WindowsXP-SP1/admin/admt/dctagent/engine.dsp
2020-09-30 16:53:49 +02:00

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# Microsoft Developer Studio Project File - Name="EADCTAgent" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=EADCTAgent - Win32 Unicode Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Engine.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Engine.mak" CFG="EADCTAgent - Win32 Unicode Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "EADCTAgent - Win32 Unicode Debug" (based on "Win32 (x86) Application")
!MESSAGE "EADCTAgent - Win32 Unicode Release" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Dev/Raptor/EADCTAgent", MQQCAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "EADCTAgent - Win32 Unicode Debug"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugU"
# PROP BASE Intermediate_Dir "DebugU"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /D "_ATL_STATIC_REGISTRY" /D _WIN32_WINNT=0x0400 /Fr /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "..\Inc" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 rpcrt4.lib netapi32.lib winspool.lib commonlib.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /incremental:no /pdb:"..\Bin\ADMTAgnt.pdb" /debug /machine:I386 /out:"..\Bin\ADMTAgnt.exe" /libpath:"..\Lib"
# SUBTRACT LINK32 /profile /pdb:none /map
!ELSEIF "$(CFG)" == "EADCTAgent - Win32 Unicode Release"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "EADCTAgent___Win32_Unicode_Release"
# PROP BASE Intermediate_Dir "EADCTAgent___Win32_Unicode_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "\Lib\IntelReleaseUnicode"
# PROP Intermediate_Dir "\temp\Release\EADCTAgent"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /FD /c
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /nologo /MT /W3 /GX /O2 /Ob0 /I "..\Common\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "_ATL_STATIC_REGISTRY" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 rpcrt4.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 mpr.lib netapi32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /map /machine:I386 /out:"\Bin\IntelReleaseUnicode/ADMTAgnt.exe"
# Begin Custom Build - Performing registration
OutDir=\Lib\IntelReleaseUnicode
TargetPath=\Bin\IntelReleaseUnicode\ADMTAgnt.exe
InputPath=\Bin\IntelReleaseUnicode\ADMTAgnt.exe
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
"$(TargetPath)" /RegServer
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
echo Server registration done!
goto end
:NOTNT
echo Warning : Cannot register Unicode EXE on Windows 95
:end
# End Custom Build
!ENDIF
# Begin Target
# Name "EADCTAgent - Win32 Unicode Debug"
# Name "EADCTAgent - Win32 Unicode Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\DCTAgent.cpp
# End Source File
# Begin Source File
SOURCE=.\Engine.cpp
# End Source File
# Begin Source File
SOURCE=.\Engine.rc
# End Source File
# Begin Source File
SOURCE=.\mcsdebug_stub.cpp
!IF "$(CFG)" == "EADCTAgent - Win32 Unicode Debug"
# ADD CPP /I "..\Common\CommonLib"
!ELSEIF "$(CFG)" == "EADCTAgent - Win32 Unicode Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\DCTAgent.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\DCTAgent.rgs
# End Source File
# Begin Source File
SOURCE=.\DCTAgentOfa.rgs
# End Source File
# Begin Source File
SOURCE=.\Engine.rgs
# End Source File
# Begin Source File
SOURCE=.\Registry.rc2
# End Source File
# End Group
# End Target
# End Project