Windows2003-3790/inetcore/connectionwizard/inetcfg/factory.cpp
2020-09-30 16:53:55 +02:00

237 lines
5.5 KiB
C++

/****************************************************************************
*
* FACTORY.cpp
*
* Microsoft Confidential
* Copyright (c) Microsoft Corporation 1992-1997
* All rights reserved
*
* This module provides the implementation of the methods for
* the CFactory class, which is used by COM's CoCreateInstance
*
* The code comes almost verbatim from Chapter 7 of Dale Rogerson's
* "Inside COM", and thus is minimally commented.
*
* 4/24/97 jmazner Created
*
***************************************************************************/
#include "wizard.h"
#include "icwextsn.h"
#include "icwaprtc.h"
#include "imnext.h"
#include "registry.h"
// Friendly name of component
const TCHAR g_szFriendlyName[] = TEXT("CLSID_ApprenticeICW") ;
// Version-independent ProgID
const TCHAR g_szVerIndProgID[] = TEXT("INETCFG.Apprentice") ;
// ProgID
const TCHAR g_szProgID[] = TEXT("INETCFG.Apprentice.1") ;
static long g_cComponents = 0 ; // Count of active components
static long g_cServerLocks = 0 ; // Count of locks
///////////////////////////////////////////////////////////
//
// Class factory
//
class CFactory : public IClassFactory
{
public:
// IUnknown
virtual HRESULT __stdcall QueryInterface(const IID& iid, void** ppv) ;
virtual ULONG __stdcall AddRef() ;
virtual ULONG __stdcall Release() ;
// Interface IClassFactory
virtual HRESULT __stdcall CreateInstance(IUnknown* pUnknownOuter,
const IID& iid,
void** ppv) ;
virtual HRESULT __stdcall LockServer(BOOL bLock) ;
// Constructor
CFactory() : m_cRef(1) {}
// Destructor
~CFactory() { DEBUGMSG("Class factory:\t\tDestroy self.") ;}
private:
long m_cRef ;
} ;
//
// Class factory IUnknown implementation
//
HRESULT __stdcall CFactory::QueryInterface(const IID& iid, void** ppv)
{
DEBUGMSG("CFactory::QueryInterface");
if ((iid == IID_IUnknown) || (iid == IID_IClassFactory))
{
*ppv = static_cast<IClassFactory*>(this) ;
}
else
{
*ppv = NULL ;
return E_NOINTERFACE ;
}
reinterpret_cast<IUnknown*>(*ppv)->AddRef() ;
return S_OK ;
}
ULONG __stdcall CFactory::AddRef()
{
DEBUGMSG("CFactory::AddRef %d", m_cRef + 1);
return InterlockedIncrement(&m_cRef) ;
}
ULONG __stdcall CFactory::Release()
{
if (InterlockedDecrement(&m_cRef) == 0)
{
delete this ;
return 0 ;
}
DEBUGMSG("CFactory::Release %d", m_cRef);
return m_cRef ;
}
//
// IClassFactory implementation
//
HRESULT __stdcall CFactory::CreateInstance(IUnknown* pUnknownOuter,
const IID& iid,
void** ppv)
{
DEBUGMSG("CFactory::CreateInstance:\t\tCreate component.") ;
// Cannot aggregate.
if (pUnknownOuter != NULL)
{
return CLASS_E_NOAGGREGATION ;
}
// Create component. Since there's no direct IUnknown implementation,
// use CICWApprentice.
CICWApprentice *pApprentice = new CICWApprentice;
DEBUGMSG("CFactory::CreateInstance CICWApprentice->AddRef");
pApprentice->AddRef();
if( NULL == pApprentice )
{
return E_OUTOFMEMORY;
}
// Get the requested interface.
DEBUGMSG("CFactory::CreateInstance About to QI on CICWApprentice");
HRESULT hr = pApprentice->QueryInterface(iid, ppv) ;
// Release the IUnknown pointer.
// (If QueryInterface failed, component will delete itself.)
DEBUGMSG("CFactory::CreateInstance done with CICWApprentice, releasing (aprtc should have ct of 1)");
pApprentice->Release() ;
return hr ;
}
// LockServer
HRESULT __stdcall CFactory::LockServer(BOOL bLock)
{
if (bLock)
{
InterlockedIncrement(&g_cServerLocks) ;
}
else
{
InterlockedDecrement(&g_cServerLocks) ;
}
return S_OK ;
}
///////////////////////////////////////////////////////////
//
// Exported functions
//
// These are the functions that COM expects to find
//
//
// Can DLL unload now?
//
STDAPI DllCanUnloadNow()
{
if ((g_cComponents == 0) && (g_cServerLocks == 0))
{
return S_OK ;
}
else
{
return S_FALSE ;
}
}
//
// Get class factory
//
STDAPI DllGetClassObject(const CLSID& clsid,
const IID& iid,
void** ppv)
{
DEBUGMSG("DllGetClassObject:\tCreate class factory.") ;
// Can we create this component?
if (clsid != CLSID_ApprenticeICW)
{
return CLASS_E_CLASSNOTAVAILABLE ;
}
// Create class factory.
CFactory* pFactory = new CFactory ; // No AddRef in constructor
if (pFactory == NULL)
{
return E_OUTOFMEMORY ;
}
// Get requested interface.
DEBUGMSG("DllGetClassObject about to QI on CFactory");
HRESULT hr = pFactory->QueryInterface(iid, ppv) ;
DEBUGMSG("DllGetClassObject done with CFactory, releasing");
pFactory->Release() ;
return hr ;
}
// The following two exported functions are what regsvr32 uses to
// self-register and unregister the dll. See REGISTRY.CPP for
// actual implementation
//
// Server registration
//
STDAPI DllRegisterServer()
{
return RegisterServer(ghInstance,
CLSID_ApprenticeICW,
g_szFriendlyName,
g_szVerIndProgID,
g_szProgID) ;
}
//
// Server unregistration
//
STDAPI DllUnregisterServer()
{
return UnregisterServer(CLSID_ApprenticeICW,
g_szVerIndProgID,
g_szProgID) ;
}