WindowsXP-SP1/admin/admt/updatemot/updatemot.cpp
2020-09-30 16:53:49 +02:00

98 lines
2.5 KiB
C++

// UpdateMOT.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f UpdateMOTps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "UpdateMOT.h"
#include "UpdateMOT_i.c"
#include "SrcSidUpdate.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_SrcSidUpdate, CSrcSidUpdate)
END_OBJECT_MAP()
class CUpdateMOTApp : public CWinApp
{
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUpdateMOTApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
//{{AFX_MSG(CUpdateMOTApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
BEGIN_MESSAGE_MAP(CUpdateMOTApp, CWinApp)
//{{AFX_MSG_MAP(CUpdateMOTApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
CUpdateMOTApp theApp;
BOOL CUpdateMOTApp::InitInstance()
{
_Module.Init(ObjectMap, m_hInstance, &LIBID_UPDATEMOTLib);
return CWinApp::InitInstance();
}
int CUpdateMOTApp::ExitInstance()
{
_Module.Term();
return CWinApp::ExitInstance();
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}