Windows2003-3790/windows/appcompat/shims/layer/emulateplaysound.cpp
2020-09-30 16:53:55 +02:00

147 lines
2.4 KiB
C++

/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
EmulatePlaySound.cpp
Abstract:
If an app calls PlaySound with a SND_LOOP flag, the sould plays
continuously until PlaySound is called with a NULL sound name. Win9x will
automatically stop the sound if a different sound is played. This shim
will catch all PlaySound calls, remember the current sound and
automatically stop it if a different sound is to be played.
History:
04/05/1999 robkenny
--*/
#include "precomp.h"
IMPLEMENT_SHIM_BEGIN(EmulatePlaySound)
#include "ShimHookMacro.h"
APIHOOK_ENUM_BEGIN
APIHOOK_ENUM_ENTRY(PlaySoundA)
APIHOOK_ENUM_ENTRY(PlaySoundW)
APIHOOK_ENUM_ENTRY(sndPlaySoundA)
APIHOOK_ENUM_ENTRY(sndPlaySoundW)
APIHOOK_ENUM_END
/*++
Fix the flags
--*/
BOOL
APIHOOK(PlaySoundA)(
LPCSTR pszSound,
HMODULE hmod,
DWORD fdwSound
)
{
//
// Force the flags to 0 if they want to stop the current sound.
//
if (pszSound == NULL) {
fdwSound = 0;
}
return ORIGINAL_API(PlaySoundA)(pszSound, hmod, fdwSound);
}
/*++
Fix the flags
--*/
BOOL
APIHOOK(PlaySoundW)(
LPCWSTR pszSound,
HMODULE hmod,
DWORD fdwSound
)
{
//
// Force the flags to 0 if they want to stop the current sound.
//
if (pszSound == NULL) {
fdwSound = 0;
}
return ORIGINAL_API(PlaySoundW)(pszSound, hmod, fdwSound);
}
/*++
Fix the flags
--*/
BOOL
APIHOOK(sndPlaySoundA)(
LPCSTR pszSound,
UINT fuSound
)
{
//
// Force the flags to 0 if they want to stop the current sound.
//
if (pszSound == NULL) {
fuSound = 0;
}
return ORIGINAL_API(sndPlaySoundA)(pszSound, fuSound);
}
/*++
Fix the flags.
--*/
BOOL
APIHOOK(sndPlaySoundW)(
LPCWSTR pszSound,
UINT fuSound
)
{
//
// Force the flags to 0 if they want to stop the current sound.
//
if (pszSound == NULL) {
fuSound = 0;
}
return ORIGINAL_API(sndPlaySoundW)(pszSound, fuSound);
}
/*++
Register hooked functions
--*/
HOOK_BEGIN
APIHOOK_ENTRY(WINMM.DLL, PlaySoundA)
APIHOOK_ENTRY(WINMM.DLL, PlaySoundW)
APIHOOK_ENTRY(WINMM.DLL, sndPlaySoundA)
APIHOOK_ENTRY(WINMM.DLL, sndPlaySoundW)
HOOK_END
IMPLEMENT_SHIM_END