Windows2003-3790/windows/advcore/gdiplus/ddkinc/dpbitmap.hpp
2020-09-30 16:53:55 +02:00

261 lines
6.6 KiB
C++

/**************************************************************************\
*
* Copyright (c) 1998-2000 Microsoft Corporation
*
* Module Name:
*
* DpBitmap
*
* Notes:
*
* Abstract:
*
* This is a DDI-level surface. Its name should really be 'surface'.
* Unlike many other DDI objects, there isn't a one-to-one mapping between
* a DpBitmap and a GpBitmap. Rather, this is like a GDI surface - it
* represents any rectangular area to which one can draw.
*
* Created:
*
* 12/01/1998 andrewgo
* Created it.
* 03/24/1999 agodfrey
* Moved into separate file.
*
\**************************************************************************/
#ifndef _DPBITMAP_HPP
#define _DPBITMAP_HPP
// DpTransparency:
// Characterizes the alpha values in a surface. Perf optimizations can
// take advantage of this knowledge.
enum DpTransparency
{
TransparencyUnknown, // We know nothing about the alpha values
TransparencyComplex, // We have alpha values between 0 and 1
TransparencySimple, // All alpha values are either 0 or 1
TransparencyOpaque, // All alpha values are 1
TransparencyNearConstant, // we have near constant alpha
TransparencyNoAlpha // All pixels are opaque because the surface doesn't
// support alpha.
};
// Define PixelFormatID in terms of the PixelFormat enum
typedef PixelFormat PixelFormatID;
// Passthrough compressed bitmaps to driver
class DpCompressedData
{
public:
DpCompressedData()
{
format = 0;
bufferSize = 0;
buffer = NULL;
}
~DpCompressedData()
{
ASSERT(buffer == NULL);
}
public:
INT format;
UINT bufferSize;
VOID* buffer;
};
//--------------------------------------------------------------------------
// Represent surface information
//--------------------------------------------------------------------------
class EpScanBitmap;
struct ImageInfo;
class DpBitmap
{
private:
// We now use an ObjectTag to determine if the object is valid
// instead of using a BOOL. This is much more robust and helps
// with debugging. It also enables us to version our objects
// more easily with a version number in the ObjectTag.
ObjectTag Tag; // Keep this as the 1st value in the object!
protected:
VOID SetValid(BOOL valid)
{
Tag = valid ? ObjectTagDpBitmap : ObjectTagInvalid;
}
public:
enum CreationType
{
GDI,
GDIDIBSECTION,
GPBITMAP,
D3D
};
INT Width;
INT Height;
PixelFormatID PixelFormat; // bits per pixel, pre/post multiplied alpha, etc.
INT NumBytes; // Number of bytes
REAL DpiX; // actual horizontal resolution in dots per inch
REAL DpiY; // actual vertical resolution in dots per inch
UINT Uniqueness; // Incremented every time it's drawn on
DpTransparency SurfaceTransparency;
BYTE MinAlpha;
BYTE MaxAlpha;
// The following is true only for RGB format bitmaps:
ColorPalette* PaletteTable;
// These masks are no longer used for determining the pixel format
// Use the PixelFormat member above instead.
// In fact, there's never been any garantee that these fields were
// set up correctly anyway. They should be removed soon.
INT RedMask;
INT GreenMask;
INT BlueMask;
INT AlphaMask;
LPDIRECTDRAWSURFACE DdrawSurface;
IDirectDrawSurface7 * DdrawSurface7;
BOOL IsDisplay; // Is this bitmap associated with a display?
CreationType Type;
// short lived, so don't include statically
DpCompressedData *CompressedData;
public:
BOOL IsDesktopSurface() const
{
return (this == Globals::DesktopSurface);
}
BOOL IsValid() const
{
ASSERT((Tag == ObjectTagDpBitmap) || (Tag == ObjectTagInvalid));
#if DBG
if (Tag == ObjectTagInvalid)
{
WARNING1("Invalid DpBitmap");
}
#endif
return (Tag == ObjectTagDpBitmap);
}
public: // GDI+ INTERNAL
VOID *Bits; // Points to surface bits
VOID *CompBits;
INT Delta; // Stride in bytes
// Private data for the software rasterizer.
EpScan *Scan;
public: // GDI+ INTERNAL
DpBitmap(HDC hdc = NULL)
{
SetValid(TRUE); // set to valid state
if ((hdc == NULL) ||
((DpiX = (REAL)GetDeviceCaps(hdc, LOGPIXELSX)) <= 0.0f) ||
((DpiY = (REAL)GetDeviceCaps(hdc, LOGPIXELSY)) <= 0.0f))
{
// Assume this is a display surface with the display DPI for now
IsDisplay = TRUE;
DpiX = Globals::DesktopDpiX;
DpiY = Globals::DesktopDpiY;
}
else
{
IsDisplay = (GetDeviceCaps(hdc, TECHNOLOGY) == DT_RASDISPLAY);
}
Scan = NULL;
DdrawSurface = NULL;
DdrawSurface7 = NULL;
PaletteTable = NULL;
CompressedData = NULL;
SurfaceTransparency = TransparencyUnknown;
}
~DpBitmap();
VOID InitializeForMetafile(GpDevice *device)
{
InitializeForGdiBitmap(device, 0, 0);
}
VOID InitializeForGdiBitmap(
GpDevice *device,
INT width,
INT height
);
VOID InitializeForGdiScreen(
GpDevice *device,
INT width,
INT height
);
BOOL InitializeForD3D(
HDC hdc,
INT *width,
INT *height,
DpDriver** driver
);
BOOL InitializeForD3D(
IDirectDrawSurface7* surface,
INT *width,
INT *height,
DpDriver** driver
);
BOOL InitializeForDibsection(
HDC hdc,
HBITMAP hbitmap,
GpDevice *device,
DIBSECTION *dib,
INT *width,
INT *height,
DpDriver **driver
);
VOID InitializeForGdipBitmap(
INT width,
INT height,
ImageInfo * imageInfo,
EpScanBitmap * scanBitmap,
BOOL isDisplay
);
BOOL InitializeForPrinter(GpPrinterDevice *device, INT width, INT height);
BOOL StandardFormat();
PixelFormatID GetPixelFormatFromBitDepth(INT bits);
// Flush any pending rendering to this surface:
VOID Flush(GpFlushIntention intention);
REAL GetDpiX() const { return DpiX; }
REAL GetDpiY() const { return DpiY; }
};
#endif