// RuleEvent.h: interface for the CRuleEvent class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RULEEVENT_H__5F72D13F_8D58_11D3_BE84_0000F87A3912__INCLUDED_) #define AFX_RULEEVENT_H__5F72D13F_8D58_11D3_BE84_0000F87A3912__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Event.h" class CRuleEvent : public CEvent { DECLARE_DYNCREATE(CRuleEvent) // Construction/Destruction public: CRuleEvent(); virtual ~CRuleEvent(); // Event ID public: int m_iID; // Message public: CString m_sMessage; // Result Pane Item Members public: virtual CHMEventResultsPaneItem* CreateResultsPaneItem(CResultsPaneView* pView); }; #include "RuleEvent.inl" #endif // !defined(AFX_RULEEVENT_H__5F72D13F_8D58_11D3_BE84_0000F87A3912__INCLUDED_)