WindowsXP-SP1/com/oleutest/letest/ole2ui/dllfuncs.c
2020-09-30 16:53:49 +02:00

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/*
* DLLFUNCS.C
*
* Contains entry and exit points for the DLL implementation
* of the OLE 2.0 User Interface Support Library.
*
* This file is not needed if we are linking the static library
* version of this library.
*
* Copyright (c)1992 Microsoft Corporation, All Right Reserved
*/
#define STRICT 1
#include "ole2ui.h"
#include "uiclass.h"
#include "common.h"
OLEDBGDATA_MAIN("ole2u32a")
/*
* LibMain
*
* Purpose:
* DLL-specific entry point called from LibEntry. Initializes
* the DLL's heap and registers the GizmoBar GizmoBar.
*
* Parameters:
* hInst HINSTANCE instance of the DLL.
* wDataSeg WORD segment selector of the DLL's data segment.
* wHeapSize WORD byte count of the heap.
* lpCmdLine LPSTR to command line used to start the module.
*
* Return Value:
* HANDLE Instance handle of the DLL.
*
*/
#ifdef WIN32
BOOL _cdecl LibMain(
HINSTANCE hDll,
DWORD dwReason,
LPVOID lpvReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
// Initialize OLE UI libraries. If you're linking with the static
// LIB version of this library, you need to make the below call in
// your application (because this LibMain won't be executed).
OleUIInitialize(hDll, (HINSTANCE)0, SZCLASSICONBOX, SZCLASSRESULTIMAGE);
}
else if (dwReason == DLL_PROCESS_DETACH)
{
OleUIUnInitialize();
}
return TRUE;
}
#else
int FAR PASCAL LibMain(HINSTANCE hInst, WORD wDataSeg
, WORD cbHeapSize, LPTSTR lpCmdLine)
{
OleDbgOut2(TEXT("LibMain: OLE2UI.DLL loaded\r\n"));
// Initialize OLE UI libraries. If you're linking with the static LIB version
// of this library, you need to make the below call in your application (because
// this LibMain won't be executed).
// The symbols SZCLASSICONBOX and SZCLASSRESULTIMAGE are both defined
// in uiclass.h
OleUIInitialize(hInst, (HINSTANCE)0, TEXT(SZCLASSICONBOX), TEXT(SZCLASSRESULTIMAGE));
//All done...
if (0!=cbHeapSize)
UnlockData(0);
return (int)hInst;
}
#endif
/*
* WEP
*
* Purpose:
* Required DLL Exit function.
*
* Parameters:
* bSystemExit BOOL indicating if the system is being shut
* down or the DLL has just been unloaded.
*
* Return Value:
* void
*
*/
int CALLBACK EXPORT WEP(int bSystemExit)
{
OleUIUnInitialize();
return 0;
}