// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__FA84E6E9_0B7B_11D2_BDCB_00C04FA35447__INCLUDED_) #define AFX_STDAFX_H__FA84E6E9_0B7B_11D2_BDCB_00C04FA35447__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 //#define STRICT //#define _WIN32_WINNT 0x0400 #define _ATL_APARTMENT_THREADED #include #include #include #include #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module class CExeModule : public CComModule { public: LONG Unlock(); DWORD dwThreadID; HRESULT UpdateRegistry(LPCOLESTR lpszRes, BOOL bRegister); }; extern CExeModule _Module; #include #include //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__FA84E6E9_0B7B_11D2_BDCB_00C04FA35447__INCLUDED)