/************************************************* * mysprite.h * * * * Copyright (C) 1995-1999 Microsoft Inc. * * * *************************************************/ // mysprite.h : header file // // CBlock class // // class CBlockDoc; class CBlock : public CPhasedSprite { DECLARE_SERIAL(CBlock) public: CBlock(); ~CBlock(); void SetMass(int iMass); int GetMass() {return m_mass;} void GetVelocity(int* pvx, int* pvy) {*pvx = m_vx; *pvy = m_vy;} void SetVelocity(int iVX, int iVY); void SetCode(WORD wCode) {m_wCode = wCode;} WORD GetCode() const {return m_wCode;} int UpdatePosition(CBlockDoc *pDoc); int CollideTest(CBlock* pSprite); int OnCollide(CBlock* pSprite, CBlockDoc *pDoc); void Stop(); BOOL Hit(WORD wCode) {return m_wCode == wCode;} virtual void Serialize(CArchive& ar); private: int m_mass; int m_vx; int m_vy; int m_dx; int m_dy; WORD m_wCode; };