2020-09-30 16:53:55 +02:00

37 lines
672 B
C++

// CObject.h: interface for the CObject class.
//
//////////////////////////////////////////////////////////////////////
#ifndef __COBJECT_H
#define __COBJECT_H
#include <windows.h>
#include <math.h>
#include <objbase.h>
#include <gdiplus.h>
using namespace Gdiplus;
#include "VMath.h"
#include "resource.h"
#include "scrnsave.h"
extern Bitmap *LoadTGAResource(char *szResource);
class CObject
{
public:
CObject();
virtual ~CObject();
virtual void Destroy()=0;
virtual BOOL Init(HWND hWnd)=0;
virtual BOOL Move(Graphics *g)=0;
PointF m_vPos;
PointF m_vVel;
PointF m_vAcc;
float m_flVelMax;
RECT m_rDesktop;
};
#endif