// RuleEvent.cpp: implementation of the CRuleEvent class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "snapin.h" #include "RuleEvent.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif IMPLEMENT_DYNCREATE(CRuleEvent,CEvent) ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CRuleEvent::CRuleEvent() { m_iID = 0; } CRuleEvent::~CRuleEvent() { m_iID = 0; }