/************************************************* * phsprite.h * * * * Copyright (C) 1995-1999 Microsoft Inc. * * * *************************************************/ // phsprite.h : header file // // CPhasedSprite class // // class CPhasedSprite : public CSprite { DECLARE_SERIAL(CPhasedSprite) public: CPhasedSprite(); ~CPhasedSprite(); // New in this class virtual int GetNumCellRows() {return m_iNumCellRows;} virtual int GetNumCellColumns() {return m_iNumCellColumns;} virtual int GetCellRow() {return m_iCellRow;} virtual int GetCellColumn() {return m_iCellColumn;} virtual BOOL SetNumCellRows(int iNumRows); virtual BOOL SetNumCellColumns(int iNumColumns); virtual BOOL SetCellRow(int iRow); virtual BOOL SetCellColumn(int iColumn); // from base classes virtual int GetHeight() {return m_iCellHeight;} virtual int GetWidth() {return m_iCellWidth;} virtual void GetRect(CRect* pRect); virtual BOOL HitTest(CPoint point); virtual void Render(CDIB* pDIB, CRect* pClipRect = NULL); virtual void Serialize(CArchive& ar); virtual void Initialize(); protected: int m_iNumCellRows; // number of rows in the image grid int m_iNumCellColumns; // number of columns in the image grid int m_iCellRow; // current cell row int m_iCellColumn; // current cell column int m_iCellHeight; // height of a row int m_iCellWidth; // width of a column };