204 lines
6.3 KiB
C++
204 lines
6.3 KiB
C++
// Copyright (c) 1999 Microsoft Corporation. All rights reserved.
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//
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// Helper utilities for implementing automation interfaces.
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// Note that autbaseimp.h makes use of these utilities. If you inherit from
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// CAutBaseImp then this is all implementated for you and you probably won't
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// need to use this file directly.
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//
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#pragma once
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#include <limits>
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//////////////////////////////////////////////////////////////////////
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// Aggregation controlling unknown
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// Class that implements the controlling unknown for aggregation.
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// The interface should be returned only from CoCreate.
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// This object will keep the reference count and call Destroy on its parent when 0.
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// The parent should then delete the CAutUnknown and itself.
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// QI only returns IUnknown and IDispatch from the parent object.
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class CAutUnknown : public IUnknown
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{
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public:
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// Virtual base class. Inherit from CAutUnknown::CAutUnknownParent if you want to use an object with CAutUnknown.
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class CAutUnknownParent
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{
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public:
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virtual void Destroy() = 0;
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};
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CAutUnknown();
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// Call Init immediately. The parent passes pointers to itself for both params.
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// I didn't put this on the constructor because VC warns about using 'this' in
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// a member initializer list.
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void Init(CAutUnknownParent *pParent, IDispatch *pDispatch);
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// IUnknown
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STDMETHOD(QueryInterface)(const IID &iid, void **ppv);
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STDMETHOD_(ULONG, AddRef)();
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STDMETHOD_(ULONG, Release)();
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private:
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// Data
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long m_cRef;
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CAutUnknownParent *m_pParent;
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IDispatch *m_pDispatch;
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};
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//////////////////////////////////////////////////////////////////////
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// IDispatch implemented from type table
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// Max params to any method -- increase this as needed
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const int g_cDispatchMaxParams = 5;
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// Parameters
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enum AutDispatchType { ADT_None, ADT_Long, ADT_Interface, ADT_Bstr };
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struct AutDispatchParam
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{
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AutDispatchType adt;
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bool fOptional; // not relevant for return parameters
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const IID *piid; // only relevant if ADT_INTERFACE: specifies the IID of the desired interface (ignored for return parameters)
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};
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#define ADPARAM_NORETURN ADT_None, false, &IID_NULL
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// Methods
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struct AutDispatchMethod
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{
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DISPID dispid;
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const WCHAR *pwszName;
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AutDispatchParam adpReturn;
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AutDispatchParam rgadpParams[g_cDispatchMaxParams]; // terminate with ADT_NONE for last param
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};
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// terminate an array of methods with dispid DISPID_UNKNOWN
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// Decoded parameters -- read (write for return) void * as pointer to type specified in methods
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union AutDispatchDecodedParam
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{
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LONG lVal; // ADT_Long
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void *iVal; // ADT_Interface (cast to the interface specified by piid)
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BSTR bstrVal; // ADT_Bstr
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};
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struct AutDispatchDecodedParams
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{
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void *pvReturn; // set to NULL by AutDispatchInvokeDecode if no return specified or no return requested by caller, otherwise set to location to write return
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AutDispatchDecodedParam params[g_cDispatchMaxParams];
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};
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// Helper functions
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HRESULT AutDispatchGetIDsOfNames(
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const AutDispatchMethod *pMethods,
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REFIID riid,
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LPOLESTR __RPC_FAR *rgszNames,
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UINT cNames,
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LCID lcid,
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DISPID __RPC_FAR *rgDispId);
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HRESULT AutDispatchInvokeDecode(
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const AutDispatchMethod *pMethods,
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AutDispatchDecodedParams *pDecodedParams,
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DISPID dispIdMember,
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REFIID riid,
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LCID lcid,
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WORD wFlags,
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DISPPARAMS __RPC_FAR *pDispParams,
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VARIANT __RPC_FAR *pVarResult,
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UINT __RPC_FAR *puArgErr,
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const WCHAR *pwszTraceTargetType,
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IUnknown *punkTraceTargetObject);
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void AutDispatchInvokeFree(
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const AutDispatchMethod *pMethods,
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AutDispatchDecodedParams *pDecodedParams,
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DISPID dispIdMember,
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REFIID riid);
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HRESULT AutDispatchHrToException(
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const AutDispatchMethod *pMethods,
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DISPID dispIdMember,
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REFIID riid,
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HRESULT hr,
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EXCEPINFO __RPC_FAR *pExcepInfo);
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// Implementation of IDispatch for the standard Load method on objects.
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// Dummy implementation--does nothing.
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// Assign Load a dispid that probably won't conflict with the wrapped object's methods.
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// Probably it doesn't matter if two methods have the same dispid, but theoretically some scripting engine could
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// be weirded out by that and hide a method with the same dispid that is exposed after the real object is loaded.
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const DISPID g_dispidLoad = 10000000;
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// Return S_OK and the dispid if this is a call to load.
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HRESULT AutLoadDispatchGetIDsOfNames(
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REFIID riid,
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LPOLESTR __RPC_FAR *rgszNames,
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UINT cNames,
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LCID lcid,
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DISPID __RPC_FAR *rgDispId);
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// Returns S_OK if this is a call to load.
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HRESULT AutLoadDispatchInvoke(
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bool *pfUseOleAut,
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DISPID dispIdMember,
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REFIID riid,
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LCID lcid,
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WORD wFlags,
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DISPPARAMS __RPC_FAR *pDispParams,
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VARIANT __RPC_FAR *pVarResult,
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EXCEPINFO __RPC_FAR *pExcepInfo,
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UINT __RPC_FAR *puArgErr);
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//////////////////////////////////////////////////////////////////////
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// Miscellaneous little things
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inline LONG ClipLongRange(LONG lVal, LONG lMin, LONG lMax) { return lVal < lMin
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? lMin
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: (lVal > lMax ? lMax : lVal); }
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// Trim the range of a LONG to the range of another data type.
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// <20><> compiler bug? need an extra unused parameter of the template type
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template<class T>
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LONG ClipLongRangeToType(LONG lVal, T t) { return ClipLongRange(lVal, std::numeric_limits<T>::min(), std::numeric_limits<T>::max()); }
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const UINT g_uiRefTimePerMillisecond = 10000;
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// Conversion between tempo normally represented in floating point and integers used by
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// scripts that may not handle floating point numbers.
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// 100 corresponds to 1 (no change), 1 corresponds to .01 (1/100th as fast), 10000 corresponds to 100 (100X as fast)
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const float g_fltTempoScale = 100.0;
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inline float
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ConvertToTempo(LONG lTempo)
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{
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return lTempo / g_fltTempoScale;
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}
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inline LONG
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ConvertFromTempo(double dblTempo)
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{
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LONG lTempo = static_cast<LONG>(dblTempo * g_fltTempoScale + .5);
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return lTempo ? lTempo : 1;
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}
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// Returns a proper VB boolean value (0 for false, -1 for true)
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inline LONG
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BoolForVB(bool f) { return f ? VARIANT_TRUE : VARIANT_FALSE; }
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// Convert from one set of flags into another
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struct FlagMapEntry
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{
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LONG lSrc;
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DWORD dwDest;
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};
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DWORD MapFlags(LONG lFlags, const FlagMapEntry *pfm);
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HRESULT SendVolumePMsg(LONG lVolume, LONG lDuration, DWORD dwPChannel, IDirectMusicGraph *pGraph, IDirectMusicPerformance *pPerf, short *pnNewVolume);
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