WindowsXP-SP1/admin/hmonitor/snapin/rule.h
2020-09-30 16:53:49 +02:00

102 lines
2.3 KiB
C++

#if !defined(AFX_RULE_H__D9BF4FAA_F673_11D2_BDC4_0000F87A3912__INCLUDED_)
#define AFX_RULE_H__D9BF4FAA_F673_11D2_BDC4_0000F87A3912__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Rule.h : header file
//
#include "HMObject.h"
#include "RuleScopeItem.h"
#include "RuleResultsView.h"
#include "HMRuleStatus.h"
#include "RuleStatusListener.h"
#include "DataElementStatsListener.h"
#include "HMDataElementStatistics.h"
/////////////////////////////////////////////////////////////////////////////
// CRule command target
class CRule : public CHMObject
{
DECLARE_DYNCREATE(CRule)
// Construction/Destruction
public:
CRule();
virtual ~CRule();
// WMI Operations
public:
HRESULT EnumerateChildren();
CString GetObjectPath();
CString GetStatusObjectPath();
CWbemClassObject* GetParentClassObject();
CHMEvent* GetStatusClassObject();
CString GetThresholdString();
// void DeleteClassObject();
// Clipboard Operations
public:
virtual bool Cut();
virtual bool Copy();
virtual bool Paste();
// Operations
public:
virtual bool Rename(const CString& sNewName);
virtual bool Refresh();
virtual bool ResetStatus();
virtual CString GetUITypeName();
// Scope Item Members
public:
virtual CScopePaneItem* CreateScopeItem();
// State Members
public:
void UpdateStatus();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRule)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CRule)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
DECLARE_OLECREATE_EX(CRule)
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CRule)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#include "Rule.inl"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RULE_H__D9BF4FAA_F673_11D2_BDC4_0000F87A3912__INCLUDED_)