Windows2003-3790/public/sdk/inc/except.hxx
2020-09-30 16:53:55 +02:00

1135 lines
38 KiB
C++

//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1991 - 1992.
//
// File: Except.hxx
//
// Contents: Macro package for C++ exception support
//
// Classes: CException -- The base for all exception classes
// CExceptionContext -- Per-thread exception context.
// CUnwindable -- Classes with destructors inherit
// from this.
// CTry -- Per/TRY state.
//
// Functions: Macros to implement TRY ... CATCH
// Macros to implement unwind for classes with destructors
//
// History: 22-May-91 KyleP Created Interface.
// 15-Aug-91 SethuR modified THROW,CATCH,AND_CATCH,
// END_CATCH macros
// 18-Oct-91 KyleP Win32 try/except implementation
// 20-Feb-92 KyleP Fixed destruction of classes with
// virtual methods.
// 03-Aug-92 KyleP Kernel implementation
// 13-Nov-92 KyleP Bugfix destruction of heap classes.
// Added assertion checking.
// 27-May-93 Mackm Added definitions for un-exceptional
// operator new.
// 01-Jun-93 RobBear Added definitions for alloc hooking
// 30-Sep-93 KyleP DEVL obsolete
// 14-Dec-93 AlexT Add NOEXCEPTIONS support
//
//----------------------------------------------------------------------------
#pragma warning(4:4509) // SEH used in function w/ _trycontext
#ifndef __EXCEPT_HXX_
#define __EXCEPT_HXX_
#ifdef DISPLAY_INCLUDES
#pragma message( "#include <" __FILE__ ">..." )
#endif
#if defined( KERNEL )
# include <ntstatus.h>
# include <stddef.h>
#else // !KERNEL
# include <memory.h>
# include <stdlib.h>
# include <string.h>
# include <stdio.h>
#endif
#include <debnot.h>
const int maxExceptionSize = 256;
#define DEB_BUDDY 0x10000
#define DEB_UNWIND 0x20000
//
// If EXCEPT_TEST is defined, then the exception code can be compiled
// without use the the 'Win4 environment'. This is only to facilitate
// testing. When EXCEPT_TEST is defined debug messages are printed
// to stdout instead of the debug terminal.
//
//
// REAL CODE -- REAL CODE -- REAL CODE -- REAL CODE
//
#ifndef EXCEPT_TEST
//# if !defined( KERNEL )
//# include <win4p.h>
//# endif // !KERNEL
# if (DBG == 1 || OFSDBG == 1)
//
// VERY UNUSUAL SITUATION:
// Out xxxDebugOut macros are designed to be inline. This causes
// a problem in exceptions because the _xxxInfoLevel flag which
// determines if a message should be printed is not declared in
// every DLL. So. Instead of calling the macro:
//
// DECLARE_DEBUG(ex)
//
// I will:
void exInlineDebugOut2(unsigned long fDebugMask, char const *pszfmt, ...);
// and then export this function from OSM.DLL (or whatever DLL
// exports exception handling.
//
# define exDebugOut( x ) exInlineDebugOut2 x
# define exAssert( x ) Win4Assert( x )
# else // DBG == 0 && OFSDBG == 0
# define exDebugOut( x )
# define exAssert( x )
# endif
//
// TEST ONLY -- TEST ONLY -- TEST ONLY -- TEST ONLY
//
#else // EXCEPT_TEST
typedef unsigned long ULONG;
typedef unsigned char BYTE;
# define TRUE 1
# include <assert.h>
# define exAssert( x ) assert( (x) )
# include <stdarg.h>
inline void exInlineDebugOut( ULONG,
char * msg,
... )
{
va_list arglist;
va_start(arglist, msg);
vfprintf(stderr, msg, arglist);
}
# define exDebugOut( x ) exInlineDebugOut x
# define _PopUpError( p1, p2, p3 ) 0xFFFFFFFF
# define Win4ExceptionLevel 0xFFFFFFFF
# define EXCEPT_MESSAGE 0x1
# define EXCEPT_POPUP 0x0
# define EXCEPT_BREAK 0x0
# define DEB_FORCE 0x0
# define DEB_WARN 0x0
# define DEB_ERROR 0x0
# define DEB_ITRACE 0x0
#endif // EXCEPT_TEST
//
// END TEST -- END TEST -- END TEST -- END TEST
//
#if defined( WIN32 )
# if !defined( KERNEL )
# include <windows.h>
# endif // !KERNEL
#else // !WIN32
# include <setjmp.h>
#endif // WIN32
class CTry;
typedef void(*PFV)();
extern void terminate();
extern void unexpected();
extern PFV set_terminate(PFV terminate_fn);
extern PFV set_unexpected(PFV unexpected_fn);
#if DBG==1 || OFSDBG == 1
typedef BOOL (* ALLOC_HOOK)(size_t nSize);
EXPORTDEF ALLOC_HOOK MemSetAllocHook( ALLOC_HOOK pfnAllocHook );
extern EXPORTDEF void WINAPI
ExceptionReport(
unsigned int iLine,
char *szFile,
char *szMsg);
#endif // DBG == 1 || OFSDBG == 1
//+---------------------------------------------------------------------------
//
// Class: CException
//
// Purpose: All exception objects (e.g. objects that are THROW)
// inherit from CException.
//
// Interface: ~CException - Destructor
// IsKindOf - Class membership query
//
// History: 22-May-91 KyleP Created.
//
// Notes: This class is a hack, until C7 can provide some support
// for runtime inheritance detection (e.g. a way to generate
// a mangled name). When we get this support a new
// implementation of IsKindOf should be developed. The concept,
// however, would remain the same: C++ exception objects are
// instances of an exception class, but they are caught by class.
//
// A compiler can implement IsKindOf by throwing a
// decorated name which uniquely identifies a class and
// describes its inheritance.
//
// Don't do anything too fancy with subclasses of CException.
// Instances of your subclass are memcpy-ed around. Having
// a user defined destructor, for example, is probably a bad
// idea.
//
//----------------------------------------------------------------------------
class CException
{
public:
EXPORTDEF CException(long lError);
long GetErrorCode() { return _lError;}
EXPORTDEF virtual int WINAPI IsKindOf(const char * szClass) const;
protected:
long _lError;
};
//+---------------------------------------------------------------------------
//
// Class: CExceptionContext
//
// Purpose: Per-thread exception state and throw exception methods.
//
// Interface: CExceptionContext -- Constructor
// ~CExceptionContext -- Destructor
// Push -- Push a new element on the stack of
// elements-to-be-destroyed.
// Pop -- Pop an an element off the stack.
// SetTop -- Set the top of stack to the specified
// element.
// GetTop -- Return the top element.
// Throw -- Throw an exception
//
// History: 19-Nov-91 KyleP Fix heap unwind, multiple inheritance
// 22-May-91 KyleP Created.
//
// Notes: There is only 1 CExceptionContext object per thread.
//
//----------------------------------------------------------------------------
class CExceptionContext
{
public:
CExceptionContext();
~CExceptionContext();
EXPORTDEF void WINAPI Reserve(void * pthis);
inline void Pop(void * pthis);
EXPORTDEF void WINAPI SetTop(void * pthis,
ULONG cbElement,
void (* pfn)(void *));
inline int GetTop();
#ifndef WIN32
void Throw();
#endif /* WIN32 */
void Unwind( CTry * ptry );
//
// _pTopTry contains the head of a linked list of CTry objects,
// each of which corresponds to a TRY clause.
//
CTry * _pTopTry;
//
// _pLastNew records the address of the most recent free
// store allocation, _cbLastNew the size.
//
BYTE * _pLastNew;
int _cbLastNew;
int _fNewReadyForUnwind;
//
// _exception contains a pointer to the current exception,
// if any. The character buffer following it is for storing
// additional data belonging to subclasses.
//
CException _exception;
char buffer[maxExceptionSize];
private:
//
// Each StackElement contains enough information to destroy a
// completly constructed object, and the determine whether
// objects which have not yet been fully constructed were
// allocated on the heap or the stack.
//
class StackElement
{
public:
BOOL IsThisEqual( void * pthis ) { return( pthis == _pthis ); }
BOOL IsSizeEqual( ULONG cb ) { return( cb == _cbElement ); }
BOOL IsOnStack() { return( _cbElement == 0 ); }
BOOL IsOnHeap() { return( _cbElement != 0 ); }
BOOL IsActive() { return( _pfn != 0 ); }
void SetOnStack() { _cbElement = 0; }
void SetOnHeap( ULONG size ) { _cbElement = size; }
void SetThis( void * pthis ) { _pthis = pthis; }
void SetDtor( void (* pfn)(void *) ) { _pfn = pfn; }
void * GetDtor() { return( _pfn ); }
void * GetThis() { return( _pthis ); }
void Destroy() { _pfn( (BYTE *)_pthis ); }
void Delete() { delete (BYTE *)_pthis; }
private:
void * _pthis; // This for CUnwindable
void (* _pfn)(void *); // 'Static destructor'
ULONG _cbElement; // 0 == On stack. > 0 = Size of class
};
//
// _aStack is the stack of objects-to-be-destroyed in the face
// of an exception (stack unwind).
//
StackElement * _aStack;
//
// _StackTop is the index of the first free element on the stack.
//
int _StackTop;
//
// _StackSize is the maximum number of elements which can be
// stored on the stack.
//
int _StackSize;
EXPORTDEF void APINOT _Grow();
};
//+---------------------------------------------------------------------------
//
// Member: CExceptionContext::Pop, public
//
// Synopsis: Pops the top element off the stack of objects to be destroyed.
//
// Effects: Pop only has an effect if the top element on the stack
// is for [pthis].
//
// Arguments: [pthis] -- Must correspond to the top of stack if the
// element is to be popped.
//
// History: 22-May-91 KyleP Created.
//
//----------------------------------------------------------------------------
inline void CExceptionContext::Pop(void * pthis)
{
//
// Remove the top of stack only if it corresponds to pthis.
// Thus the element will be removed only if this object was
// declared on the stack (as opposed to embedded) and no
// exception was encountered.
//
//
// You should *always* find what you're looking for. No checking
// for runoff. The very bottom element of the stack is a sentinel
// for the case of heap objects which have been fully removed from
// the stack.
//
exAssert( _StackTop > 0 );
if ( _aStack[_StackTop-1].IsThisEqual( pthis ) )
{
//
// The following assertion is hit if an unwindable object
// is destroyed without END_CONSTRUCTION being called.
//
exAssert( _aStack[_StackTop-1].IsActive() );
_StackTop--;
#if DBG == 1 || OFSDBG == 1
exDebugOut(( DEB_ITRACE, "POP %lx %lx( %lx )\n",
_StackTop,
_aStack[_StackTop].GetDtor(),
_aStack[_StackTop].GetThis() ));
#endif // DBG || OFSDBG == 1
}
}
//+---------------------------------------------------------------------------
//
// Member: CExceptionContext::GetTop, public
//
// Returns: The index of the top of the stack of objects to be
// destroyed. This is the first available element.
//
// History: 22-May-91 KyleP Created.
//
//----------------------------------------------------------------------------
inline int CExceptionContext::GetTop()
{
return(_StackTop);
}
EXPORTDEF CExceptionContext& APINOT _ExceptionContext(void);
//----------------------------------------------------------------------------
//
// Various operator new implementations
//
//----------------------------------------------------------------------------
EXPORTDEF int APINOT LeakCheck ( ULONG* pCount );
#if defined( KERNEL )
//
// Prototype for extra operator new used in kernel to specify
// resident vs. swappable heap.
//
void InitExceptionSystem();
void* __cdecl operator new ( size_t size, POOL_TYPE pool );
#if OFSDBG == 1
# define NEW_POOL( pool, pCounter ) new(pool, pCounter)
void* __cdecl operator new ( size_t size, POOL_TYPE pool, ULONG* pCounter );
#else
# define NEW_POOL( pool, pCounter ) new(pool)
#endif
#endif // KERNEL
//
// Allocation with trace context
//
#if OFSDBG == 1 || DBG == 1
# define NEW( pCounter ) new ( pCounter )
void* __cdecl operator new ( size_t size, ULONG* pCounter );
#else
# define NEW( pCounter ) new
#endif
//
// Prototype for extra operator new used in routines which do not
// have an exception handler set up and prefer a null return on
// failed allocations rather than an exception.
//
typedef enum _FAIL_BEHAVIOR
{
NullOnFail,
ExceptOnFail
} FAIL_BEHAVIOR ;
void* __cdecl operator new ( size_t size, FAIL_BEHAVIOR FailBehavior );
#define newx new(ExceptOnFail)
//+---------------------------------------------------------------------------
//
// Class: CSystemException
//
// Purpose: Base class for system (hardware) exceptions which are
// not handled by a specific exception class
//
// Interface:
//
// History: 18-Oct-91 KyleP Created.
//
//----------------------------------------------------------------------------
class CSystemException : public CException
{
public:
EXPORTDEF CSystemException(ULONG ulExcept);
virtual int WINAPI IsKindOf(const char * szClass) const;
ULONG GetSysErrorCode() { return( _ulExcept ); }
private:
ULONG _ulExcept;
};
//+---------------------------------------------------------------------------
//
// Class: CUnwindable, CVirtualUnwindable
//
// Purpose: Per-object exception state and registration/unwind methods.
//
// Interface: CUnwindable -- Constructor
// ~CUnwindable -- Destructor
// _Activate -- Activate object.
//
// History: 22-May-91 KyleP Created.
// 13-Nov-92 KyleP Added virtual version
//
// Notes: CVirtualUnwindable should be used if and only if a
// derived class has some other virtual method.
//
//----------------------------------------------------------------------------
class CUnwindable
{
public:
inline CUnwindable();
inline ~CUnwindable();
inline void _Activate( ULONG cbElement,
void (* pfn)(void *) );
};
class CVirtualUnwindable
{
public:
inline CVirtualUnwindable();
virtual ~CVirtualUnwindable();
inline void _Activate( ULONG cbElement,
void (* pfn)(void *) );
};
//+---------------------------------------------------------------------------
//
// Member: CUnwindable::CUnwindable, public
//
// Synopsis: Initializes the link field of the object.
//
// Effects: Essentially sets up enough state to remember the position
// of the object which inherits from CUnwindable
// within the stack of objects-to-be-destroyed.
//
// History: 22-May-91 KyleP Created.
//
// Notes: This call does not fully link the object into the chain
// of objects to be destroyed. See _Activate.
//
//----------------------------------------------------------------------------
inline CUnwindable::CUnwindable()
{
//
// Initialize by allocating a record on the deletion stack.
//
_ExceptionContext().Reserve(this);
}
inline CVirtualUnwindable::CVirtualUnwindable()
{
//
// Initialize by allocating a record on the deletion stack.
//
_ExceptionContext().Reserve(this);
}
//+---------------------------------------------------------------------------
//
// Member: CUnwindable::~CUnwindable, public
//
// Synopsis: Removes this object from the stack of objects to be destroyed.
//
// Modifies: Per/thread exception context.
//
// History: 22-May-91 KyleP Created.
//
//----------------------------------------------------------------------------
inline CUnwindable::~CUnwindable()
{
_ExceptionContext().Pop(this);
}
inline CVirtualUnwindable::~CVirtualUnwindable()
{
_ExceptionContext().Pop(this);
}
//+---------------------------------------------------------------------------
//
// Member: CUnwindable::_Activate, public
//
// Synopsis: Fully link object into stack of objects to be destroyed.
//
// Effects: After this call, the object which inherits from
// CUnwindable will be destroyed during unwind.
//
// If the object was declared on the heap, then it is
// removed completely from the stack of objects that will
// be destroyed during unwind.
//
// Arguments: [prealthis] -- This pointer of instance. Will differ
// from this pointer of CUnwindable
// if instance has a virtual method.
// [cbElement] -- Size of the instance being activated. If
// an element is declared on the heap and
// [cbElement] is smaller than the allocation
// then the element won't be deleted.
//
// [pfn] -- Pointer to a static destructor. [pfn] takes a
// this pointer.
//
// Modifies: This object is now the top of the stack of objects that
// will be destroyed (_exceptioncontext is modified).
//
// History: 22-May-91 KyleP Created.
//
//----------------------------------------------------------------------------
inline void CUnwindable::_Activate(
ULONG cbElement,
void (* pfn)(void *))
{
_ExceptionContext().SetTop(this, cbElement, pfn);
}
inline void CVirtualUnwindable::_Activate(
ULONG cbElement,
void (* pfn)(void *))
{
_ExceptionContext().SetTop(this, cbElement, pfn);
}
//+---------------------------------------------------------------------------
//
// Class: CTry
//
// Purpose: Containt per/TRY state.
//
// Interface: ~CTry - Destructor
// TryIt - Setup to run the TRY body.
//
// History: 22-May-91 KyleP Created.
//
//----------------------------------------------------------------------------
class CTry
{
public:
inline CTry();
inline ~CTry();
//
// The following function ***MUST*** be declared inline and
// actually be ***IMPLEMENTED*** inline. It calls setjmp;
// and if TryIt is a real procedure then we just set the
// return for longjmp on a piece of stack that is reclaimed!
//
//inline int TryIt();
#ifndef WIN32
//
// _jb is the setjmp buffer indicating the location that will
// be longjmp'ed to when an exception occurs.
//
jmp_buf _jb;
#endif /* WIN32 */
//
// _pPrevTry is a link to the enclosing TRY clause.
//
CTry * _pPrevTry;
//
// _StackTop was the top of the stack of objects-to-be-destroyed
// when the TRY clause was entered.
//
int _StackTop;
};
//+---------------------------------------------------------------------------
//
// Member: CTry::~CTry, public
//
// Synopsis: Unlinks the TRY ... CATCH from the per/thread list.
//
// Modifies: The per/thread list of try clauses in _exceptioncontext.
//
// History: 22-May-91 KyleP Created.
//
//----------------------------------------------------------------------------
inline CTry::~CTry()
{
exDebugOut(( DEB_ITRACE, "END TRY %lx (%lx)\n", _StackTop, this ));
//
// The destructor for CTry is called only during normal (no
// exception) exit from the TRY ... CATCH or when an
// exception was successfully caught in this block.
// In these cases we want to unlink this CTry.
//
// Note that we could delete _exceptioncontext._TheException
// here, which may be non-null if we caught an exception in
// this TRY ... CATCH block. But why bother? That would add
// additional code to the normal case. The last exception
// can wait to be deleted until the next occurs.
//
_ExceptionContext()._pTopTry = _pPrevTry;
}
//+---------------------------------------------------------------------------
//
// Member: CTry::CTry, public
//
// Synopsis: Set up to run the body of a TRY ... CATCH clause.
//
// Effects: Links this CTry into the chain of TRY clauses.
//
// History: 22-May-91 KyleP Created.
//
//----------------------------------------------------------------------------
inline CTry::CTry()
{
CExceptionContext& _exceptioncontext = _ExceptionContext();
_pPrevTry = _exceptioncontext._pTopTry;
_exceptioncontext._pTopTry = this;
_StackTop = _exceptioncontext.GetTop();
exDebugOut(( DEB_ITRACE, "TRY %lx (%lx)\n", _StackTop, this ));
}
//+---------------------------------------------------------------------------
//
// The following macros implement a TRY ... CATCH syntax similar
// to that in C++. They are used as follows:
//
// TRY
// {
// // Body of try goes here...
// }
// CATCH(exclass, e)
// {
// // We get here when an exception of class exclass has
// // been thrown. The variable e is declared as * exclass.
// }
// AND_CATCH(exclass, e)
// {
// // Just like CATCH. Any number of AND_CATCH can follow
// // CATCH. Handlers are tried in order of appearance.
// }
// END_CATCH
//
// To throw an exception, use the THROW macro -- THROW(exclass). To
// re-throw the same exception from within a catch clause use
// RETHROW(). Note that RETHROW() is only valid in a CATCH/AND_CATCH.
//
// History: 22-May-91 KyleP Created Interface.
// 15-Aug-91 SethuR modified THROW,CATCH,AND_CATCH,END_CATCH
// macros
// 18-Oct-91 KyleP Win32 try/except implementation
//
//----------------------------------------------------------------------------
extern EXPORTDEF void APINOT ThrowDebugException(unsigned int iLine,
char * szFile,
CException & ecE );
extern EXPORTDEF void APINOT ThrowException(CException & ecE,
unsigned dummy);
#if DBG == 1 || OFSDBG == 1// +++++++++++++++++++++++++++++++++++++++++++++++
# define THROW(e) \
{ \
ThrowDebugException(__LINE__,__FILE__,e); \
}
#else // DBG == 0 && OFSDBG == 0 ++++++++++++++++++++++++++++++++++++++++++++
# define THROW(e) \
{ \
ThrowException(e, 1); \
}
#endif // DBG == 0 && OFSDBG == 0 ++++++++++++++++++++++++++++++++++++++++++++
#ifdef WIN32 // ----------------------------------------------------
#define EXCEPT_VULCAN 0xE0000001
# define CALLEX( x ) \
__try \
{ \
x; \
} \
__except( EXCEPTION_EXECUTE_HANDLER ) \
{ \
THROW( CException( GetExceptionCode() ) ); \
}
#if defined( KERNEL )
# if DBG == 1 || OFSDBG == 1// +++++++++++++++++++++++++++++++++++++++++++++++
# define RETHROW() \
ExceptionReport(__LINE__,__FILE__,"Rethrowing Exception"); \
ExRaiseStatus( EXCEPT_VULCAN );
# else // DBG == 0 && OFSDBG == 0 ++++++++++++++++++++++++++++++++++++++++++++
# define RETHROW() \
ExRaiseStatus( EXCEPT_VULCAN );
# endif // DBG == 0 && OFSDBG == 0 ++++++++++++++++++++++++++++++++++++++++++++
#else // !KERNEL
# if DBG == 1 || OFSDBG == 1// +++++++++++++++++++++++++++++++++++++++++++++++
# define RETHROW() \
ExceptionReport(__LINE__,__FILE__,"Rethrowing Exception"); \
RaiseException( EXCEPT_VULCAN, 0, 0, 0 );
# else // DBG == 0 && OFSDBG == 0 ++++++++++++++++++++++++++++++++++++++++++++
# define RETHROW() \
RaiseException( EXCEPT_VULCAN, 0, 0, 0 );
# endif // DBG == 0 && OFSDBG == 0 ++++++++++++++++++++++++++++++++++++++++++++
#endif // !KERNEL
#define TRY \
{ \
CTry _trycontext; \
__try
EXPORTDEF ULONG APINOT Unwind( struct _EXCEPTION_POINTERS * pdisp,
CTry * ptry );
#if DBG == 1 || OFSDBG == 1 // +++++++++++++++++++++++++++++++++++++++++++++++
#define CATCH(class, e) \
__except( Unwind( GetExceptionInformation(), &_trycontext ) ) \
{ \
CExceptionContext& _exceptioncontext = _ExceptionContext(); \
if (_exceptioncontext._exception.IsKindOf(#class)) \
{ \
ExceptionReport(__LINE__,__FILE__,"Catching Exception"); \
class & e = (class &)_exceptioncontext._exception;
#define AND_CATCH(class, e) \
} \
else if (_exceptioncontext._exception.IsKindOf(#class)) \
{ \
ExceptionReport(__LINE__,__FILE__,"Catching Exception"); \
class & e = (class &)_exceptioncontext._exception;
#else // DBG == 0 ++++++++++++++++++++++++++++++++++++++++++++
#define CATCH(class, e) \
__except( Unwind( GetExceptionInformation(), &_trycontext ) ) \
{ \
CExceptionContext& _exceptioncontext = _ExceptionContext(); \
if (_exceptioncontext._exception.IsKindOf(#class)) \
{ \
class & e = (class &)_exceptioncontext._exception;
#define AND_CATCH(class, e) \
} \
else if (_exceptioncontext._exception.IsKindOf(#class)) \
{ \
class & e = ( class &)_exceptioncontext._exception;
#endif // DBG == 0 +++++++++++++++++++++++++++++++++++++++++++
#define END_CATCH \
} \
else \
{ \
RETHROW(); \
} \
} \
}
#else // NOT WIN32 -------------------------------------------------
#define TRY \
{ \
CTry _trycontext; \
if (setjmp(_trycontext._jb) == 0) \
#if DBG == 1 || OFSDBG == 1 // ++++++++++++++++++++++++++++++++++++++++++++++++
#define CATCH(class, e) \
\
else \
{ \
CExceptionContext& _exceptioncontext = _ExceptionContext(); \
if (_exceptioncontext._exception.IsKindOf(#class)) \
{ \
ExceptionReport(__LINE__,__FILE__,"Catching Exception"); \
class & e = (class &)_exceptioncontext._exception;
#define AND_CATCH(class, e) \
\
} \
else if (_exceptioncontext._exception.IsKindOf(#class)) \
{ \
ExceptionReport(__LINE__,__FILE__,"Catching Exception"); \
class & e = (class &)_exceptioncontext._exception;
#else // DBG == 0 +++++++++++++++++++++++++++++++++++++++++++++
#define CATCH(class, e) \
\
else \
{ \
CExceptionContext& _exceptioncontext = _ExceptionContext(); \
if (_exceptioncontext._exception.IsKindOf(#class)) \
{ \
class & e = (class &)_exceptioncontext._exception;
#define AND_CATCH(class, e) \
\
} \
else if (_exceptioncontext._exception.IsKindOf(#class)) \
{ \
class & e = (class &)_exceptioncontext._exception;
#endif // DBG == 0 +++++++++++++++++++++++++++++++++++++++++++
#define END_CATCH \
} \
else \
{ \
_exceptioncontext.Throw(); \
} \
} \
}
#define RETHROW() \
_exceptioncontext.Throw()
#endif // NOT WIN32 ------------------------------------------------
//+---------------------------------------------------------------------------
//
// The following macros prepare a class for stack unwinding. Any class
// with a destructor should be prepared to deal with stack unwind.
// The macros are used as follows:
//
// First, in the .hxx file...
//
// class CClassWithADestructor : INHERIT_UNWIND // , other inheritance
// {
// DECLARE_UNWIND
//
// //
// // The rest of the class declaration goes here...
// //
// }
//
// And then in the .cxx file...
//
// IMPLEMENT_UNWIND(CClassWithADestructor)
//
// CClassWithADestructor::CClassWithADestructor(...)
// {
// //
// // User construction activity.
// //
//
// //
// // The following should precede every return from the
// // constructor.
// //
//
// END_CONSTRUCTION(CClassWithADestructor)
// }
//
// INHERIT_UNWIND must be the first inheritance.
//
// For further levels of inheritance, you do not need to inherit from
// INHERIT_UNWIND (more to the point, you can't). The other macros
// must be used for all levels.
//
// INHERIT_VIRTUAL_UNWIND must be used in place of INHERIT_UNWIND on a class
// that contains virtual methods. If INHERIT_VIRTUAL_UNWIND also fails,
// then find me (KyleP) and I'll try to figure out what went wrong.
//
// Multiple inheritance is untested. It may work, or it may not. If you
// really need multiple inheritance see me (KyleP).
//
// History: 19-Nov-91 KyleP Added multiple-inheritance support
// 22-May-91 KyleP Created Interface.
// 13-Nov-92 KyleP Added support for classes with virtual
// methods.
//
//----------------------------------------------------------------------------
#define INHERIT_UNWIND \
\
public CUnwindable
#define INHERIT_VIRTUAL_UNWIND \
\
public CVirtualUnwindable
#define END_MULTINHERITED_CONSTRUCTION(class, base1) \
\
base1::_Activate(sizeof(class), &class::_ObjectUnwind);
//
// Why such a complicated test below? Because we are nearly ready to
// ship Daytona and Ole includes except.hxx but requires the macros
// do nothing. We are unable to change the Ole sources this late in
// the game, so you get exceptions only if you are:
// a) In a Cairo build and didn't define NOEXCEPTIONS, or
// b) Defined YESEXCEPTIONS in any build.
//
// The above would be true and interesting if anybody except OFS wanted
// to use ofsNew or ofsDelete. As it is, the declarations below (and
// most of the rest of this file) should be moved to the OFS project
//
#if ((WIN32 == 300) && !defined(NOEXCEPTIONS)) || defined(YESEXCEPTIONS)
#if (OFSDBG == 1)
void* __cdecl ofsNew( size_t size, FAIL_BEHAVIOR FailBehavior );
inline void* __cdecl operator new ( size_t size, FAIL_BEHAVIOR FailBehavior)
{ return ofsNew(size, FailBehavior); }
void __cdecl ofsDelete( void * p );
inline void __cdecl operator delete ( void * p )
{ ofsDelete( p ); }
#endif // (OFSDBG == 1)
#define INHERIT_UNWIND_IF_CAIRO : INHERIT_UNWIND
#define DECLARE_UNWIND \
\
static void APINOT _ObjectUnwind(void * pthis);
#if DBG == 1 || OFSDBG == 1
# define IMPLEMENT_UNWIND(class) \
\
void APINOT class::_ObjectUnwind(void * pthis) \
{ \
((class *)pthis)->class::~class(); \
} \
\
struct __Check##class \
{ \
__Check##class() \
{ \
if ( (CUnwindable *)((class *)10) != (CUnwindable *)10 || \
(CVirtualUnwindable *) \
((class *)10) != (CVirtualUnwindable *)10 ) \
{ \
exDebugOut(( DEB_ERROR, \
"INVALID UNWINDABLE CLASS: %s.\n", \
#class )); \
} \
} \
}; \
\
__Check##class __check_except_##class;
#else // DBG == 0
# define IMPLEMENT_UNWIND(class) \
\
void APINOT class::_ObjectUnwind(void * pthis) \
{ \
((class *)pthis)->class::~class(); \
}
#endif // DBG
#define END_CONSTRUCTION(class) \
\
_Activate( sizeof(class), &class::_ObjectUnwind );
// The following macro will (probably) need to be redefined (to null) when
// compiler support for exceptions arrives.
#define INLINE_UNWIND(cls) \
static void _ObjectUnwind ( void * pthis ) \
{ ((cls *)pthis)->cls::~cls(); };
#else
#define INHERIT_UNWIND_IF_CAIRO
#define DECLARE_UNWIND
#define END_CONSTRUCTION(class)
#define INLINE_UNWIND(cls)
#define IMPLEMENT_UNWIND(cls)
#endif
#endif // __EXCEPT_HXX__