#include "windowspch.h" #pragma hdrstop // #define _GDI32_ // must be defined in our precompiled header #include static WINGDIAPI BOOL WINAPI TransparentBlt(HDC hdcDest, int DstX, int DstY, int DstCx, int DstCy, HDC hSrc, int SrcX, int SrcY, int SrcCx, int SrcCy, UINT Color) { return FALSE; } static WINGDIAPI BOOL WINAPI GradientFill(HDC hdc, PTRIVERTEX pVertex, ULONG nVertex, PVOID pMesh, ULONG nMesh, ULONG ulMode) { return FALSE; } static WINGDIAPI BOOL WINAPI AlphaBlend(HDC hdcDest, int DstX, int DstY, int DstCx, int DstCy, HDC hSrc, int SrcX, int SrcY, int SrcCx, int SrcCy, BLENDFUNCTION BlendFunction) { return FALSE; } // // !! WARNING !! The entries below must be in alphabetical order, and are CASE SENSITIVE (eg lower case comes last!) // DEFINE_PROCNAME_ENTRIES(msimg32) { DLPENTRY(AlphaBlend) DLPENTRY(GradientFill) DLPENTRY(TransparentBlt) }; DEFINE_PROCNAME_MAP(msimg32)