104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
//// DspPath.CPP - Display plaintext using AddString and DrawPath APIs
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//
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//
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#include "precomp.hxx"
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#include "global.h"
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void PaintPath(
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HDC hdc,
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int *piY,
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RECT *prc,
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int iLineHeight) {
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int icpLineStart; // First character of line
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int icpLineEnd; // End of line (end of buffer or index of CR character)
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HFONT hFont;
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HFONT hOldFont;
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LOGFONT lf;
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// Establish available width and height in device coordinates
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int plainTextWidth = prc->right - prc->left;
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int plainTextHeight = prc->bottom - *piY;
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// Draw a simple figure in the world coordinate system
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Graphics g(hdc);
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Matrix matrix;
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g.ResetTransform();
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g.SetPageUnit(UnitPixel);
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g.TranslateTransform(REAL(prc->left), REAL(*piY));
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// Clear the background
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RectF rEntire(0, 0, REAL(plainTextWidth), REAL(plainTextHeight));
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SolidBrush whiteBrush(Color(0xff, 0xff, 0xff));
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g.FillRectangle(&whiteBrush, rEntire);
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// Apply selected world transform, adjusted to middle of the plain text
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// area.
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g.SetTransform(&g_WorldTransform);
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g.TranslateTransform(
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REAL(prc->left + plainTextWidth/2),
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REAL(*piY + plainTextHeight/2),
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MatrixOrderAppend);
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// Put some text in the middle
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RectF textRect(REAL(-25*plainTextWidth/100), REAL(-25*plainTextHeight/100),
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REAL( 50*plainTextWidth/100), REAL( 50*plainTextHeight/100));
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StringFormat format(g_formatFlags);
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format.SetTrimming(g_lineTrim);
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format.SetAlignment(g_align);
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format.SetLineAlignment(g_lineAlign);
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format.SetHotkeyPrefix(g_hotkey);
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REAL tab[3] = {textRect.Width/4,
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textRect.Width*3/16,
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textRect.Width*1/8};
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format.SetTabStops(0.0, sizeof(tab)/sizeof(REAL), tab);
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Color blackColor(0, 0, 0);
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SolidBrush blackBrush(blackColor);
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Pen blackPen(&blackBrush, 1.0);
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for(int iRender=0;iRender<g_iNumRenders;iRender++)
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{
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GraphicsPath path;
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path.AddString(
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g_wcBuf,
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g_iTextLen,
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&FontFamily(g_style[0].faceName),
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g_style[0].style,
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REAL(g_style[0].emSize * g.GetDpiY() / 72.0),
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textRect,
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&format);
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g.DrawPath(&blackPen, &path);
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}
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// Show the text rectangle
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if (!g_AutoDrive)
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{
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g.DrawRectangle(&blackPen, textRect);
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}
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*piY += plainTextHeight;
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}
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