// -------------------------------------------------------------------------- // // WINABLE.H // // Hooking mechanism to receive system events. // // -------------------------------------------------------------------------- #ifndef _WINABLE_ #define _WINABLE_ #if !defined(_WINABLE_) #define WINABLEAPI DECLSPEC_IMPORT #else #define WINABLEAPI #endif #ifdef __cplusplus extern "C" { #endif // __cplusplus #include #if (WINVER < 0x0500) // these structures and functions // are in NT 5.00 and above winuser.h // // In USER32 // // // This gets GUI information out of context. If you pass in a NULL thread ID, // we will get the 'global' information, using the foreground thread. This // is guaranteed to be the real active window, focus window, etc. Yes, you // could do it yourself by calling GetForegorundWindow, getting the thread ID // of that window via GetWindowThreadProcessId, then passing the ID into // GetGUIThreadInfo(). However, that takes three calls and aside from being // a pain, anything could happen in the middle. So passing in NULL gets // you stuff in one call and hence also works right. // typedef struct tagGUITHREADINFO { DWORD cbSize; DWORD flags; HWND hwndActive; HWND hwndFocus; HWND hwndCapture; HWND hwndMenuOwner; HWND hwndMoveSize; HWND hwndCaret; RECT rcCaret; } GUITHREADINFO, FAR * LPGUITHREADINFO; #define GUI_CARETBLINKING 0x00000001 #define GUI_INMOVESIZE 0x00000002 #define GUI_INMENUMODE 0x00000004 #define GUI_SYSTEMMENUMODE 0x00000008 #define GUI_POPUPMENUMODE 0x00000010 BOOL WINAPI GetGUIThreadInfo( DWORD idThread, LPGUITHREADINFO lpgui ); UINT WINAPI GetWindowModuleFileNameW( HWND hwnd, LPWSTR lpFileName, UINT cchFileName ); UINT WINAPI GetWindowModuleFileNameA( HWND hwnd, LPSTR lpFileName, UINT cchFileName ); #ifdef UNICODE #define GetWindowModuleFileName GetWindowModuleFileNameW #else #define GetWindowModuleFileName GetWindowModuleFileNameA #endif #endif // WINVER < 0x0500 // // This returns FALSE if the caller doesn't have permissions to do this // esp. if someone else is dorking with input. I.E., if some other thread // disabled input, and thread 2 tries to diable/enable it, the call will // fail since thread 1 has the cookie. // BOOL WINAPI BlockInput( BOOL fBlockIt ); #if (_WIN32_WINNT < 0x0403) // these structures and this function prototype // are in NT 4.03 and above winuser.h // // Note that the dwFlags field uses the same flags as keybd_event and // mouse_event, depending on what type of input this is. // typedef struct tagMOUSEINPUT { LONG dx; LONG dy; DWORD mouseData; DWORD dwFlags; DWORD time; DWORD dwExtraInfo; } MOUSEINPUT, *PMOUSEINPUT, FAR* LPMOUSEINPUT; typedef struct tagKEYBDINPUT { WORD wVk; WORD wScan; DWORD dwFlags; DWORD time; DWORD dwExtraInfo; } KEYBDINPUT, *PKEYBDINPUT, FAR* LPKEYBDINPUT; typedef struct tagHARDWAREINPUT { DWORD uMsg; WORD wParamL; WORD wParamH; DWORD dwExtraInfo; } HARDWAREINPUT, *PHARDWAREINPUT, FAR* LPHARDWAREINPUT; #define INPUT_MOUSE 0 #define INPUT_KEYBOARD 1 #define INPUT_HARDWARE 2 typedef struct tagINPUT { DWORD type; union { MOUSEINPUT mi; KEYBDINPUT ki; HARDWAREINPUT hi; }; } INPUT, *PINPUT, FAR* LPINPUT; // // This returns the number of inputs played back. It will disable input // first, play back as many as possible, then reenable input. In the middle // it will pulse the RIT to make sure that the fixed input queue doesn't // fill up. // UINT WINAPI SendInput( UINT cInputs, // number of input in the array LPINPUT pInputs, // array of inputs int cbSize); // sizeof(INPUT) #endif // (_WIN32_WINNT < 0x0403) #define CCHILDREN_FRAME 7 #if WINVER < 0x0500 // these structures and functions // are in NT 5.00 and above winuser.h // // This generates a notification that anyone watching for it will get. // This call is superfast if nobody is hooking anything. // WINABLEAPI void WINAPI NotifyWinEvent( DWORD event, HWND hwnd, LONG idObject, LONG idChild ); // // hwnd + idObject can be used with OLEACC.DLL's OleGetObjectFromWindow() // to get an interface pointer to the container. indexChild is the item // within the container in question. Setup a VARIANT with vt VT_I4 and // lVal the indexChild and pass that in to all methods. Then you // are raring to go. // // // Common object IDs (cookies, only for sending WM_GETOBJECT to get at the // thing in question). Positive IDs are reserved for apps (app specific), // negative IDs are system things and are global, 0 means "just little old // me". // #define CHILDID_SELF 0 // Reserved IDs for system objects #define OBJID_WINDOW ((LONG)0x00000000) #define OBJID_SYSMENU ((LONG)0xFFFFFFFF) #define OBJID_TITLEBAR ((LONG)0xFFFFFFFE) #define OBJID_MENU ((LONG)0xFFFFFFFD) #define OBJID_CLIENT ((LONG)0xFFFFFFFC) #define OBJID_VSCROLL ((LONG)0xFFFFFFFB) #define OBJID_HSCROLL ((LONG)0xFFFFFFFA) #define OBJID_SIZEGRIP ((LONG)0xFFFFFFF9) #define OBJID_CARET ((LONG)0xFFFFFFF8) #define OBJID_CURSOR ((LONG)0xFFFFFFF7) #define OBJID_ALERT ((LONG)0xFFFFFFF6) #define OBJID_SOUND ((LONG)0xFFFFFFF5) #define CCHILDREN_FRAME 7 // // System Alerts (indexChild of system ALERT notification) // #define ALERT_SYSTEM_INFORMATIONAL 1 // MB_INFORMATION #define ALERT_SYSTEM_WARNING 2 // MB_WARNING #define ALERT_SYSTEM_ERROR 3 // MB_ERROR #define ALERT_SYSTEM_QUERY 4 // MB_QUESTION #define ALERT_SYSTEM_CRITICAL 5 // HardSysErrBox #define CALERT_SYSTEM 6 typedef DWORD HWINEVENTHOOK; typedef VOID (CALLBACK* WINEVENTPROC)( HWINEVENTHOOK hEvent, DWORD event, HWND hwnd, LONG idObject, LONG idChild, DWORD idEventThread, DWORD dwmsEventTime); #define WINEVENT_OUTOFCONTEXT 0x0000 // Events are ASYNC #define WINEVENT_SKIPOWNTHREAD 0x0001 // Don't call back for events on installer's thread #define WINEVENT_SKIPOWNPROCESS 0x0002 // Don't call back for events on installer's process #define WINEVENT_INCONTEXT 0x0004 // Events are SYNC, this causes your dll to be injected into every process #define WINEVENT_32BITCALLER 0x8000 // ;Internal #define WINEVENT_VALID 0x8007 // ;Internal WINABLEAPI HWINEVENTHOOK WINAPI SetWinEventHook( DWORD eventMin, DWORD eventMax, HMODULE hmodWinEventProc, // Must pass this if global! WINEVENTPROC lpfnWinEventProc, DWORD idProcess, // Can be zero; all processes DWORD idThread, // Can be zero; all threads DWORD dwFlags ); // // Returns zero on failure, or a DWORD ID if success. We will clean up any // event hooks installed by the current process when it goes away, if it // hasn't cleaned the hooks up itself. But to dynamically unhook, call // UnhookWinEvents(). // WINABLEAPI BOOL WINAPI UnhookWinEvent( HWINEVENTHOOK hEvent); // // If idProcess isn't zero but idThread is, will hook all threads in that // process. // If idThread isn't zero but idProcess is, will hook idThread only. // If both are zero, will hook everything // // // EVENT DEFINITION // #define EVENT_MIN 0x00000001 #define EVENT_MAX 0x7FFFFFFF // // EVENT_SYSTEM_SOUND // Sent when a sound is played. Currently nothing is generating this, we // are going to be cleaning up the SOUNDSENTRY feature in the control panel // and will use this at that time. Applications implementing WinEvents // are perfectly welcome to use it. Clients of IAccessible* will simply // turn around and get back a non-visual object that describes the sound. // #define EVENT_SYSTEM_SOUND 0x0001 // // EVENT_SYSTEM_ALERT // Sent when an alert needs to be given to the user. MessageBoxes generate // alerts for example. // #define EVENT_SYSTEM_ALERT 0x0002 // // EVENT_SYSTEM_FOREGROUND // Sent when the foreground (active) window changes, even if it is changing // to another window in the same thread as the previous one. // #define EVENT_SYSTEM_FOREGROUND 0x0003 // // EVENT_SYSTEM_MENUSTART // EVENT_SYSTEM_MENUEND // Sent when entering into and leaving from menu mode (system, app bar, and // track popups). // #define EVENT_SYSTEM_MENUSTART 0x0004 #define EVENT_SYSTEM_MENUEND 0x0005 // // EVENT_SYSTEM_MENUPOPUPSTART // EVENT_SYSTEM_MENUPOPUPEND // Sent when a menu popup comes up and just before it is taken down. Note // that for a call to TrackPopupMenu(), a client will see EVENT_SYSTEM_MENUSTART // followed almost immediately by EVENT_SYSTEM_MENUPOPUPSTART for the popup // being shown. // #define EVENT_SYSTEM_MENUPOPUPSTART 0x0006 #define EVENT_SYSTEM_MENUPOPUPEND 0x0007 // // EVENT_SYSTEM_CAPTURESTART // EVENT_SYSTEM_CAPTUREEND // Sent when a window takes the capture and releases the capture. // #define EVENT_SYSTEM_CAPTURESTART 0x0008 #define EVENT_SYSTEM_CAPTUREEND 0x0009 // // EVENT_SYSTEM_MOVESIZESTART // EVENT_SYSTEM_MOVESIZEEND // Sent when a window enters and leaves move-size dragging mode. // #define EVENT_SYSTEM_MOVESIZESTART 0x000A #define EVENT_SYSTEM_MOVESIZEEND 0x000B // // EVENT_SYSTEM_CONTEXTHELPSTART // EVENT_SYSTEM_CONTEXTHELPEND // Sent when a window enters and leaves context sensitive help mode. // #define EVENT_SYSTEM_CONTEXTHELPSTART 0x000C #define EVENT_SYSTEM_CONTEXTHELPEND 0x000D // // EVENT_SYSTEM_DRAGDROPSTART // EVENT_SYSTEM_DRAGDROPEND // Sent when a window enters and leaves drag drop mode. Note that it is up // to apps and OLE to generate this, since the system doesn't know. Like // EVENT_SYSTEM_SOUND, it will be a while before this is prevalent. // #define EVENT_SYSTEM_DRAGDROPSTART 0x000E #define EVENT_SYSTEM_DRAGDROPEND 0x000F // // EVENT_SYSTEM_DIALOGSTART // EVENT_SYSTEM_DIALOGEND // Sent when a dialog comes up and just before it goes away. // #define EVENT_SYSTEM_DIALOGSTART 0x0010 #define EVENT_SYSTEM_DIALOGEND 0x0011 // // EVENT_SYSTEM_SCROLLINGSTART // EVENT_SYSTEM_SCROLLINGEND // Sent when beginning and ending the tracking of a scrollbar in a window, // and also for scrollbar controls. // #define EVENT_SYSTEM_SCROLLINGSTART 0x0012 #define EVENT_SYSTEM_SCROLLINGEND 0x0013 // // EVENT_SYSTEM_SWITCHSTART // EVENT_SYSTEM_SWITCHEND // Sent when beginning and ending alt-tab mode with the switch window. // #define EVENT_SYSTEM_SWITCHSTART 0x0014 #define EVENT_SYSTEM_SWITCHEND 0x0015 // // EVENT_SYSTEM_MINIMIZESTART // EVENT_SYSTEM_MINIMIZEEND // Sent when a window minimizes and just before it restores. // #define EVENT_SYSTEM_MINIMIZESTART 0x0016 #define EVENT_SYSTEM_MINIMIZEEND 0x0017 // // Object events // // The system AND apps generate these. The system generates these for // real windows. Apps generate these for objects within their window which // act like a separate control, e.g. an item in a list view. // // For all events, if you want detailed accessibility information, callers // should // * Call AccessibleObjectFromWindow() with the hwnd, idObject parameters // of the event, and IID_IAccessible as the REFIID, to get back an // IAccessible* to talk to // * Initialize and fill in a VARIANT as VT_I4 with lVal the idChild // parameter of the event. // * If idChild isn't zero, call get_accChild() in the container to see // if the child is an object in its own right. If so, you will get // back an IDispatch* object for the child. You should release the // parent, and call QueryInterface() on the child object to get its // IAccessible*. Then you talk directly to the child. Otherwise, // if get_accChild() returns you nothing, you should continue to // use the child VARIANT. You will ask the container for the properties // of the child identified by the VARIANT. In other words, the // child in this case is accessible but not a full-blown object. // Like a button on a titlebar which is 'small' and has no children. // // #define EVENT_OBJECT_CREATE 0x8000 // hwnd + ID + idChild is created item #define EVENT_OBJECT_DESTROY 0x8001 // hwnd + ID + idChild is destroyed item #define EVENT_OBJECT_SHOW 0x8002 // hwnd + ID + idChild is shown item #define EVENT_OBJECT_HIDE 0x8003 // hwnd + ID + idChild is hidden item #define EVENT_OBJECT_REORDER 0x8004 // hwnd + ID + idChild is parent of zordering children // // NOTE: // Minimize the number of notifications! // // When you are hiding a parent object, obviously all child objects are no // longer visible on screen. They still have the same "visible" status, // but are not truly visible. Hence do not send HIDE notifications for the // children also. One implies all. The same goes for SHOW. // #define EVENT_OBJECT_FOCUS 0x8005 // hwnd + ID + idChild is focused item #define EVENT_OBJECT_SELECTION 0x8006 // hwnd + ID + idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex #define EVENT_OBJECT_SELECTIONADD 0x8007 // hwnd + ID + idChild is item added #define EVENT_OBJECT_SELECTIONREMOVE 0x8008 // hwnd + ID + idChild is item removed #define EVENT_OBJECT_SELECTIONWITHIN 0x8009 // hwnd + ID + idChild is parent of changed selected items // // NOTES: // There is only one "focused" child item in a parent. This is the place // keystrokes are going at a given moment. Hence only send a notification // about where the NEW focus is going. A NEW item getting the focus already // implies that the OLD item is losing it. // // SELECTION however can be multiple. Hence the different SELECTION // notifications. Here's when to use each: // // (1) Send a SELECTION notification in the simple single selection // case (like the focus) when the item with the selection is // merely moving to a different item within a container. hwnd + ID // is the container control, idChildItem is the new child with the // selection. // // (2) Send a SELECTIONADD notification when a new item has simply been added // to the selection within a container. This is appropriate when the // number of newly selected items is very small. hwnd + ID is the // container control, idChildItem is the new child added to the selection. // // (3) Send a SELECTIONREMOVE notification when a new item has simply been // removed from the selection within a container. This is appropriate // when the number of newly selected items is very small, just like // SELECTIONADD. hwnd + ID is the container control, idChildItem is the // new child removed from the selection. // // (4) Send a SELECTIONWITHIN notification when the selected items within a // control have changed substantially. Rather than propagate a large // number of changes to reflect removal for some items, addition of // others, just tell somebody who cares that a lot happened. It will // be faster an easier for somebody watching to just turn around and // query the container control what the new bunch of selected items // are. // #define EVENT_OBJECT_STATECHANGE 0x800A // hwnd + ID + idChild is item w/ state change #define EVENT_OBJECT_LOCATIONCHANGE 0x800B // hwnd + ID + idChild is moved/sized item #define EVENT_OBJECT_NAMECHANGE 0x800C // hwnd + ID + idChild is item w/ name change #define EVENT_OBJECT_DESCRIPTIONCHANGE 0x800D // hwnd + ID + idChild is item w/ desc change #define EVENT_OBJECT_VALUECHANGE 0x800E // hwnd + ID + idChild is item w/ value change #define EVENT_OBJECT_PARENTCHANGE 0x800F // hwnd + ID + idChild is item w/ new parent #define EVENT_OBJECT_HELPCHANGE 0x8010 // hwnd + ID + idChild is item w/ help change #define EVENT_OBJECT_DEFACTIONCHANGE 0x8011 // hwnd + ID + idChild is item w/ def action change #define EVENT_OBJECT_ACCELERATORCHANGE 0x8012 // hwnd + ID + idChild is item w/ keybd accel change #endif // WINVER < 0x0500 #ifdef __cplusplus } #endif // __cplusplus #endif // !_WINABLE_