTFN_LINEAR = 2, // linear interpolation
D3DTFN_ANISOTROPIC = 3, //
D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DTEXTUREMINFILTER;
typedef enum _D3DTEXTUREMIPFILTER
{
D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter)
D3DTFP_POINT = 2, // nearest
D3DTFP_LINEAR = 3, // linear interpolation
D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DTEXTUREMIPFILTER;
/*
* Palette flags.
* This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
*/
#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */
#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */
#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
typedef struct _D3DPrimCaps {
DWORD dwSize;
DWORD dwMiscCaps; /* Capability flags */
DWORD dwRasterCaps;
DWORD dwZCmpCaps;
DWORD dwSrcBlendCaps;
DWORD dwDestBlendCaps;
DWORD dwAlphaCmpCaps;
DWORD dwShadeCaps;
DWORD dwTextureCaps;
DWORD dwTextureFilterCaps;
DWORD dwTextureBlendCaps;
DWORD dwTextureAddressCaps;
DWORD dwStippleWidth; /* maximum width and height of */
DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
} D3DPRIMCAPS, *LPD3DPRIMCAPS;
#define D3DPMISCCAPS_MASKPLANES 0x00000001L
#define D3DPMISCCAPS_CONFORMANT 0x00000008L
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
#define D3DPRASTERCAPS_STIPPLE 0x00000200L
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
#define D3DPSHADECAPS_FOGFLAT 0x00040000L
#define D3DPSHADECAPS_FOGPHONG 0x00100000L
#define D3DPTEXTURECAPS_BORDER 0x00000010L
#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
#define D3DPTFILTERCAPS_NEAREST 0x00000001L
#define D3DPTFILTERCAPS_LINEAR 0x00000002L
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
#define D3DPTBLENDCAPS_DECAL 0x00000001L
#define D3DPTBLENDCAPS_MODULATE 0x00000002L
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
#define D3DPTBLENDCAPS_COPY 0x00000040L
#define D3DPTBLENDCAPS_ADD 0x00000080L
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L
#define D3DDEVCAPS_SORTEXACT 0x00000008L
/* Description of capabilities of transform */
typedef struct _D3DTRANSFORMCAPS {
DWORD dwSize;
DWORD dwCaps;
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
/* Description of capabilities of lighting */
typedef struct _D3DLIGHTINGCAPS {
DWORD dwSize;
DWORD dwCaps; /* Lighting caps */
DWORD dwLightingModel; /* Lighting model - RGB or mono */
DWORD dwNumLights; /* Number of lights that can be handled */
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
#define D3DLIGHTINGMODEL_RGB 0x00000001L
#define D3DLIGHTINGMODEL_MONO 0x00000002L
#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
#define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
/*
* Description for a device.
* This is used to describe a device that is to be created or to query
* the current device.
*/
typedef struct _D3DDeviceDesc {
DWORD dwSize; /* Size of D3DDEVICEDESC structure */
DWORD dwFlags; /* Indicates which fields have valid data */
D3DCOLORMODEL dcmColorModel; /* Color model of device */
DWORD dwDevCaps; /* Capabilities of device */
D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
BOOL bClipping; /* Device can do 3D clipping */
D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
DWORD dwMaxBufferSize; /* Maximum execute buffer size */
DWORD dwMaxVertexCount; /* Maximum vertex count */
// *** New fields for DX5 *** //
// Width and height caps are 0 for legacy HALs.
DWORD dwMinTextureWidth, dwMinTextureHeight;
DWORD dwMaxTextureWidth, dwMaxTextureHeight;
DWORD dwMinStippleWidth, dwMaxStippleWidth;
DWORD dwMinStippleHeight, dwMaxStippleHeight;
// New fields for DX6
DWORD dwMaxTextureRepeat;
DWORD dwMaxTextureAspectRatio;
DWORD dwMaxAnisotropy;
// Guard band that the rasterizer can accommodate
// Screen-space vertices inside this space but outside the viewport
// will get clipped properly.
D3DVALUE dvGuardBandLeft;
D3DVALUE dvGuardBandTop;
D3DVALUE dvGuardBandRight;
D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust;
DWORD dwStencilCaps;
DWORD dwFVFCaps;
DWORD dwTextureOpCaps;
WORD wMaxTextureBlendStages;
WORD wMaxSimultaneousTextures;
} D3DDEVICEDESC, *LPD3DDEVICEDESC;
#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
typedef struct _D3DDeviceDesc7 {
DWORD dwDevCaps; /* Capabilities of device */
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
DWORD dwMinTextureWidth, dwMinTextureHeight;
DWORD dwMaxTextureWidth, dwMaxTextureHeight;
DWORD dwMaxTextureRepeat;
DWORD dwMaxTextureAspectRatio;
DWORD dwMaxAnisotropy;
D3DVALUE dvGuardBandLeft;
D3DVALUE dvGuardBandTop;
D3DVALUE dvGuardBandRight;
D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust;
DWORD dwStencilCaps;
DWORD dwFVFCaps;
DWORD dwTextureOpCaps;
WORD wMaxTextureBlendStages;
WORD wMaxSimultaneousTextures;
DWORD dwMaxActiveLights;
D3DVALUE dvMaxVertexW;
GUID deviceGUID;
WORD wMaxUserClipPlanes;
WORD wMaxVertexBlendMatrices;
DWORD dwVertexProcessingCaps;
DWORD dwReserved1;
DWORD dwReserved2;
DWORD dwReserved3;
DWORD dwReserved4;
} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
typedef struct _D3DDP_PTRSTRIDE
{
LPVOID lpvData;
DWORD dwStride;
} D3DDP_PTRSTRIDE;
#pragma pack()
#pragma warning(default:4201)
#endif /* _D3DLEGACY_H_ */