Windows2003-3790/enduser/troubleshoot/launcher/server/tshootatl.cpp
2020-09-30 16:53:55 +02:00

341 lines
6.6 KiB
C++

//
// MODULE: TShootATL.cpp
//
// PURPOSE: The interface that device manager uses to launch troubleshooters.
//
// PROJECT: Local Troubleshooter Launcher for the Device Manager
//
// COMPANY: Saltmine Creative, Inc. (206)-633-4743 support@saltmine.com
//
// AUTHOR: Richard Meadows
//
// ORIGINAL DATE: 2-26-98
//
//
// Version Date By Comments
//--------------------------------------------------------------------
// V0.1 - RM Original
///////////////////////
#include "stdafx.h"
#include "LaunchServ.h"
#include "StateInfo.h"
#include "RSSTACK.H"
#include "Launch.h"
#include "TShootATL.h"
#include "TSLError.h"
#include "ComGlobals.h"
#include <atlimpl.cpp>
/////////////////////////////////////////////////////////////////////////////
// CTShootATL - Created as an internet explorer object with a dual interface
STDMETHODIMP CTShootATL::SpecifyProblem(BSTR bstrNetwork, BSTR bstrProblem, DWORD * pdwResult)
{
HRESULT hRes = S_OK;
*pdwResult = TSL_ERROR_GENERAL;
TCHAR szProblem[CLaunch::SYM_LEN];
TCHAR szNetwork[CLaunch::SYM_LEN];
if (!BSTRToTCHAR(szNetwork, bstrNetwork, CLaunch::SYM_LEN))
{
*pdwResult = TSL_E_MEM_EXCESSIVE;
return TSL_E_FAIL;
}
if (!BSTRToTCHAR(szProblem, bstrProblem, CLaunch::SYM_LEN))
{
*pdwResult = TSL_E_MEM_EXCESSIVE;
return TSL_E_FAIL;
}
m_csThreadSafe.Lock();
try
{
if (!m_Launcher.SpecifyProblem(szNetwork, szProblem))
{
*pdwResult = TSL_ERROR_GENERAL;
hRes = TSL_E_FAIL;
}
else
{
*pdwResult = TSL_OK;
}
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::SetNode(BSTR bstrName, BSTR bstrState, DWORD *pdwResult)
{
HRESULT hRes = S_OK;
*pdwResult = TSL_ERROR_GENERAL;
TCHAR szName[CLaunch::SYM_LEN];
TCHAR szState[CLaunch::SYM_LEN];
if (!BSTRToTCHAR(szName, bstrName, CLaunch::SYM_LEN))
{
*pdwResult = TSL_E_MEM_EXCESSIVE;
return TSL_E_FAIL;
}
if (!BSTRToTCHAR(szState, bstrState, CLaunch::SYM_LEN))
{
*pdwResult = TSL_E_MEM_EXCESSIVE;
return TSL_E_FAIL;
}
m_csThreadSafe.Lock();
try
{
if (!m_Launcher.SetNode(szName, szState))
{
*pdwResult = TSL_ERROR_GENERAL;
hRes = TSL_E_FAIL;
}
else
{
*pdwResult = TSL_OK;
}
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::Language(BSTR bstrLanguage, DWORD * pdwResult)
{
HRESULT hRes = S_OK;
*pdwResult = TSL_ERROR_GENERAL;
m_csThreadSafe.Lock();
try
{
//hRes =
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::MachineID(BSTR bstrMachineID, DWORD * pdwResult)
{
HRESULT hRes = S_OK;
*pdwResult = TSL_ERROR_GENERAL;
m_csThreadSafe.Lock();
try
{
hRes = m_Launcher.MachineID(bstrMachineID, pdwResult);
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
// Test: Call Test after setting the device and caller information.
// Test will return S_OK if the mapping worked. The result of the mapping
// can then be obtained through the ILaunchTS interface. Use the Test method
// of ILaunchTS before calling the other ILaunchTS methods.
STDMETHODIMP CTShootATL::Test()
{
HRESULT hRes;
m_csThreadSafe.Lock();
try
{
if (m_Launcher.TestPut()) // Does the mapping and copies the information to global memory.
hRes = S_OK;
else
hRes = TSL_E_FAIL;
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::DeviceInstanceID(BSTR bstrDeviceInstanceID, DWORD * pdwResult)
{
HRESULT hRes = S_OK;
*pdwResult = TSL_ERROR_GENERAL;
m_csThreadSafe.Lock();
try
{
hRes = m_Launcher.DeviceInstanceID(bstrDeviceInstanceID, pdwResult);
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::ReInit()
{
m_csThreadSafe.Lock();
try
{
m_Launcher.ReInit();
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return S_OK;
}
STDMETHODIMP CTShootATL::LaunchKnown(DWORD * pdwResult)
{
HRESULT hRes;
m_csThreadSafe.Lock();
try
{
hRes = m_Launcher.LaunchKnown(pdwResult);
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::get_LaunchWaitTimeOut(long * pVal)
{
HRESULT hRes = S_OK;
m_csThreadSafe.Lock();
try
{
*pVal = m_Launcher.m_lLaunchWaitTimeOut;
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::put_LaunchWaitTimeOut(long newVal)
{
HRESULT hRes = S_OK;
m_csThreadSafe.Lock();
try
{
m_Launcher.m_lLaunchWaitTimeOut = newVal;
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::Launch(BSTR bstrCallerName, BSTR bstrCallerVersion, BSTR bstrAppProblem, short bLaunch, DWORD * pdwResult)
{
HRESULT hRes;
m_csThreadSafe.Lock();
try
{
hRes = m_Launcher.Launch(bstrCallerName, bstrCallerVersion, bstrAppProblem, bLaunch, pdwResult);
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::LaunchDevice(BSTR bstrCallerName, BSTR bstrCallerVersion, BSTR bstrPNPDeviceID, BSTR bstrDeviceClassGUID, BSTR bstrAppProblem, short bLaunch, DWORD * pdwResult)
{
HRESULT hRes;
m_csThreadSafe.Lock();
try
{
hRes = m_Launcher.LaunchDevice(bstrCallerName, bstrCallerVersion, bstrPNPDeviceID, bstrDeviceClassGUID, bstrAppProblem, bLaunch, pdwResult);
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return hRes;
}
STDMETHODIMP CTShootATL::get_PreferOnline(BOOL * pVal)
{
m_csThreadSafe.Lock();
try
{
if (m_Launcher.m_bPreferOnline)
*pVal = 1;
else
*pVal = 0;
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return S_OK;
}
STDMETHODIMP CTShootATL::put_PreferOnline(BOOL newVal)
{
m_csThreadSafe.Lock();
try
{
m_Launcher.m_bPreferOnline = (0 != newVal);
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return S_OK;
}
STDMETHODIMP CTShootATL::GetStatus(DWORD * pdwStatus)
{
m_csThreadSafe.Lock();
try
{
*pdwStatus = m_Launcher.GetStatus();
}
catch(...)
{
m_csThreadSafe.Unlock();
throw;
}
m_csThreadSafe.Unlock();
return S_OK;
}