212 lines
7.4 KiB
C++
212 lines
7.4 KiB
C++
// Copyright (c) 1996-1999 Microsoft Corporation
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// UMSynth.h : Declaration of CUserModeSynth
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#ifndef __UMSYNTH_H_
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#define __UMSYNTH_H_
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#include <ks.h>
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#include <ksproxy.h>
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#include <mmsystem.h>
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#include "dsound.h"
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#include "dmusicc.h"
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#include "dmusics.h"
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#include "CSynth.h"
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#include "synth.h"
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#include "dsoundp.h" // For IDirectSoundSource
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class CUserModeSynth;
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// @@BEGIN_DDKSPLIT -- This section will be removed in the DDK sample. See ddkreadme.txt for more info.
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#if 0 // The following section will only take affect in the DDK sample.
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// @@END_DDKSPLIT
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// {F5038F82-C052-11D2-872F-00600893B1BD}
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DEFINE_GUID(CLSID_DDKSynth,
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0xf5038f82, 0xc052, 0x11d2, 0x87, 0x2f, 0x0, 0x60, 0x8, 0x93, 0xb1, 0xbd);
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// @@BEGIN_DDKSPLIT -- This section will be removed in the DDK sample.
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#endif
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// @@END_DDKSPLIT
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typedef HRESULT (CUserModeSynth::*GENPROPHANDLER)(ULONG ulId, BOOL fSet, LPVOID pbBuffer, PULONG cbBuffer);
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#define GENPROP_F_STATIC 0x00000000
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#define GENPROP_F_FNHANDLER 0x00000001
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#include <pshpack4.h>
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struct GENERICPROPERTY
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{
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const GUID *pguidPropertySet; // What property set?
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ULONG ulId; // What item?
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ULONG ulSupported; // Get/Set flags for QuerySupported
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ULONG ulFlags; // GENPROP_F_xxx
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LPVOID pPropertyData; // Data to be returned
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ULONG cbPropertyData; // and its size
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GENPROPHANDLER pfnHandler; // Handler fn iff GENPROP_F_FNHANDLER
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};
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#include <poppack.h>
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/////////////////////////////////////////////////////////////////////////////
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// CDMSynth
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class CUserModeSynth : public IDirectMusicSynth8, public IDirectSoundSource, public IKsControl
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{
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// @@BEGIN_DDKSPLIT -- This section will be removed in the DDK sample. See ddkreadme.txt for more info.
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friend class CDSLink;
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friend class CClock;
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// @@END_DDKSPLIT
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public:
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// IUnknown
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//
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virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
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virtual STDMETHODIMP_(ULONG) AddRef();
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virtual STDMETHODIMP_(ULONG) Release();
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// IDirectMusicSynth
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public:
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virtual STDMETHODIMP Open(LPDMUS_PORTPARAMS pPortParams);
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virtual STDMETHODIMP Close();
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virtual STDMETHODIMP SetNumChannelGroups(DWORD dwGroups);
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virtual STDMETHODIMP Download(LPHANDLE phDownload, LPVOID pvData, LPBOOL pbFree);
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virtual STDMETHODIMP Unload(HANDLE hDownload,
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HRESULT ( CALLBACK *lpFreeHandle)(HANDLE,HANDLE),
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HANDLE hUserData);
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virtual STDMETHODIMP PlayBuffer(REFERENCE_TIME rt, LPBYTE pbBuffer, DWORD cbBuffer);
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virtual STDMETHODIMP GetRunningStats(LPDMUS_SYNTHSTATS pStats);
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virtual STDMETHODIMP GetPortCaps(LPDMUS_PORTCAPS pCaps);
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virtual STDMETHODIMP SetMasterClock(IReferenceClock *pClock);
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virtual STDMETHODIMP GetLatencyClock(IReferenceClock **ppClock);
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virtual STDMETHODIMP Activate(BOOL fEnable);
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virtual STDMETHODIMP SetSynthSink(IDirectMusicSynthSink *pSynthSink);
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virtual STDMETHODIMP Render(short *pBuffer, DWORD dwLength, LONGLONG llPosition);
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virtual STDMETHODIMP SetChannelPriority(DWORD dwChannelGroup, DWORD dwChannel, DWORD dwPriority);
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virtual STDMETHODIMP GetChannelPriority(DWORD dwChannelGroup, DWORD dwChannel, LPDWORD pdwPriority);
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virtual STDMETHODIMP GetFormat(LPWAVEFORMATEX pWaveFormatEx, LPDWORD pdwWaveFormatExSize);
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virtual STDMETHODIMP GetAppend(DWORD* pdwAppend);
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// IDirectMusicSynth8
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public:
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virtual STDMETHODIMP PlayVoice(REFERENCE_TIME rt, DWORD dwVoiceId, DWORD dwChannelGroup, DWORD dwChannel, DWORD dwDLId, PREL prPitch, VREL vrVolume, SAMPLE_TIME stVoiceStart, SAMPLE_TIME stLoopStart, SAMPLE_TIME stLoopEnd );
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virtual STDMETHODIMP StopVoice(REFERENCE_TIME rt, DWORD dwVoiceId );
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virtual STDMETHODIMP GetVoiceState(DWORD dwVoice[], DWORD cbVoice, DMUS_VOICE_STATE VoiceState[] );
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virtual STDMETHODIMP Refresh(DWORD dwDownloadID, DWORD dwFlags );
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virtual STDMETHODIMP AssignChannelToBuses(DWORD dwChannelGroup, DWORD dwChannel, LPDWORD pdwBuses, DWORD cBuses );
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// IDirectSoundSource
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public:
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virtual STDMETHODIMP GetFormat(LPWAVEFORMATEX pWaveFormatEx, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten);
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virtual STDMETHODIMP SetSink(IDirectSoundConnect* pSinkConnect);
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virtual STDMETHODIMP Seek(ULONGLONG sp);
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virtual STDMETHODIMP Read(LPVOID *ppvBuffer, LPDWORD pdwIDs, LPDWORD pdwFuncIDs, LPLONG plPitchBends, DWORD cpvBuffer, PULONGLONG pcb);
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virtual STDMETHODIMP GetSize(PULONGLONG pcb);
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// IDirectSoundSource : members
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private:
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ULONGLONG m_ullPosition;
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// IKsControl
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public:
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virtual STDMETHODIMP KsProperty(
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PKSPROPERTY pPropertyIn,
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ULONG ulPropertyLength,
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LPVOID pvPropertyData,
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ULONG ulDataLength,
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PULONG pulBytesReturned);
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virtual STDMETHODIMP KsMethod(
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IN PKSMETHOD Method,
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IN ULONG MethodLength,
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IN OUT LPVOID MethodData,
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IN ULONG DataLength,
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OUT PULONG BytesReturned
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);
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virtual STDMETHODIMP KsEvent(
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IN PKSEVENT Event,
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IN ULONG EventLength,
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IN OUT LPVOID EventData,
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IN ULONG DataLength,
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OUT PULONG BytesReturned
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);
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CUserModeSynth();
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~CUserModeSynth();
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HRESULT Init();
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private:
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// @@BEGIN_DDKSPLIT -- This section will be removed in the DDK sample. See ddkreadme.txt for more info.
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HRESULT UseDefaultSynthSink();
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// @@END_DDKSPLIT
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long m_cRef;
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IDirectMusicSynthSink *m_pSynthSink;
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IDirectSoundSynthSink *m_pSynthSink8;
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CSynth * m_pSynth; // Just one synth engine.
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BOOL m_fActive; // Currently active.
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DWORD m_dwSampleRate; // Synths sample rate
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DWORD m_dwChannels; // number of ouput channels
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DWORD m_dwBufferFlags;// flags the type of output buffer dssink or interleaved or plain mono
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LONG m_lVolume; // in 1/100 dB
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LONG m_lBoost; // in 1/100 dB
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LONG m_lGainAdjust; // in 1/100 dB
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CRITICAL_SECTION m_CriticalSection; // Critical section to manage access.
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BOOL m_fCSInitialized;
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HRESULT HandleSetVolume(
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ULONG ulId,
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BOOL fSet,
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LPVOID pbBuffer,
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PULONG pcbBuffer);
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HRESULT HandleSetBoost(
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ULONG ulId,
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BOOL fSet,
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LPVOID pbBuffer,
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PULONG pcbBuffer);
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HRESULT HandleReverb(ULONG ulId, BOOL fSet, LPVOID pbBuffer, PULONG pcbBuffer);
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HRESULT HandleEffects(ULONG ulId, BOOL fSet, LPVOID pbBuffer, PULONG pcbBuffer);
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HRESULT HandleGetSampleRate(ULONG ulId, BOOL fSet, LPVOID pbBuffer, PULONG pcbBuffer);
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static GENERICPROPERTY m_aProperty[];
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static const int m_nProperty;
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//static GENERICPROPERTY *FindPropertyItem(REFGUID rguid, ULONG ulId);
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GENERICPROPERTY *FindPropertyItem(REFGUID rguid, ULONG ulId);
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};
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// Class factory
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//
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// Common to emulation/WDM.
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//
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class CDirectMusicSynthFactory : public IClassFactory
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{
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public:
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// IUnknown
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//
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virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
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virtual STDMETHODIMP_(ULONG) AddRef();
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virtual STDMETHODIMP_(ULONG) Release();
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// Interface IClassFactory
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//
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virtual STDMETHODIMP CreateInstance(IUnknown* pUnknownOuter, const IID& iid, void** ppv);
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virtual STDMETHODIMP LockServer(BOOL bLock);
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// Constructor
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//
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CDirectMusicSynthFactory();
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// Destructor
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~CDirectMusicSynthFactory();
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private:
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long m_cRef;
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};
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#endif //__UMSYNTH_H_
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