1478 lines
51 KiB
C
1478 lines
51 KiB
C
/*****************************************************************************
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*
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* objects - Entry points for Win32 to Win 16 converter
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*
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* Date: 7/1/91
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* Author: Jeffrey Newman (c-jeffn)
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*
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* Copyright 1991 Microsoft Corp
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*
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*
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* 14-Jan-1992
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* Jeffrey Newman
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*
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* CR1: 14-Jan-1992 - this entire comment and the design that it
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* specifies.
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*
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* The Object system in mf3216.
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*
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* Overview
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*
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* The Win32 objects (represented by object handle indicies) must be
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* mapped to Win16 objects (also represented by object handle indices).
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* Win32 uses stock objects, Win16 does not. MF3216 uses a scheme
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* for lazy stock object creation. Through lazy stock object creation
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* no unused objects will be emitted into the Win16 metafile.
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*
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* Objects in a Win16 metafile are maintained in an Object Table. The
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* object table is not recorded in the Win16 metafile. It is created at
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* play-time. Each entry in the Win16-Object-Table is called a slot.
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* Slots are allocated one per object. If an object is deleted then the
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* slot becomes available for the next object created. The first object-
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* slot, starting from 0, in a linear search, that is available will be
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* used to hold the next create object request.
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*
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* Objects in either a Win32 or a Win16 metafile are represented as an
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* index into the Object Table. Every object created must occupy
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* the same slot at play-time that it would have occupied at record-time.
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*
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* Win32 objects have an object ID (index in the handle table) recorded
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* with them. Win16 objects do not.
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*
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* Data Structures
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*
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* There are two primary data structures used in the translation of
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* Win32 objects to Win16 objects. Both of them are dynamically
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* allocated arrays. The size of these arrays are determined by
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* estimating the number of objects required in the Win16 metafile from
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* the size of the handle table used in the Win32 metafile. The size of
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* the handle table is recorded in the Win32 metafile header.
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*
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* The data structure piW16ObjectHandleSlotStatus is used to represent
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* the status of the Win16 handle table as it would appear at any point
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* during the Win16 metafile playback process. A slot is either in
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* use or free.
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*
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* The data structure piW32ToW16ObjectMap is a translation table
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* from the Win32 object indicies to the Win16 object indicies.
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* The position in the array (aka the index into the array) is the
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* Win32 handle. The value in this entry is the Win16 slot number
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* for the handle.
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*
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* The first 16 entries in piW32ToW16ObjectMap array are used for the
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* stock objects.
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*
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* Support Routines
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*
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* bInitHandleTableManager
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*
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* 1] Allocate memory for pW16ObjHndlSlotStatus and
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* piW32ToW16ObjectMap arrays.
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*
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* 2] Initialize pW16ObjHndlSlotStatus and
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* piW32ToW16ObjectMap to empty and UNMAPPED respectively.
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*
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* 3] Returns a TRUE if there were no problems with the
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* initialization, FALSE if anything went wrong.
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*
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* 4] It is expected that this routie will be called once from
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* the entry level routine when translation is first started.
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*
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* iNormalizeHandle
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*
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* 1] The idea behind this routine is to isolate the handling
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* of stock object handles to one place.
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*
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* 2] Input will be a Win32 handle index, either stock or a
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* standard object.
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*
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* 3] Output will be the index of the entry in the
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* piW32ToW16ObjectMap table that corresponds to the W32
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* handle. If an error is detected -1 is returned.
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*
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* 4] All the stock objects will be between the range of 0
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* and LAST_STOCK, and all the non-stock objects will be
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* greater than LAST_STOCK.
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*
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* iGetW16ObjectHandleSlot
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*
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* 1] This routine searches the pW16ObjHndlSlotStatus array
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* looking for the first available open slot.
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*
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* 2] Mark the slot found as to its intended use.
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*
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* 3] Returns the first open slot if found, else return -1.
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*
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* 4] In essence this routine mimics the actions of the
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* Win16 play-time handle allocation system, in either
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* Win3.0 or Win3.1
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*
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* 5] We also keep track of the max object count here.
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*
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* iAllocateW16Handle
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*
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* 1] This routine actually does the handle allocation.
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*
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* 2] It sets the entry in pW16ObjHndlSlotStatus array
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* for the slot allocated by iGetW16ObjectHandleSlot to
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* an "in-use" status (for the intended use).
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*
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* 3] It returns a ihW16 (an index handle to the Win16 handle
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* table, aka the Win16 handle slot number).
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*
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* iValidateHandle
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*
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* 1] This routine does a lot more than validate a Win32 handle.
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* It does some limited error checking on the Win32 handle,
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* to make sure its within a reasonable range. Then if a
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* Win16 handle table slot has already been allocated for
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* this Win32 handle it will return the Win16 handle that
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* was previously allocated. Alternatively, if a Win16
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* handle has not been previously allocated for a Win32
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* STOCK handle it will allocate a W16 handle and return the
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* Win16 handle. This function is called by FillRgn, FrameRgn
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* and SelectObject to allow lazy allocation of stock objects.
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*
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* 2] Input is a Win32 handle, either a stock or a non-stock
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* handle.
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*
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* 3] Output is a Win16 handle, this is the value in the
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* Win32-index of the piW32ToW16ObjectMap. If a stock object
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* does not exist, it will create one.
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*
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* 4] If there is an error a -1 is returned.
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*
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* Doer Routines
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*
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* All the Doers return a bool. TRUE if everything went OK.
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* FALSE if there were any problems.
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*
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* NOTE: The Doers that create an object actually must do
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* quite a bit of work to translate the object's prameters.
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* This is in addition to managing the handle table. The
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* work outlined below just deals with the management of the
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* handle table.
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*
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* DoSelectObject
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*
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* 1] For stock objects this is the workhorse routine.
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*
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* 2] For normal, non-stock, objects this routine will verify
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* that an object has been created for this Win32 object-index.
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* Then it will emit a Win16SelectObject metafile record.
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*
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* 3] For stock objects things get a little more complicated.
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* First this routine must make sure a Win16 object has been
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* created for this stock object. If a Win16 object has not
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* been created yet, then it will be. After a Win16 object
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* is created a Win16SelectObject record will be emitted for
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* the object.
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*
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* DoDeleteObject
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*
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* 1] The object handle is checked for reasonable limits.
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* We will also make sure that the Win16 slot has a handle
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* allocated to it. If it does not then we will return an
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* error.
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*
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* 2] If this is a stock object we fail and return an error.
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*
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* 3] If this is a non-stock object we emit a Win16DeleteObject
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* record. Then we set pW16ObjHndlSlotStatus to
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* indicate that this slot is available. We also set
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* piW32ToW16ObjectMap to -1 (UNMAPPED).
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*
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* DoCreatePen
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* DoExtCreatePen
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* DoCreateBrushIndirect
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* DoCreateMonoBrush
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* DoCreateDIBPatternBrush
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* DoExtCreateFont
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*
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* 1] Make sure the Win32 handle is not already being used
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* for something else. If it is return an error.
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*
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* 2] Validate the handle for this Object. This will return
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* a Win16 object table index (actually a slot number).
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* We really don't care what the slot number is as long
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* as we got one. DoDeleteObject and DoSelectObject always
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* refer to handles by their Win32 object indicies, and there
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* is no place else where used.
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*
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* 3] Emit a Win16CreateObject metafile record.
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*
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*
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* Special Routines
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*
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* bCommonRegionCode
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* Need to list the bitblt routines that use handles also
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*
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* 1] These routines just need to create objects in the Win16
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* metafile. There are no corresponding objects in the Win32
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* metafile.
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*
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* 2] Allocate a Win16 handle.
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*
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* 3] Use the object as needed. This includes emitting a
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* region or bitmap object into the Win16 metafile.
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*
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* 4] De-allocate the object. This include emitting a
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* DeleteObject record.
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*
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* CR1
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* Paths require the current pen to selected into the helperDC.
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* In order to keep track of create, select, & delete of the pen
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* object we will add an extra field to the W16ObjectHandleSlotStatus
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* array entries. This new field will contain either a NULL handle
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* or a valid Win32 handle. Currently only pens need to be selected
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* into the helper DC for paths, so they are the only objects whose
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* W32 handle field is not NULL.
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*
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*****************************************************************************/
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#include "precomp.h"
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#pragma hdrstop
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#define ABS(A) ((A) < 0 ? (-(A)) : (A))
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// Stock objects Name Stock
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// Object
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// ID
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LOGBRUSH albStock[] = {
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{BS_SOLID, 0x0FFFFFF, 0}, // White Brush 0
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{BS_SOLID, 0x0C0C0C0, 0}, // Ligh Grey Brush 1
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{BS_SOLID, 0x0808080, 0}, // Grey Brush 2
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{BS_SOLID, 0x0404040, 0}, // Dark Grey Brush 3
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{BS_SOLID, 0x0000000, 0}, // Black Brush 4
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{BS_HOLLOW, 0x0000000, 0} // Hollow Brush 5
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} ;
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LOGPEN alpnStock[] = {
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{PS_SOLID, 0, 0, 0x0FFFFFF}, // White Pen 6
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{PS_SOLID, 0, 0, 0x0000000}, // Black Pen 7
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{PS_NULL, 0, 0, 0x0FFFFFF} // Null Pen 8
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} ;
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// Internal function prototypes.
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BOOL bCreateStockObject(PLOCALDC pLocalDC, INT ihw32Norm) ;
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BOOL bCreateStockFont(PLOCALDC pLocalDC, INT ihW32) ;
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/***************************************************************************
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* bInitHandleTableManager - Init the Handle Table Manager.
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*
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* 1] Allocate memory for pW16ObjHndlSlotStatus and
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* piW32ToW16ObjectMap arrays.
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*
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* 2] Initialize pW16ObjHndlSlotStatus and
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* piW32ToW16ObjectMap to empty and UNMAPPED respectively.
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*
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* 3] Returns a TRUE if there were no problems with the
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* initialization, FALSE if anything went wrong.
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*
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* 4] It is expected that this routie will be called once from
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* the entry level routine when translation is first started.
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*
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**************************************************************************/
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BOOL bInitHandleTableManager(PLOCALDC pLocalDC, PENHMETAHEADER pmf32header)
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{
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BOOL b ;
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UINT i ;
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b = FALSE ;
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// The total number of handles required will be the stock handles
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// plus the handles used by the Win32 metafile plus one extra
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// for temporary brush used in opaque rectangle in textout.
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pLocalDC->cW32ToW16ObjectMap = pmf32header->nHandles + (STOCK_LAST + 1) + 1;
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// Allocate storage for the translation map.
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i = pLocalDC->cW32ToW16ObjectMap * sizeof(INT) ;
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pLocalDC->piW32ToW16ObjectMap = (PINT) LocalAlloc(LMEM_FIXED, i) ;
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if (pLocalDC->piW32ToW16ObjectMap == NULL)
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goto error_exit ;
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// Initialize the W32 to W16 object map to UNMAPPED (-1).
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// Since we never will have mapping to -1 we can test for
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// -1 in the map to make sure we are not double allocating a slot.
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for (i = 0 ; i < pLocalDC->cW32ToW16ObjectMap ; i++)
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pLocalDC->piW32ToW16ObjectMap[i] = UNMAPPED ;
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// Allocate storage for the slot status tables.
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// The number of Win16 object table slot may expand during conversion
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// due to temporary bitmaps and regions. It is my educated guess
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// that we will never need more than 5 extra slots, because we
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// only use a slot for a very short time, then free it. We are
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// allocating 256 extra slots in the name of robustness.
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// Note that the multi-format comment record may take up some
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// of these slots and increase the high water mark for object index.
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// We need to expand the table when required.
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pLocalDC->cW16ObjHndlSlotStatus = pLocalDC->cW32ToW16ObjectMap + 256 ;
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if (pLocalDC->cW16ObjHndlSlotStatus > (UINT) (WORD) MAXWORD)
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goto error_exit ; // w16 handle index is only 16-bit
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i = pLocalDC->cW16ObjHndlSlotStatus * sizeof(W16OBJHNDLSLOTSTATUS) ;
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pLocalDC->pW16ObjHndlSlotStatus
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= (PW16OBJHNDLSLOTSTATUS) LocalAlloc(LMEM_FIXED, i) ;
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if (pLocalDC->pW16ObjHndlSlotStatus == NULL)
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goto error_exit ;
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// Initialize the W16ObjectHandleSlotStatus to a state where every
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// handle is available.
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for (i = 0 ; i < pLocalDC->cW16ObjHndlSlotStatus ; i++)
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{
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pLocalDC->pW16ObjHndlSlotStatus[i].use = OPEN_AVAILABLE_SLOT ;
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pLocalDC->pW16ObjHndlSlotStatus[i].w32Handle = 0 ;
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pLocalDC->pW16ObjHndlSlotStatus[i].iXORPassCreation = NOTXORPASS ;
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pLocalDC->pW16ObjHndlSlotStatus[i].pbCreatRec = NULL ;
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}
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// Initialize the pW32hPal palette handle table.
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// This table is used to store the W32 palette handles created during
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// the conversion.
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pLocalDC->cW32hPal = pmf32header->nHandles;
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i = pLocalDC->cW32hPal * sizeof(HPALETTE);
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pLocalDC->pW32hPal = (HPALETTE *) LocalAlloc(LMEM_FIXED | LMEM_ZEROINIT, i) ;
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if (pLocalDC->pW32hPal == NULL)
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goto error_exit ;
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b = TRUE;
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error_exit:
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if (!b)
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{
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if (pLocalDC->piW32ToW16ObjectMap)
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{
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if (LocalFree(pLocalDC->piW32ToW16ObjectMap))
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ASSERTGDI(FALSE, "MF3216: LocalFree failed");
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pLocalDC->piW32ToW16ObjectMap = (PINT) NULL;
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}
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if (pLocalDC->pW16ObjHndlSlotStatus)
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{
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if (LocalFree(pLocalDC->pW16ObjHndlSlotStatus))
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ASSERTGDI(FALSE, "MF3216: LocalFree failed");
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pLocalDC->pW16ObjHndlSlotStatus = NULL;
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}
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}
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return(b) ;
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}
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/***************************************************************************
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* bDeleteW16Object - Delete a W16 Object.
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*
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* This is the routine that is called to Delete a W16 Object that has
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* no corresponding W32 object. Region and Bitmaps are two examples.
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**************************************************************************/
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BOOL bDeleteW16Object(PLOCALDC pLocalDC, INT ihW16)
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{
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BOOL b ;
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ASSERTGDI
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(
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pLocalDC->pW16ObjHndlSlotStatus[ihW16].use != OPEN_AVAILABLE_SLOT,
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"MF3216: bDeleteW16Object, bad use value"
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);
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// Mark the W16 Slot just freed as available.
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pLocalDC->pW16ObjHndlSlotStatus[ihW16].use = OPEN_AVAILABLE_SLOT ;
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// Emit a Win16 DeleteOject record for the Object
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b = bEmitWin16DeleteObject(pLocalDC, LOWORD(ihW16)) ;
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return (b) ;
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}
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|
|
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/***************************************************************************
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* iGetW16ObjectHandleSlot - return the first W16 open slot in the handle
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* table.
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*
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* 1] This routine searches the pW16ObjHndlSlotStatus array
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* looking for the first available open slot.
|
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*
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* 2] Mark the slot found as to its intended use.
|
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*
|
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* 3] Returns the first open slot if found, else return -1.
|
|
*
|
|
* 4] In essence this routine mimics the actions of the
|
|
* Win16 play-time handle allocation system, in either
|
|
* Win3.0 or Win3.1
|
|
*
|
|
* 5] We also keep track of the max object count here.
|
|
*
|
|
**************************************************************************/
|
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INT iGetW16ObjectHandleSlot(PLOCALDC pLocalDC, INT iIntendedUse)
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{
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BOOL b ;
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UINT i ;
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b = FALSE ;
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// Search for an available slot.
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|
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for (i = 0 ; i < pLocalDC->cW16ObjHndlSlotStatus ; i++)
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{
|
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if (pLocalDC->pW16ObjHndlSlotStatus[i].use == OPEN_AVAILABLE_SLOT)
|
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{
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b = TRUE ;
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break ;
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}
|
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}
|
|
|
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// If a slot was found then mark its intended use.
|
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// Also set the W32 handle that may be associated with this
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// W16 handle to NULL. (Meaning no association at this time.)
|
|
|
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if (b)
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{
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ASSERTGDI(pLocalDC->pW16ObjHndlSlotStatus[i].w32Handle == 0,
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"MF3216: iGetW16ObjectHandleSlot: w32Handle is not 0");
|
|
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pLocalDC->pW16ObjHndlSlotStatus[i].use = iIntendedUse ;
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pLocalDC->pW16ObjHndlSlotStatus[i].w32Handle = 0 ;
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pLocalDC->pW16ObjHndlSlotStatus[i].iXORPassCreation = pLocalDC->iXORPass ;
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pLocalDC->pW16ObjHndlSlotStatus[i].pbCreatRec = pLocalDC->pbRecord ;
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|
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// Update the number of object counts. This will be used
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// when we update the metafile header.
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if ((INT) i >= pLocalDC->nObjectHighWaterMark)
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pLocalDC->nObjectHighWaterMark = (INT) i;
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return((INT) i);
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}
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else
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{
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RIPS("MF3216: iGetW16ObjectHandleSlot, Slot not found\n") ;
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return(-1) ;
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}
|
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}
|
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|
|
|
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/***************************************************************************
|
|
* iNormalizeHandle
|
|
*
|
|
* CR1 - this entire routine is part of the handle system redesign.
|
|
*
|
|
* 1] The idea behind this routine is to isolate the handling
|
|
* of stock object handles to one place.
|
|
*
|
|
* 2] Input will be a Win32 handle index, either stock or a
|
|
* standard object.
|
|
*
|
|
* 3] Output will be the index of the entry in the
|
|
* piW32ToW16ObjectMap table that corresponds to the W32
|
|
* handle. If an error is detected -1 is returned.
|
|
*
|
|
* 4] All the stock objects will be between the range of 0
|
|
* and LAST_STOCK, and all the non-stock objects will be
|
|
* greater than LAST_STOCK.
|
|
*
|
|
**************************************************************************/
|
|
INT iNormalizeHandle(PLOCALDC pLocalDC, INT ihW32)
|
|
{
|
|
INT ihW32Norm ;
|
|
|
|
if (ihW32 & ENHMETA_STOCK_OBJECT)
|
|
{
|
|
ihW32Norm = ihW32 & ~ENHMETA_STOCK_OBJECT ;
|
|
if ((UINT) ihW32Norm > STOCK_LAST)
|
|
{
|
|
RIPS("MF3216: iNormalizeHandle, bad stock object\n") ;
|
|
ihW32Norm = -1 ;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ihW32Norm = ihW32 + STOCK_LAST + 1 ;
|
|
if ((UINT) ihW32Norm >= pLocalDC->cW32ToW16ObjectMap)
|
|
{
|
|
RIPS("MF3216: iNormalizeHandle, bad standard object\n") ;
|
|
ihW32Norm = -1 ;
|
|
}
|
|
}
|
|
|
|
return(ihW32Norm) ;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* iAllocateW16Handle
|
|
*
|
|
* CR1 - this entire routine is part of the handle system redesign.
|
|
* It is to be called from the object creation routines.
|
|
*
|
|
* 1] This routine actually does the handle allocation.
|
|
*
|
|
* 2] It sets the entry in pW16ObjHndlSlotStatus array
|
|
* for the slot allocated by iGetW16ObjectHandleSlot to
|
|
* an "in-use" status (for the intended use).
|
|
*
|
|
* 3] It returns a ihW16 (an index handle to the Win16 handle
|
|
* table, aka the Win16 handle slot number).
|
|
*
|
|
**************************************************************************/
|
|
INT iAllocateW16Handle(PLOCALDC pLocalDC, INT ihW32, INT iIntendedUse)
|
|
{
|
|
INT ihW32Norm,
|
|
ihW16 ;
|
|
|
|
// Assume the worst, set up for a failed return code.
|
|
|
|
ihW16 = -1 ;
|
|
|
|
// Normalize the handle.
|
|
|
|
ihW32Norm = iNormalizeHandle(pLocalDC, ihW32) ;
|
|
if (ihW32Norm == -1)
|
|
goto error_exit ;
|
|
|
|
// Check for double allocation of a Win32 handle index.
|
|
// If we find a double allocation, this would indicate an error
|
|
// in the Win32 metafile.
|
|
// Error out on this due to the possibility of
|
|
// a brush being used for a bitmap, or some other wrong use of a handle.
|
|
|
|
if (pLocalDC->piW32ToW16ObjectMap[ihW32Norm] != UNMAPPED)
|
|
{
|
|
RIPS("MF3216: iAllocateW16Handle, Double W32 handle allocation detected\n") ;
|
|
goto error_exit ;
|
|
}
|
|
|
|
// Get a slot in the Win16 handle table.
|
|
|
|
ihW16 = iGetW16ObjectHandleSlot(pLocalDC, iIntendedUse) ;
|
|
if (ihW16 == -1)
|
|
goto error_exit ;
|
|
|
|
// Set the W32 to W16 slot mapping
|
|
|
|
pLocalDC->piW32ToW16ObjectMap[ihW32Norm] = ihW16 ;
|
|
|
|
error_exit:
|
|
return(ihW16) ;
|
|
}
|
|
|
|
/***************************************************************************
|
|
* iValidateHandle
|
|
*
|
|
* CR1 - this entire routine is part of the handle system redesign.
|
|
*
|
|
* 1] This routine does a lot more than validate a Win32 handle.
|
|
* It does some limited error checking on the Win32 handle,
|
|
* to make sure its within a reasonable range. Then if a
|
|
* Win16 handle table slot has already been allocated for
|
|
* this Win32 handle it will return the Win16 handle that
|
|
* was previously allocated. Alternatively, if a Win16
|
|
* handle has not been previously allocated for a Win32
|
|
* STOCK handle it will allocate a W16 handle and return the
|
|
* Win16 handle. This function is called by FillRgn, FrameRgn
|
|
* and SelectObject to allow lazy allocation of stock objects.
|
|
*
|
|
* 2] Input is a Win32 handle, either a stock or a non-stock
|
|
* handle.
|
|
*
|
|
* 3] Output is a Win16 handle, this is the value in the
|
|
* Win32-index of the piW32ToW16ObjectMap. If a stock object
|
|
* does not exist, it will create one.
|
|
*
|
|
* 4] If there is an error a -1 is returned.
|
|
**************************************************************************/
|
|
INT iValidateHandle(PLOCALDC pLocalDC, INT ihW32)
|
|
{
|
|
INT ihW32Norm,
|
|
ihW16 ;
|
|
|
|
// Assume the worst.
|
|
|
|
ihW16 = -1 ;
|
|
|
|
// NOTE: Normalizing the W32 handles takes care of checking
|
|
// for a reasonable W32 handle value.
|
|
|
|
ihW32Norm = iNormalizeHandle(pLocalDC, ihW32) ;
|
|
if (ihW32Norm == -1)
|
|
goto error_exit ;
|
|
|
|
// Check the W32ToW16 map, to determine if this W32 handle has
|
|
// already been allocated a W16 slot.
|
|
|
|
ihW16 = pLocalDC->piW32ToW16ObjectMap[ihW32Norm] ;
|
|
if (ihW16 == UNMAPPED)
|
|
{
|
|
// There is no mapping from W32 to W16. This implies
|
|
// that the object in question does not exist. If this is
|
|
// a stock object, then we will create the object at this time.
|
|
// Alternatively, if this is a non-stock object then we have an
|
|
// error condition.
|
|
|
|
if ((DWORD) ihW32Norm <= STOCK_LAST)
|
|
{
|
|
if (bCreateStockObject(pLocalDC, ihW32))
|
|
ihW16 = pLocalDC->piW32ToW16ObjectMap[ihW32Norm] ;
|
|
else
|
|
ihW16 = -1 ;
|
|
}
|
|
else
|
|
{
|
|
RIPS("MF3216: iValidateHandle - Unmapped Standard Object\n") ;
|
|
ihW16 = -1 ;
|
|
}
|
|
}
|
|
|
|
error_exit:
|
|
return (ihW16) ;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* DoDeleteObject - Win32 to Win16 Metafile Converter Entry Point
|
|
*
|
|
* CR1 - Most of this routine was rewritten to conform to the new
|
|
* objects management system.
|
|
*
|
|
* 1] The object handle is checked for reasonable limits.
|
|
* We will also make sure that the Win16 slot has a handle
|
|
* allocated to it. If it does not then we will return an
|
|
* error.
|
|
*
|
|
* 2] If this is a stock object we fail and return an error.
|
|
*
|
|
* 3] If this is a non-stock object we emit a Win16DeleteObject
|
|
* record. Then we set pW16ObjHndlSlotStatus to
|
|
* indicate that this slot is available. We also set
|
|
* piW32ToW16ObjectMap to -1 (UNMAPPED).
|
|
*
|
|
* 4] If we are in the first pass of an XOR-ClipPath rendering
|
|
* then we verify if this object was created during this pass
|
|
* If the object wasn't created during this pass, we will need
|
|
* to recreate the object when we start the second pass so that
|
|
* any call to SelectObject will return with the proper object
|
|
* selected (GillesK)
|
|
**************************************************************************/
|
|
BOOL WINAPI DoDeleteObject
|
|
(
|
|
PLOCALDC pLocalDC,
|
|
INT ihObject
|
|
)
|
|
{
|
|
BOOL b ;
|
|
INT ihW16,
|
|
ihW32Norm;
|
|
|
|
// Assume the worst.
|
|
|
|
b = FALSE ;
|
|
|
|
// Normalize the W32 handle.
|
|
|
|
ihW32Norm = iNormalizeHandle(pLocalDC, ihObject) ;
|
|
if (ihW32Norm == -1)
|
|
goto error_exit ;
|
|
|
|
// Make sure we're not deleting a stock object.
|
|
|
|
if ((DWORD) ihW32Norm <= STOCK_LAST)
|
|
{
|
|
PUTS("MF3216: DoDeleteObject, attempt to delete a stock object\n") ;
|
|
return(TRUE);
|
|
}
|
|
|
|
// If this is a palette, then we do not delete the win16 object.
|
|
// We do delete our local version of the palette.
|
|
|
|
if (pLocalDC->pW32hPal && pLocalDC->pW32hPal[ihObject])
|
|
{
|
|
b = DeleteObject(pLocalDC->pW32hPal[ihObject]);
|
|
pLocalDC->pW32hPal[ihObject] = 0;
|
|
|
|
if (b == FALSE)
|
|
RIPS("MF3216: DoDeleteObject - DeleteObject (hPalette) failed\n") ;
|
|
return (b) ;
|
|
}
|
|
|
|
// Map the ihW32 to a ihW16 (object handle table slot).
|
|
|
|
ihW16 = pLocalDC->piW32ToW16ObjectMap[ihW32Norm] ;
|
|
if (ihW16 == UNMAPPED)
|
|
{
|
|
RIPS("MF3216: DoDeleteObject, attempt to delete a non-existent object\n");
|
|
goto error_exit ;
|
|
}
|
|
|
|
// Make sure the object is one that we expect.
|
|
// There is no region object or bitmap object in the enhanced metafiles.
|
|
|
|
ASSERTGDI(pLocalDC->pW16ObjHndlSlotStatus[ihW16].use == REALIZED_BRUSH
|
|
|| pLocalDC->pW16ObjHndlSlotStatus[ihW16].use == REALIZED_PEN
|
|
|| pLocalDC->pW16ObjHndlSlotStatus[ihW16].use == REALIZED_FONT,
|
|
"MF3216: DoDeleteObject, Invalid Object Deletion\n") ;
|
|
|
|
// If there was a Win32 handle associated with this Win16 handle
|
|
// then the w32Handle field of the W16ObjHndlSlotStatus[ihW16]
|
|
// entry in the handle slot status array will be non-null. If
|
|
// it is non-null then we should delete the Win32 handle at this time.
|
|
|
|
if (pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle != 0)
|
|
{
|
|
if (!DeleteObject(pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle))
|
|
{
|
|
ASSERTGDI(FALSE, "MF3216: DoDeleteObject, DeleteObject failed");
|
|
}
|
|
pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle = 0 ;
|
|
}
|
|
|
|
if( pLocalDC->iXORPass == DRAWXORPASS && pLocalDC->pW16ObjHndlSlotStatus[ihW16].iXORPassCreation != DRAWXORPASS )
|
|
{
|
|
// If we delete an object that was created before this pass
|
|
// the we need to save the object creation record so that
|
|
// we can recreate the object once this pass is over
|
|
// We create a linked list of objects that we have to recreate.
|
|
|
|
PW16RECREATIONSLOT pW16RecreationSlot = (PW16RECREATIONSLOT) LocalAlloc( LMEM_FIXED, sizeof( W16RECREATIONSLOT ) ) ;
|
|
if( pW16RecreationSlot == NULL )
|
|
goto error_exit ;
|
|
|
|
pW16RecreationSlot->slot = ihW16 ;
|
|
pW16RecreationSlot->pbCreatRec = pLocalDC->pW16ObjHndlSlotStatus[ihW16].pbCreatRec ;
|
|
pW16RecreationSlot->pNext = pLocalDC->pW16RecreationSlot ;
|
|
pLocalDC->pW16RecreationSlot = pW16RecreationSlot ;
|
|
}
|
|
|
|
// Mark the slot as available.
|
|
// And set the map entry for the W32ToW16 map to unmapped.
|
|
|
|
pLocalDC->pW16ObjHndlSlotStatus[ihW16].use = OPEN_AVAILABLE_SLOT ;
|
|
pLocalDC->pW16ObjHndlSlotStatus[ihW16].pbCreatRec = NULL ;
|
|
pLocalDC->piW32ToW16ObjectMap[ihW32Norm] = UNMAPPED ;
|
|
|
|
// Emit the delete drawing order.
|
|
|
|
b = bEmitWin16DeleteObject(pLocalDC, LOWORD(ihW16)) ;
|
|
|
|
error_exit:
|
|
return (b) ;
|
|
}
|
|
|
|
/***************************************************************************
|
|
* DoSelectObject - Win32 to Win16 Metafile Converter Entry Point
|
|
*
|
|
* CR1 - Major rewrite due to handle system redesign.
|
|
*
|
|
* DoSelectObject
|
|
*
|
|
* 1] For stock objects this is the workhorse routine.
|
|
*
|
|
* 2] For normal, non-stock, objects this routine will verify
|
|
* that an object has been created for this Win32 object-index.
|
|
* Then it will emit a Win16SelectObject metafile record.
|
|
*
|
|
* 3] For stock objects things get a little more complicated.
|
|
* First this routine must make sure a Win16 object has been
|
|
* created for this stock object. If a Win16 object has not
|
|
* been created yet, then it will be. After a Win16 object
|
|
* is created a Win16SelectObject record will be emitted for
|
|
* the object.
|
|
**************************************************************************/
|
|
BOOL WINAPI DoSelectObject
|
|
(
|
|
PLOCALDC pLocalDC,
|
|
LONG ihObject
|
|
)
|
|
{
|
|
BOOL b ;
|
|
INT ihW16;
|
|
|
|
// Assume the worst.
|
|
|
|
b = FALSE ;
|
|
|
|
// Make sure that the W16 object exists before we emit the
|
|
// SelectObject record. Stock objects may not have been created
|
|
// and iValidateHandle will take care of creating them.
|
|
|
|
ihW16 = iValidateHandle(pLocalDC, ihObject) ;
|
|
if (ihW16 == -1)
|
|
goto error_exit ;
|
|
|
|
// Make sure the object is one that we expect.
|
|
// There is no region object or bitmap object in the enhanced metafiles.
|
|
|
|
ASSERTGDI(pLocalDC->pW16ObjHndlSlotStatus[ihW16].use == REALIZED_BRUSH
|
|
|| pLocalDC->pW16ObjHndlSlotStatus[ihW16].use == REALIZED_PEN
|
|
|| pLocalDC->pW16ObjHndlSlotStatus[ihW16].use == REALIZED_FONT,
|
|
"MF3216: DoSelectObject, Invalid Object Deletion\n") ;
|
|
|
|
// Remember the currently selected pen. This is used in path and text.
|
|
|
|
if (pLocalDC->pW16ObjHndlSlotStatus[ihW16].use == REALIZED_PEN)
|
|
pLocalDC->lhpn32 = ihObject;
|
|
|
|
// Remember the currently selected brush. This is used in text.
|
|
|
|
if (pLocalDC->pW16ObjHndlSlotStatus[ihW16].use == REALIZED_BRUSH)
|
|
pLocalDC->lhbr32 = ihObject;
|
|
|
|
// If there was a Win32 handle associated with this Win16 handle
|
|
// then the w32Handle field of the W16ObjHndlSlotStatus[ihW16]
|
|
// entry in the handle slot status array will be non-null. If
|
|
// it is non-null then we should select the W32 object into the
|
|
// helper DC at this time.
|
|
|
|
if (pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle != 0)
|
|
SelectObject(pLocalDC->hdcHelper,
|
|
pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle) ;
|
|
|
|
b = bEmitWin16SelectObject(pLocalDC, LOWORD(ihW16)) ;
|
|
|
|
error_exit:
|
|
return(b) ;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* bCreateStockObject
|
|
**************************************************************************/
|
|
BOOL bCreateStockObject(PLOCALDC pLocalDC, INT ihW32)
|
|
{
|
|
BOOL b ;
|
|
INT i ;
|
|
|
|
ASSERTGDI((ihW32 & ENHMETA_STOCK_OBJECT) != 0,
|
|
"MF3216: bCreateStockObject, invalid stock handle");
|
|
|
|
switch (ihW32 & ~ENHMETA_STOCK_OBJECT)
|
|
{
|
|
case WHITE_BRUSH:
|
|
case LTGRAY_BRUSH:
|
|
case GRAY_BRUSH:
|
|
case DKGRAY_BRUSH:
|
|
case BLACK_BRUSH:
|
|
case NULL_BRUSH:
|
|
b = DoCreateBrushIndirect(pLocalDC, ihW32, &albStock[ihW32 & ~ENHMETA_STOCK_OBJECT]) ;
|
|
break ;
|
|
|
|
case WHITE_PEN:
|
|
case BLACK_PEN:
|
|
case NULL_PEN:
|
|
i = (ihW32 & ~ENHMETA_STOCK_OBJECT) - WHITE_PEN ;
|
|
b = DoCreatePen(pLocalDC, ihW32, (PLOGPEN) &alpnStock[i]) ;
|
|
break ;
|
|
|
|
|
|
case OEM_FIXED_FONT:
|
|
case ANSI_FIXED_FONT:
|
|
case ANSI_VAR_FONT:
|
|
case SYSTEM_FONT:
|
|
case DEVICE_DEFAULT_FONT:
|
|
case SYSTEM_FIXED_FONT:
|
|
case DEFAULT_GUI_FONT:
|
|
b = bCreateStockFont(pLocalDC, ihW32) ;
|
|
break ;
|
|
|
|
case DEFAULT_PALETTE:
|
|
default:
|
|
// Logical palettes are handled in DoSelectPalette and should
|
|
// not get here.
|
|
|
|
RIPS("MF3216: bCreateStockObject - Invalid Stock Object\n") ;
|
|
b =FALSE ;
|
|
break ;
|
|
}
|
|
|
|
return (b) ;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* bCreateStockFont
|
|
**************************************************************************/
|
|
BOOL bCreateStockFont(PLOCALDC pLocalDC, INT ihW32)
|
|
{
|
|
BOOL b ;
|
|
INT i ;
|
|
LOGFONTA LogFontA ;
|
|
HANDLE hFont ;
|
|
|
|
b = FALSE ;
|
|
|
|
ASSERTGDI((ihW32 & ENHMETA_STOCK_OBJECT) != 0,
|
|
"MF3216: bCreateStockObject, invalid stock handle");
|
|
|
|
// Get a handle to this logfont.
|
|
|
|
hFont = GetStockObject(ihW32 & ~ENHMETA_STOCK_OBJECT) ;
|
|
if (hFont == (HANDLE) 0)
|
|
{
|
|
RIPS("MF3216: bCreateStockFont, GetStockObject (font) failed\n") ;
|
|
goto error_exit ;
|
|
}
|
|
|
|
// Get the logfont data. Assume we get at least one char in the
|
|
// facename string.
|
|
|
|
i = GetObjectA(hFont, sizeof(LOGFONTA), &LogFontA) ;
|
|
if (i <= (INT) offsetof(LOGFONTA,lfFaceName[0]))
|
|
{
|
|
PUTS("MF3216: bCreateStockFont - GetObjectW failed\n") ;
|
|
goto error_exit ;
|
|
}
|
|
|
|
// Zero out the remaining logfont structure.
|
|
|
|
for ( ; i < sizeof(LOGFONTA); i++)
|
|
((PBYTE) &LogFontA)[i] = 0;
|
|
|
|
// Create a LogFont for this stock font in the Win16 metafile.
|
|
|
|
b = DoExtCreateFont(pLocalDC,
|
|
ihW32,
|
|
&LogFontA);
|
|
error_exit:
|
|
return (b) ;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* CreateBrushIndirect - Win32 to Win16 Metafile Converter Entry Point
|
|
**************************************************************************/
|
|
BOOL WINAPI DoCreateBrushIndirect
|
|
(
|
|
PLOCALDC pLocalDC,
|
|
INT ihBrush,
|
|
LPLOGBRUSH lpLogBrush
|
|
)
|
|
{
|
|
WIN16LOGBRUSH Win16LogBrush ;
|
|
BOOL b ;
|
|
INT ihW16 ;
|
|
LOGBRUSH LogBrush ;
|
|
|
|
b = FALSE ;
|
|
|
|
// Only 3 brush styles are allowed.
|
|
|
|
if (lpLogBrush->lbStyle != BS_SOLID
|
|
&& lpLogBrush->lbStyle != BS_HATCHED
|
|
&& lpLogBrush->lbStyle != BS_HOLLOW)
|
|
goto error_exit ;
|
|
|
|
// Make a copy of the logical brush.
|
|
|
|
LogBrush = *lpLogBrush;
|
|
|
|
// The first 6 hatched styles map directly from Win32 to Win16.
|
|
// The remaining hatched brushes are simulated using DIB pattern
|
|
// brushes. Note that the background color of a hatched brush
|
|
// is the current background color but that of a DIB pattern brush
|
|
// is given at create time! We will use the current background color
|
|
// in the DIB pattern brush when it is created. As a result, the
|
|
// output of these brushes may look different!
|
|
|
|
if (LogBrush.lbStyle == BS_HATCHED)
|
|
{
|
|
switch (LogBrush.lbHatch)
|
|
{
|
|
case HS_HORIZONTAL:
|
|
case HS_VERTICAL:
|
|
case HS_FDIAGONAL:
|
|
case HS_BDIAGONAL:
|
|
case HS_CROSS:
|
|
case HS_DIAGCROSS:
|
|
break;
|
|
|
|
default:
|
|
RIPS("MF3216: Unknown hatched pattern\n");
|
|
LogBrush.lbStyle = BS_SOLID;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Allocate the W16 handle.
|
|
|
|
ihW16 = iAllocateW16Handle(pLocalDC, ihBrush, REALIZED_BRUSH);
|
|
if (ihW16 == -1)
|
|
goto error_exit ;
|
|
|
|
// Create the w32 brush and store it in the w16 slot table.
|
|
// This brush is needed by the helper DC for BitBlt simulations.
|
|
|
|
pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle
|
|
= CreateBrushIndirect(lpLogBrush) ;
|
|
|
|
ASSERTGDI(pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle != 0,
|
|
"MF3216: CreateBrushIndirect failed");
|
|
|
|
// Assign all the Win32 brush attributes to Win16 brush attributes.
|
|
|
|
Win16LogBrush.lbStyle = (WORD) LogBrush.lbStyle ;
|
|
Win16LogBrush.lbColor = LogBrush.lbColor ;
|
|
Win16LogBrush.lbHatch = (SHORT) LogBrush.lbHatch ;
|
|
|
|
// Call the Win16 routine to emit the brush to the metafile.
|
|
|
|
b = bEmitWin16CreateBrushIndirect(pLocalDC, &Win16LogBrush) ;
|
|
|
|
error_exit:
|
|
return(b) ;
|
|
}
|
|
|
|
|
|
/******************************Public*Routine******************************\
|
|
* CreateMonoDib
|
|
*
|
|
* This is the same as CreateBitmap except that the bits are assumed
|
|
* to be DWORD aligned and that the scans start from the bottom of the bitmap.
|
|
*
|
|
* This routine is temporary until CreateDIBitmap supports monochrome bitmaps
|
|
*
|
|
* History:
|
|
* Wed Jul 01 11:02:24 1992 -by- Hock San Lee [hockl]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
HBITMAP CreateMonoDib
|
|
(
|
|
LPBITMAPINFO pbmi,
|
|
CONST BYTE * pjBits,
|
|
UINT iUsage
|
|
)
|
|
{
|
|
HBITMAP hbm;
|
|
|
|
ASSERTGDI(pbmi->bmiHeader.biPlanes == 1, "CreateMonoDib: bad biPlanes value");
|
|
ASSERTGDI(pbmi->bmiHeader.biBitCount == 1, "CreateMonoDib: bad biBitCount value");
|
|
|
|
hbm = CreateBitmap((int) pbmi->bmiHeader.biWidth,
|
|
(int) pbmi->bmiHeader.biHeight,
|
|
(UINT) 1,
|
|
(UINT) 1,
|
|
(CONST VOID *) NULL);
|
|
if (!hbm)
|
|
return(hbm);
|
|
|
|
SetDIBits((HDC) 0, hbm, 0, (UINT) pbmi->bmiHeader.biHeight,
|
|
(CONST VOID *) pjBits, pbmi, iUsage);
|
|
|
|
return(hbm);
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* CreateMonoBrush - Win32 to Win16 Metafile Converter Entry Point
|
|
**************************************************************************/
|
|
BOOL WINAPI DoCreateMonoBrush
|
|
(
|
|
PLOCALDC pLocalDC,
|
|
DWORD ihBrush,
|
|
PBITMAPINFO pBitmapInfo,
|
|
DWORD cbBitmapInfo,
|
|
PBYTE pBits,
|
|
DWORD cbBits,
|
|
DWORD iUsage
|
|
)
|
|
{
|
|
BOOL b ;
|
|
INT ihW16;
|
|
DWORD ul ;
|
|
BYTE pbmi[sizeof(BITMAPINFOHEADER) + 2 * sizeof(RGBQUAD)];
|
|
HBITMAP hbm;
|
|
|
|
b = FALSE ;
|
|
|
|
// Need to make a copy of the bitmap info header, for a few reasons
|
|
// 1] the memory mapped file is write protected.
|
|
// 2] the iUsage may be (is) use palatte indicies, and we need
|
|
// use RGB colors.
|
|
|
|
((PBITMAPINFO) pbmi)->bmiHeader = pBitmapInfo->bmiHeader;
|
|
|
|
// Need to make sure the iUsage is DIB_RGB_COLORS
|
|
// and the palette is initialized to Black and White.
|
|
|
|
ul = 0 ;
|
|
((PBITMAPINFO) pbmi)->bmiColors[0] = (*((RGBQUAD *) &(ul))) ;
|
|
|
|
ul = 0x00ffffff ;
|
|
((PBITMAPINFO) pbmi)->bmiColors[1] = (*((RGBQUAD *) &(ul))) ;
|
|
|
|
// Allocate the W16 handle.
|
|
|
|
ihW16 = iAllocateW16Handle(pLocalDC, ihBrush, REALIZED_BRUSH);
|
|
if (ihW16 == -1)
|
|
goto error_exit ;
|
|
|
|
// Create the w32 brush and store it in the w16 slot table.
|
|
// This brush is needed by the helper DC for BitBlt simulations.
|
|
|
|
if ((hbm = CreateMonoDib
|
|
(
|
|
pBitmapInfo,
|
|
(CONST BYTE *) pBits,
|
|
(UINT) iUsage
|
|
)
|
|
)
|
|
)
|
|
{
|
|
pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle
|
|
= CreatePatternBrush(hbm);
|
|
|
|
if (!DeleteObject(hbm))
|
|
ASSERTGDI(FALSE, "MF3216: DoCreateMonoBrush, DeleteObject failed");
|
|
}
|
|
|
|
ASSERTGDI(pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle != 0,
|
|
"MF3216: CreatePatternBrush failed");
|
|
|
|
// Call the Win16 routine to emit the brush to the metafile.
|
|
|
|
b = bEmitWin16CreateDIBPatternBrush(pLocalDC,
|
|
(PBITMAPINFO) pbmi,
|
|
sizeof(pbmi),
|
|
pBits,
|
|
cbBits,
|
|
(WORD) DIB_RGB_COLORS,
|
|
(WORD) BS_PATTERN // Mono brush!
|
|
) ;
|
|
error_exit:
|
|
return(b) ;
|
|
}
|
|
|
|
/***************************************************************************
|
|
* CreateDIPatternBrush - Win32 to Win16 Metafile Converter Entry Point
|
|
**************************************************************************/
|
|
BOOL WINAPI DoCreateDIBPatternBrush
|
|
(
|
|
PLOCALDC pLocalDC,
|
|
DWORD ihBrush,
|
|
PBITMAPINFO pBitmapInfo,
|
|
DWORD cbBitmapInfo,
|
|
PBYTE pBits,
|
|
DWORD cbBits,
|
|
DWORD iUsage
|
|
)
|
|
{
|
|
BOOL b;
|
|
INT ihW16;
|
|
HBITMAP hbm;
|
|
PBYTE pBits24;
|
|
DWORD cbBits24;
|
|
BITMAPINFOHEADER bmih;
|
|
|
|
hbm = (HBITMAP) 0;
|
|
pBits24 = (PBYTE) NULL;
|
|
b = FALSE ;
|
|
|
|
// Allocate the W16 handle.
|
|
|
|
ihW16 = iAllocateW16Handle(pLocalDC, ihBrush, REALIZED_BRUSH);
|
|
if (ihW16 == -1)
|
|
goto error_exit ;
|
|
|
|
// Create the w32 brush and store it in the w16 slot table.
|
|
// We assume that the bitmap info is followed by the bits immediately,
|
|
// i.e. it is a packed dib.
|
|
// This brush is needed by the helper DC for BitBlt simulations.
|
|
|
|
pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle
|
|
= CreateDIBPatternBrushPt((LPVOID) pBitmapInfo, (UINT) iUsage);
|
|
|
|
ASSERTGDI(pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle != 0,
|
|
"MF3216: CreateDIBPatternBrushPt failed");
|
|
|
|
// We need to convert new bitmap info formats to the win3 formats.
|
|
|
|
if (pBitmapInfo->bmiHeader.biPlanes != 1
|
|
|| pBitmapInfo->bmiHeader.biBitCount == 16
|
|
|| pBitmapInfo->bmiHeader.biBitCount == 32)
|
|
{
|
|
if (!(hbm = CreateDIBitmap(pLocalDC->hdcHelper,
|
|
(LPBITMAPINFOHEADER) pBitmapInfo,
|
|
CBM_INIT | CBM_CREATEDIB,
|
|
pBits,
|
|
(LPBITMAPINFO) pBitmapInfo,
|
|
(UINT) iUsage)))
|
|
goto error_exit ;
|
|
|
|
bmih = *(PBITMAPINFOHEADER) pBitmapInfo;
|
|
bmih.biPlanes = 1;
|
|
bmih.biBitCount = 24;
|
|
bmih.biCompression = BI_RGB;
|
|
bmih.biSizeImage = 0;
|
|
bmih.biClrUsed = 0;
|
|
bmih.biClrImportant = 0;
|
|
|
|
cbBits24 = CJSCAN(bmih.biWidth,bmih.biPlanes,bmih.biBitCount)
|
|
* ABS(bmih.biHeight);
|
|
|
|
pBits24 = (LPBYTE) LocalAlloc(LMEM_FIXED, cbBits24);
|
|
if (pBits24 == (LPBYTE) NULL)
|
|
goto error_exit;
|
|
|
|
// Get bitmap info and bits in 24bpp.
|
|
|
|
if (!GetDIBits(pLocalDC->hdcHelper,
|
|
hbm,
|
|
0,
|
|
(UINT) bmih.biHeight,
|
|
pBits24,
|
|
(LPBITMAPINFO) &bmih,
|
|
DIB_RGB_COLORS))
|
|
goto error_exit;
|
|
|
|
b = bEmitWin16CreateDIBPatternBrush(pLocalDC,
|
|
(PBITMAPINFO) &bmih,
|
|
sizeof(bmih),
|
|
pBits24,
|
|
cbBits24,
|
|
(WORD) DIB_RGB_COLORS,
|
|
(WORD) BS_DIBPATTERN
|
|
) ;
|
|
}
|
|
else
|
|
{
|
|
|
|
// Call the Win16 routine to emit the brush to the metafile.
|
|
|
|
b = bEmitWin16CreateDIBPatternBrush(pLocalDC,
|
|
pBitmapInfo,
|
|
cbBitmapInfo,
|
|
pBits,
|
|
cbBits,
|
|
(WORD) iUsage,
|
|
(WORD) BS_DIBPATTERN
|
|
) ;
|
|
}
|
|
|
|
error_exit:
|
|
if (hbm)
|
|
DeleteObject(hbm);
|
|
if (pBits24)
|
|
LocalFree((HANDLE) pBits24);
|
|
return(b) ;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* CreatePen - Win32 to Win16 Metafile Converter Entry Point
|
|
**************************************************************************/
|
|
BOOL WINAPI DoCreatePen
|
|
(
|
|
PLOCALDC pLocalDC,
|
|
INT ihPen,
|
|
PLOGPEN pLogPen
|
|
)
|
|
{
|
|
EXTLOGPEN ExtLogPen ;
|
|
BOOL b ;
|
|
|
|
ExtLogPen.elpPenStyle = PS_GEOMETRIC | pLogPen->lopnStyle ;
|
|
ExtLogPen.elpWidth = (UINT) pLogPen->lopnWidth.x ;
|
|
ExtLogPen.elpBrushStyle = BS_SOLID ;
|
|
ExtLogPen.elpColor = pLogPen->lopnColor ;
|
|
ExtLogPen.elpNumEntries = 0 ;
|
|
// ExtLogPen.elpHatch = 0 ;
|
|
// ExtLogPen.elpStyleEntry[0] = 0;
|
|
|
|
b = DoExtCreatePen(pLocalDC, ihPen, &ExtLogPen) ;
|
|
|
|
return (b) ;
|
|
}
|
|
|
|
/***************************************************************************
|
|
* ExtCreatePen - Win32 to Win16 Metafile Converter Entry Point
|
|
**************************************************************************/
|
|
BOOL WINAPI DoExtCreatePen
|
|
(
|
|
PLOCALDC pLocalDC,
|
|
INT ihPen,
|
|
PEXTLOGPEN pExtLogPen
|
|
)
|
|
{
|
|
BOOL b ;
|
|
WORD iStyle ;
|
|
POINTS ptsWidth ;
|
|
INT ihW16 ;
|
|
UINT iPenStyle ;
|
|
POINTL ptlWidth ;
|
|
COLORREF crColor ;
|
|
|
|
b = FALSE;
|
|
|
|
// Get pen style.
|
|
|
|
iPenStyle = pExtLogPen->elpPenStyle & PS_STYLE_MASK ;
|
|
switch(iPenStyle)
|
|
{
|
|
case PS_SOLID:
|
|
case PS_DASH:
|
|
case PS_DOT:
|
|
case PS_DASHDOT:
|
|
case PS_DASHDOTDOT:
|
|
case PS_NULL:
|
|
case PS_INSIDEFRAME:
|
|
break ;
|
|
|
|
case PS_ALTERNATE:
|
|
iPenStyle = PS_DOT ;
|
|
break ;
|
|
|
|
case PS_USERSTYLE:
|
|
default:
|
|
// CR1: default to solid.
|
|
iPenStyle = PS_SOLID ;
|
|
break ;
|
|
}
|
|
|
|
// Get pen color.
|
|
|
|
switch (pExtLogPen->elpBrushStyle)
|
|
{
|
|
case BS_SOLID:
|
|
case BS_HATCHED:
|
|
crColor = pExtLogPen->elpColor ;
|
|
break;
|
|
|
|
// If the extended pen contains a hollow brush, then
|
|
// we will emit a NULL pen.
|
|
case BS_NULL: // BS_HOLLOW is the same as BS_NULL
|
|
iPenStyle = PS_NULL ;
|
|
crColor = 0 ;
|
|
break;
|
|
|
|
// Win3.x does not support pens with bitmap patterns.
|
|
// So we will just use solid pens here. Since we do not
|
|
// know what pen color to use, we choose the text color.
|
|
case BS_PATTERN:
|
|
case BS_DIBPATTERN:
|
|
case BS_DIBPATTERNPT:
|
|
default:
|
|
crColor = pLocalDC->crTextColor ;
|
|
break;
|
|
}
|
|
|
|
// Get pen width.
|
|
// If this is a cosmetic pen then the width is 0.
|
|
|
|
ptlWidth.y = 0 ;
|
|
if ((pExtLogPen->elpPenStyle & PS_TYPE_MASK) == PS_COSMETIC)
|
|
ptlWidth.x = 0 ;
|
|
else
|
|
ptlWidth.x = pExtLogPen->elpWidth ;
|
|
|
|
// Allocate the W16 handle.
|
|
|
|
ihW16 = iAllocateW16Handle(pLocalDC, ihPen, REALIZED_PEN);
|
|
if (ihW16 == -1)
|
|
goto error_exit ;
|
|
|
|
// This is where we need to create a pen for helper DC.
|
|
// We do not select it into the helper DC at this time.
|
|
|
|
pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle
|
|
= CreatePen((int) iPenStyle, ptlWidth.x, crColor) ;
|
|
|
|
ASSERTGDI(pLocalDC->pW16ObjHndlSlotStatus[ihW16].w32Handle != 0,
|
|
"MF3216: DoExtCreatePen, CreatePen failed");
|
|
|
|
// Get pen width in play time page units.
|
|
|
|
ptlWidth.x = (LONG) iMagnitudeXform(pLocalDC, (INT) ptlWidth.x, CX_MAG);
|
|
|
|
// Set the Win16 pen attributes
|
|
|
|
iStyle = (WORD) iPenStyle ;
|
|
ptsWidth.x = (WORD) ptlWidth.x ;
|
|
ptsWidth.y = (WORD) ptlWidth.y ;
|
|
|
|
// Call the Win16 routine to emit the pen to the metafile.
|
|
|
|
b = bEmitWin16CreatePen(pLocalDC, iStyle, &ptsWidth, crColor) ;
|
|
|
|
error_exit:
|
|
return(b) ;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* DoRemoveObjects - Remove the objects that were created in the first
|
|
* XOR pass
|
|
**************************************************************************/
|
|
|
|
BOOL WINAPI DoRemoveObjects(
|
|
PLOCALDC pLocalDC
|
|
)
|
|
{
|
|
BOOL b = TRUE ;
|
|
UINT i;
|
|
INT iNorm ;
|
|
INT ihW32Norm ;
|
|
|
|
ASSERTGDI( pLocalDC->iXORPass == OBJECTRECREATION,
|
|
"DoRemoveObject used with the wrong XOR Pass" ) ;
|
|
|
|
// GillesK
|
|
|
|
// We have to go through the list of 16-bit handles and delete
|
|
// every single object that was created during this pass. This
|
|
// is necessary to make sure that we have the exact same state
|
|
// of objects when we restart the second pass so that no object
|
|
// creation will fail and give wrong results.
|
|
|
|
// Don't touch the stock objects
|
|
for( i = STOCK_LAST + 1 ; i < pLocalDC->cW32ToW16ObjectMap ; i++ )
|
|
{
|
|
iNorm = pLocalDC->piW32ToW16ObjectMap[i] ;
|
|
if( iNorm != UNMAPPED && pLocalDC->pW16ObjHndlSlotStatus[iNorm].iXORPassCreation == DRAWXORPASS )
|
|
{
|
|
|
|
// If there was a Win32 handle associated with this Win16 handle
|
|
// then the w32Handle field of the W16ObjHndlSlotStatus[ihW16]
|
|
// entry in the handle slot status array will be non-null. If
|
|
// it is non-null then we should delete the Win32 handle at this time.
|
|
|
|
b = DoDeleteObject( pLocalDC, i- ( STOCK_LAST + 1 ) ) ;
|
|
if( !b )
|
|
break ;
|
|
}
|
|
}
|
|
|
|
return b ;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
* DoDeleteRecreationSlots - Remove the recreation object slots because
|
|
* they will not be used.
|
|
**************************************************************************/
|
|
|
|
BOOL WINAPI DoDeleteRecreationSlots(
|
|
PLOCALDC pLocalDC
|
|
)
|
|
{
|
|
BOOL b = TRUE ;
|
|
|
|
while(pLocalDC->pW16RecreationSlot != NULL)
|
|
{
|
|
PW16RECREATIONSLOT l_pSlot = pLocalDC->pW16RecreationSlot ;
|
|
pLocalDC->pW16RecreationSlot = pLocalDC->pW16RecreationSlot->pNext ;
|
|
LocalFree(l_pSlot) ;
|
|
}
|
|
|
|
return b ;
|
|
}
|
|
|
|
|