/* * BUSY.H * * Internal definitions, structures, and function prototypes for the * OLE 2.0 UI Busy dialog. * * Copyright (c)1992 Microsoft Corporation, All Right Reserved */ #ifndef _BUSY_H_ #define _BUSY_H_ //Internally used structure typedef struct tagBUSY { //Keep this item first as the Standard* functions depend on it here. LPOLEUIBUSY lpOBZ; //Original structure passed. /* * What we store extra in this structure besides the original caller's * pointer are those fields that we need to modify during the life of * the dialog or that we don't want to change in the original structure * until the user presses OK. */ DWORD dwFlags; // Flags passed in HWND hWndBlocked; // HWND of app which is blocking } BUSY, *PBUSY, FAR *LPBUSY; // Internal function prototypes BOOL GetTaskInfo(HWND hWnd, HTASK htask, LPTSTR FAR* lplpszTaskName, LPTSTR FAR*lplpszWindowName, HWND FAR*lphWnd); void BuildBusyDialogString(HWND, DWORD, int, LPTSTR, LPTSTR); BOOL CALLBACK EXPORT BusyDialogProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam); void BusyCleanup(HWND hDlg); BOOL FBusyInit(HWND hDlg, WPARAM wParam, LPARAM lParam); BOOL InitEnumeration(void); void UnInitEnumeration(void); StartTaskManager(void); void MakeWindowActive(HWND hWndSwitchTo); #endif //_BUSY_H_