# Microsoft Developer Studio Project File - Name="Dispatcher" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Dispatcher - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Dispatch.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Dispatch.mak" CFG="Dispatcher - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Dispatcher - Win32 Unicode Debug" (based on "Win32 (x86) Application") !MESSAGE "Dispatcher - Win32 Unicode Release" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Dev/Raptor/Dispatcher", RHRCAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Dispatcher - Win32 Unicode Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /FD /GZ /c # SUBTRACT CPP /Fr /YX /Yc /Yu # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\Inc" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 commonlib.lib version.lib rpcrt4.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib activeds.lib adsiid.lib ntdsapi.lib CommonLib.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /incremental:no /pdb:"..\Bin\McsDispatcher.pdb" /debug /machine:I386 /out:"..\Bin\McsDispatcher.exe" /pdbtype:sept /libpath:"..\Lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Dispatcher - Win32 Unicode Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Dispatcher___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "Dispatcher___Win32_Unicode_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "\Lib\IntelReleaseUnicode" # PROP Intermediate_Dir "\temp\release\Dispatcher" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O1 /D "NDEBUG" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "_ATL_FREE_THREADED" /FD /c # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /nologo /MT /W3 /GX /O1 /I "..\Common\Include" /D "NDEBUG" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "_ATL_FREE_THREADED" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 rpcrt4.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mtx.lib mtxguid.lib delayimp.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 mtx.lib mtxguid.lib delayimp.lib version.lib rpcrt4.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib activeds.lib adsiid.lib ntdsapi.lib CommonLib.lib /nologo /subsystem:windows /machine:I386 /out:"\Bin\IntelReleaseUnicode/McsDispatcher.exe" # Begin Custom Build - Performing registration OutDir=\Lib\IntelReleaseUnicode TargetPath=\Bin\IntelReleaseUnicode\McsDispatcher.exe InputPath=\Bin\IntelReleaseUnicode\McsDispatcher.exe SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! goto end :NOTNT echo Warning : Cannot register Unicode EXE on Windows 95 :end # End Custom Build !ENDIF # Begin Target # Name "Dispatcher - Win32 Unicode Debug" # Name "Dispatcher - Win32 Unicode Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\AdmtAccount.cpp # End Source File # Begin Source File SOURCE=.\CkPlugIn.cpp # End Source File # Begin Source File SOURCE=.\DDisp.cpp # End Source File # Begin Source File SOURCE=.\DInst.cpp # End Source File # Begin Source File SOURCE=.\Dispatch.cpp # End Source File # Begin Source File SOURCE=.\Dispatch.rc # End Source File # Begin Source File SOURCE=.\QProcess.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD BASE CPP /Yc"stdafx.h" # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\TFile.cpp # End Source File # Begin Source File SOURCE=.\TInst.cpp # End Source File # Begin Source File SOURCE=.\TPool.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\AdmtAccount.h # End Source File # Begin Source File SOURCE=.\DDisp.h # End Source File # Begin Source File SOURCE=.\DInst.h # End Source File # Begin Source File SOURCE=.\QProcess.hpp # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\TFile.hpp # End Source File # Begin Source File SOURCE=.\TInst.h # End Source File # Begin Source File SOURCE=.\TPool.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\DDisp.rgs # End Source File # Begin Source File SOURCE=.\DDispOfa.rgs # End Source File # Begin Source File SOURCE=.\DInst.rgs # End Source File # Begin Source File SOURCE=.\DInstOfa.rgs # End Source File # Begin Source File SOURCE=.\Dispatch.rgs # End Source File # Begin Source File SOURCE=.\DispatchOfa.rgs # End Source File # Begin Source File SOURCE=.\Pool.rgs # End Source File # Begin Source File SOURCE=.\Registry.rc2 # End Source File # End Group # End Target # End Project