WindowsXP-SP1/com/oleutest/letest/ole2ui/makefile.old
2020-09-30 16:53:49 +02:00

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# ============================================================================
# File: M A K E F I L E
#
# NMAKE description file for the OLE2.0 User Interface DLL
#
# Copyright (C) Microsoft Corporation, 1992-1993. All Rights Reserved.
# ============================================================================
#
# Usage Notes:
# -----------
#
# This makefile is designed to be used in two steps. The first time you
# call the makefile, it generates a file called UIMAKE.INI. The second time
# you call the makefile, it reads settings from UIMAKE.INI and actually
# performs the build. See the section below "UIMAKE.INI" for more information
# on this file.
#
# 1. Initial Step -- Before building your library for the first time, you
# need to run one of the following commands. (This step will only be needed
# to run again if you want to build a different variant of the library, for
# instance if you want to switch from a DEBUG to a RETAIL build).
#
# NMAKE DEBUG - Prepares for building DEBUG DLL version
# NMAKE RETAIL - Prepares for building RETAIL DLL version
# NMAKE DEBUGLIB - Prepares for building DEBUG static LIB version
# NMAKE RETAILIB - Prepares for building RETAIL static LIB version
#
# This step builds the UIMAKE.INI file, which contains the settings
# which specify what version of the library you want to build.
#
# 2. Build Step
#
# NMAKE
#
# This second step reads the settings in the UIMAKE.INI file and builds
# the requested library.
#
#
# UIMAKE.INI
# ----------
#
# This file is used to specify which variant of the library to build,
# as well as details like which compiler and linker options to use. The
# file is created based on the settings in the "MAKE PARAMETERS" section
# of this makefile.
#
# For most builds, using the default settings will work fine, but if you
# need to change how you build the library, the UIMAKE.INI file is a
# simple way to make this change without changing the makefile.
#
# The following lists a few of the settings in the UIMAKE.INI file which
# you might change, and what effect those changes might have. For a
# complete listing of all the available options and how they are used,
# see the makefile below.
#
# MODEL=[S|M|C|L] -- The memory model. Only available
# on static .LIB version. This flag is
# also included (but not used) in the DLL
# version of UIMAKE.INI in order to allow
# switching between the DLL and LIB version.
# LIBNAME= -- The library name. For building your own
# library (other than the ones for the samples),
# this must be set to a unique name for your
# application.
# LANG= -- Used for international versions of this
# library. Specifies which directory the
# resources come from. Default is USA
#
# ============================================================================
# ----------------------------------------------------------------------------
# U I M A K E . I N I
# ----------------------------------------------------------------------------
# XXXXXXX DOS=1
!ifndef LANG
LANG=USA
!endif
!if [if not exist uimake.ini dir uimake.ini >nul] != 0
#!if [test -f uimake.ini] != 0
LIBNAME=
MODEL=M
RESOURCE=RESOURCE
!ifndef REL_DIR
@echo REL_DIR not defined
REL_DIR=c:\ole2samp\release
!endif
!ifndef OLERELDIR
@echo OLEREL_DIR not defined
OLEREL_DIR=c:\ole2samp\release
!endif
GOAL: DEBUG
!else
!include "uimake.ini"
GOAL: PRELUDE $(LIBNAME).$(BUILD)
!endif
!if "$(INSTALL_DIR)"==""
INSTALL_DIR = $(REL_DIR)
!endif
#use src/tok pairs to build if localized version
!if ("$(LANG)"!="USA") && ("$(LANG)"!="usa")
SRCTOK=1
!endif
# ----------------------------------------------------------------------------
# O B J E C T F I L E L I S T
# ----------------------------------------------------------------------------
UI_COBJS = \
D^\ole2ui.obj\
D^\busy.obj\
D^\common.obj\
D^\convert.obj\
D^\dbgutil.obj\
D^\drawicon.obj\
D^\hatch.obj\
D^\icon.obj\
D^\iconbox.obj\
D^\insobj.obj\
D^\links.obj\
D^\msgfiltr.obj\
D^\enumfetc.obj\
D^\enumstat.obj\
D^\objfdbk.obj\
D^\olestd.obj\
D^\targtdev.obj\
D^\oleutl.obj\
D^\pastespl.obj\
D^\regdb.obj\
D^\resimage.obj\
D^\utility.obj\
UI_NOPCOBJS = \
D^\geticon.obj\
D^\dballoc.obj\
D^\suminfo.obj\
D^\stdpal.obj\
UI_DLLOBJS = \
D^\dllfuncs.obj\
PRECOMPOBJ= $(O)precomp.obj
PRECOMP=$(O)precomp.pch
# ----------------------------------------------------------------------------
# R E S O U R C E L I S T
# ----------------------------------------------------------------------------
RES = \
busy.h \
common.h \
convert.h \
edlinks.h \
geticon.h \
icon.h \
iconbox.h \
insobj.h \
msgfiltr.h \
enumfetc.h \
ole2ui.h \
pastespl.h \
resimage.h \
dballoc.h \
suminfo.h \
stdpal.h \
$(RESOURCE)\STATIC\default.ico \
$(RESOURCE)\STATIC\bang.ico \
$(RESOURCE)\STATIC\egares.bmp \
$(RESOURCE)\STATIC\hivgares.bmp \
$(RESOURCE)\STATIC\vgares.bmp \
$(RESOURCE)\$(LANG)\strings.rc \
$(RESOURCE)\$(LANG)\busy.dlg \
$(RESOURCE)\$(LANG)\convert.dlg \
$(RESOURCE)\$(LANG)\fileopen.dlg \
$(RESOURCE)\$(LANG)\icon.dlg \
$(RESOURCE)\$(LANG)\insobj.dlg \
$(RESOURCE)\$(LANG)\links.dlg \
$(RESOURCE)\$(LANG)\pastespl.dlg \
$(RESOURCE)\$(LANG)\prompt.dlg \
$(RESOURCE)\ole2ui.rcv \
$(RESOURCE)\$(LANG)\verlocal.h \
# ----------------------------------------------------------------------------
# D E B U G S T A T I C L I B M A K E P A R A M E T E R S
# ----------------------------------------------------------------------------
DEBUGLIB: DbgUI
DbgUI:
@echo Creating DEBUG LIB <<uimake.ini
# This is the DEBUG static .LIB UILibrary INI file
MSG=DEBUG Static LIB Version ($$(LANG))
DEBUG=1
MODEL=M
# Make a static library called OLE2UI.LIB
LIBNAME=OLE2UI
REL_DIR=$(REL_DIR)
OLEREL_DIR=$(OLEREL_DIR)
OBJ=DEBUGLIB
BUILD=LIB
RESOURCE=RESOURCE
# 16 bit CFLAGS=-c -Od -GA2s -W3 -Zpei -A$(MODEL) -D_DEBUG -DWIN32 -DUNICODE
CFLAGS=-c -Od -Gs -W3 -Zpei -D_DEBUG -DWIN32 -DUNICODE
RFLAGS=-D DEBUG
LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE
UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp
CC=cl
AS=masm
RS=rc
LK=link
LANG=$(LANG)
LIBOBJS = $$(UI_COBJS:D^\=DEBUGLIB^\) $$(UI_NOPCOBJS:D^\=DEBUGLIB\NOPC^\)
<<KEEP
@echo Creating <<uiclass.h
#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass")
#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass")
<<KEEP
@echo Enter "$(MAKE)" to make Debug static LIB UILibrary
# ----------------------------------------------------------------------------
# R E T A I L S T A T I C L I B M A K E P A R A M E T E R S
# ----------------------------------------------------------------------------
RETAILIB:
@echo Creating RETAIL LIB <<uimake.ini
# This is the RETAIL static .LIB UILibrary INI file
MSG=RETAIL Static LIB Version ($$(LANG))
RETAIL=1
MODEL=M
# Make a static library called OLE2UI.LIB
LIBNAME=OLE2UI
REL_DIR=$(REL_DIR)
OLEREL_DIR=$(OLEREL_DIR)
OBJ=RETAILIB
BUILD=LIB
RESOURCE=RESOURCE
# 16 bit CFLAGS=-c -Os -GA2s -W3 -Zpe -A$(MODEL) -DWIN32 -DUNICODE
CFLAGS=-c -Os -Gs -W3 -Zpe -DWIN32 -DUNICODE
RFLAGS=
LFLAGS=/MAP:FULL /LINE /NOD /NOE /SE:300 /NOPACKCODE
UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp
CC=cl
AS=masm
RS=rc
LK=link
LANG=$(LANG)
LIBOBJS = $$(UI_COBJS:D^\=RETAILIB^\) $$(UI_NOPCOBJS:D^\=RETAILIB\NOPC^\)
<<KEEP
@echo Creating <<uiclass.h
#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass")
#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass")
<<KEEP
@echo Enter "$(MAKE)" to make Retail static LIB UILibrary
# ----------------------------------------------------------------------------
# D E B U G D L L M A K E P A R A M E T E R S
# ----------------------------------------------------------------------------
DEBUG: Dbg
Dbg:
@echo Creating DEBUG <<uimake.ini
# This is the DEBUG UILibrary INI file
MSG=DEBUG DLL Version ($$(LANG))
DEBUG=1
MODEL=M
LIBNAME=$(LIBNAME)
REL_DIR=$(REL_DIR)
OLEREL_DIR=$(OLEREL_DIR)
OBJ=DEBUG
BUILD=DLL
RESOURCE=RESOURCE
#CFLAGS=-c -Od -GD2s -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL
# 16 bit CFLAGS=-c -Od -GA2s -GEd -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE
CFLAGS=-c -Od -Gs -Gd -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE -DNOASSERT
RFLAGS=-D DEBUG -D DLL_VER
# 16 bit LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE
LFLAGS=/MAP:$(LIBNAME).map /NOD /DLL /IMPLIB:$(LIBNAME).lib
# 16 bit UILIBS=mdllcew libw ole2 storage shell commdlg toolhelp
UILIBS= $(IMPORT)\nt475\lib\objind\advapi32.lib \
$(IMPORT)\nt475\lib\objind\comdlg32.lib \
$(IMPORT)\nt475\lib\objind\crtdll.lib \
$(IMPORT)\nt475\lib\objind\gdi32.lib \
$(IMPORT)\nt475\lib\objind\kernel32.lib \
$(IMPORT)\nt475\lib\objind\libcnt.lib \
$(IMPORT)\nt475\lib\objind\shell32.lib \
$(IMPORT)\nt475\lib\objind\user32.lib \
$(COMMON)\ilib\OBJind\ole232.lib \
$(COMMON)\types\OBJind\uuid.lib \
$(COMMON)\ilib\OBJind\storag32.lib \
$(COMMON)\ilib\OBJind\compob32.lib
CC=cl
RS=rc
LK=link
LANG=$(LANG)
DLLOBJS = $$(UI_DLLOBJS:D^\=DEBUG^\)
LIBOBJS = $$(UI_COBJS:D^\=DEBUG^\) $$(UI_NOPCOBJS:D^\=DEBUG\NOPC^\)
<<KEEP
@echo Creating <<uiclass.h
#define SZCLASSICONBOX "$(LIBNAME)IBClass"
#define SZCLASSRESULTIMAGE "$(LIBNAME)RIClass"
<<KEEP
@echo Enter "$(MAKE)" to make Debug UILibrary
# ----------------------------------------------------------------------------
# R E T A I L M A K E P A R A M E T E R S
# ----------------------------------------------------------------------------
RETAIL:
@echo Creating RETAIL <<uimake.ini
# This is the RETAIL UILibrary INI file
MSG=RETAIL DLL Version ($$(LANG))
RETAIL=1
MODEL=M
LIBNAME=$(LIBNAME)
REL_DIR=$(REL_DIR)
OLEREL_DIR=$(OLEREL_DIR)
OBJ=RETAIL
BUILD=DLL
RESOURCE=RESOURCE
#CFLAGS=-c -Os -GD2s -W3 -Zpe -AMw -DOPTIMIZE -DDLL_VER -D_WINDLL
# 16 bit CFLAGS=-c -Os -GA2s -GEd -W3 -Zpe -AMw -DOPTIMIZE -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE
CFLAGS=-c -Os -Gs -Gd -W3 -Zpe -DOPTIMIZE -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE
RFLAGS=-D DLL_VER
LFLAGS=/MAP /NOD /NOE /SE:300 /AL:16 /NOPACKCODE
UILIBS=mdllcew libw ole2 storage shell commdlg toolhelp
CC=cl
RS=rc
LK=link
LANG=$(LANG)
DLLOBJS = $$(UI_DLLOBJS:D^\=RETAIL^\)
LIBOBJS = $$(UI_COBJS:D^\=RETAIL^\) $$(UI_NOPCOBJS:D^\=RETAIL\NOPC^\)
<<KEEP
@echo Creating <<uiclass.h
#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass")
#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass")
<<KEEP
@echo Enter "$(MAKE)" to make Retail UILibrary
!if [if not exist $(OBJ)\*. md $(OBJ) >nul]
!error Object subdirectory $(OBJ)\ could not be created
!endif
!if [if not exist $(OBJ)\NOPC\*. md $(OBJ)\NOPC > nul]
!error non-precompiled header object subdirectory $(OBJ)\NOPC\ could not be created
!endif
#select language for version resource if localized version
!if ("$(LANG)"!="USA") && ("$(LANG)"!="usa")
RFLAGS=$(RFLAGS) -D VER_LOC
!endif
.SUFFIXES: .c .asm .obj .res .rc .def .bmp .ico .exe .dll .cod .str
O=.\$(OBJ)^\
# ----------------------------------------------------------------------------
# I N F E R E N C E R U L E S
# ----------------------------------------------------------------------------
!ifndef SRCTOK
# compile C file without precompiled headers into object directory\NOPC
# dont compile c files etc for lcoalized builds.
{}.c{$(O)NOPC\}.obj:
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).c <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!ifdef DOS
SET CL=$(CFLAGS)
$(CC) -Fo$(O)NOPC\$(@B) $(@B).c
!else
!undef _FILE_
$(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)NOPC\$(@B) $(@B).c
!endif
# compile C file into object directory
{}.c{$(O)}.obj:
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).c <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!ifdef DOS
SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch
$(CC) -Fo$(O)$(@B) $(@B).c
!else
!undef _FILE_
# $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c
$(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c
!endif
# compile CPP file without precompiled headers into object directory\NOPC
# dont compile cpp files etc for lcoalized builds.
{}.cpp{$(O)NOPC\}.obj:
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).cpp <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!ifdef DOS
SET CL=$(CFLAGS)
$(CC) -Fo$(O)NOPC\$(@B) $(@B).cpp
!else
!undef _FILE_
$(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)NOPC\$(@B) $(@B).cpp
!endif
# compile CPP file into object directory
{}.cpp{$(O)}.obj:
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).cpp <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!ifdef DOS
SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch
$(CC) -Fo$(O)$(@B) $(@B).cpp
!else
!undef _FILE_
# $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp
$(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp
!endif
!endif
#endif SRCTOK
{}.rc{$(O)}.res:
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Resource Compiling $(@B).res <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
$(RS) -I $(RESOURCE)\$(LANG);$(RESOURCE)\static;$(RESOURCE) -FO $(O)$(@B).res -DWIN32 -DUNICODE -R $(RFLAGS) $(@B).rc
-del $(LIBNAME).dll
!ifndef SRCTOK
{}.c.cod:
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Making $(@B).cod <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!ifdef DOS
SET CL=$(CFLAGS) -f -Fc
$(CC) $(@B).c
!else
!undef _FILE_
$(CC) $(CFLAGS) -f- -Fc -D_FILE_=\"$(*B).c\" $(@B).c
!endif
!endif
# rules for creating rc & dlg files for localized verisons from src/tok pairs
!ifdef SRCTOK
$(RESOURCE)\$(LANG)\busy.dlg : $(RESOURCE)\$(LANG)\busy.tok $(RESOURCE)\src\busy.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
$(RESOURCE)\$(LANG)\convert.dlg : $(RESOURCE)\$(LANG)\convert.tok $(RESOURCE)\src\convert.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
$(RESOURCE)\$(LANG)\fileopen.dlg : $(RESOURCE)\$(LANG)\fileopen.tok $(RESOURCE)\src\fileopen.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
$(RESOURCE)\$(LANG)\icon.dlg : $(RESOURCE)\$(LANG)\icon.tok $(RESOURCE)\src\icon.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
$(RESOURCE)\$(LANG)\insobj.dlg : $(RESOURCE)\$(LANG)\insobj.tok $(RESOURCE)\src\insobj.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
$(RESOURCE)\$(LANG)\links.dlg : $(RESOURCE)\$(LANG)\links.tok $(RESOURCE)\src\links.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
$(RESOURCE)\$(LANG)\pastespl.dlg : $(RESOURCE)\$(LANG)\pastespl.tok $(RESOURCE)\src\pastespl.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
$(RESOURCE)\$(LANG)\prompt.dlg : $(RESOURCE)\$(LANG)\prompt.tok $(RESOURCE)\src\prompt.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
$(RESOURCE)\$(LANG)\strings.rc : $(RESOURCE)\$(LANG)\strings.tok $(RESOURCE)\src\strings.src
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
!endif
# ----------------------------------------------------------------------------
# D E P E N D F I L E C R E A T I O N
# ----------------------------------------------------------------------------
UI_CFILE = $(UI_COBJS:.obj=.c) $(UI_DLLOBJS:.obj=.c)
UI_NOPCFILE = $(UI_NOPCOBJS:.obj=.c)
DEPEND: nul
@echo Making a NEW dependancy file.
mkdep -p $$(O) -s .obj $(UI_CFILE:D^\=) > tmp.tmp
sed "s/:/: $$(PRECOMP)/g" < tmp.tmp > depend
-del tmp.tmp
mkdep -p $$(O)NOPC\ -s .obj $(UI_NOPCFILE:D^\=) >> depend
mkdep -p $$(O) -s .pch precomp.c >> depend
# ----------------------------------------------------------------------------
# W E L C O M E B A N N E R
# ----------------------------------------------------------------------------
PRELUDE:
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ
@echo <20> Makefile for UILibrary <20>
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
@echo $(MSG)
!ifndef SRCTOK
set INCLUDE=$(OLEREL_DIR);$(INCLUDE)
set LIB=$(OLEREL_DIR);$(LIB)
!endif
# ----------------------------------------------------------------------------
# G O A L T A R G E T S
# ----------------------------------------------------------------------------
!include "depend"
CLEAN: CleanUp GOAL
CleanUp:
-echo y|del .\$(OBJ)\*.*
-del $(LIBNAME).dll
-del $(LIBNAME).lib
!ifndef SRCTOK
$(O)precomp.pch: precomp.c
!ifdef DOS
SET CL=$(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h
$(CC) -Fo$(O)$(@B) precomp.c
!else
!undef _FILE_
@echo Precompiling Header Files....
$(CC) $(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h -D_FILE_=\"precomp.c\" -Fo$(O)$(@B) precomp.c
!endif
!endif
$(O)ole2ui.res: ole2ui.rc $(RES)
ole2ui.rc : $(RESOURCE)\$(LANG)\strings.rc
#
# Build .LIB static library
#
$(LIBNAME).lib: $(LIBOBJS) $(PRECOMPOBJ)
-del $(O)$(LIBNAME).lib
lib @<<
$(O)$(LIBNAME).lib
y
$(PRECOMPOBJ: = +) $(LIBOBJS: = +)
<<
copy $(O)$(LIBNAME).lib $(LIBNAME).lib
#
# Build .DLL dynamic-link library
#
# HACK!
# XXXXX
# after echo LIBRARY $(LIBNAME) INITINSTANCE
$(O)$(LIBNAME).exe: $(LIBOBJS) $(PRECOMPOBJ) $(DLLOBJS) $(O)ole2ui.res defoleui.def
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>į Linking UILibrary <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-del $(LIBNAME).def
@echo Creating <<$(LIBNAME).def
LIBRARY ole2ui
DESCRIPTION 'OLE 2.0 UI Support Library.'
<<KEEP
type defoleui.def >> $(LIBNAME).def
$(LK) @<<
$(LFLAGS)
$(LIBOBJS: = ^
)
$(DLLOBJS: = ^
)
$(O)$(LIBNAME).res
$(UILIBS)
/DEF:$(LIBNAME).def
<<KEEP
# $(RS) $(O)ole2ui.res $(O)$(LIBNAME).dll
#$(LIBOBJS: = +^
#) +
#$(DLLOBJS: = +^
#)+
#$(PRECOMPOBJ: = +^
#)
#$(LFLAGS)
#$(O)$(@B)
#$(@B).map
#$(UILIBS)
#$(LIBNAME).def
#<<KEEP
# $(RS) -31 -K $(RFLAGS) $(O)ole2ui.res $(O)$(LIBNAME).exe
!ifndef SRCTOK
$(LIBNAME).dll: $(O)$(LIBNAME).exe ole2ui.def
# copy $(O)$(LIBNAME).exe $(LIBNAME).dll
mapsym -n -l $(LIBNAME).map
# implib -NOWEP $(LIBNAME).lib $(LIBNAME).dll
!else
$(LIBNAME).dll: $(O)ole2ui.res
copy $(RESOURCE)\USA\$(LIBNAME).dll $(LIBNAME).dll
# 16 bit $(RS) -31 -K $(RFLAGS) $(O)ole2ui.res $(LIBNAME).dll
$(RS) $(O)ole2ui.res $(LIBNAME).dll
!endif
# install built library to $(INSTALL_DIR) dir
install:
@echo Gets HERE!!!!!!
copy $(LIBNAME).dll $(RESOURCE)\USA
copy $(LIBNAME).dll $(INSTALL_DIR)
copy $(LIBNAME).lib $(INSTALL_DIR)
copy $(LIBNAME).sym $(INSTALL_DIR)
copy ole2ui.h $(INSTALL_DIR)
copy olestd.h $(INSTALL_DIR)
copy msgfiltr.h $(INSTALL_DIR)
copy enumfetc.h $(INSTALL_DIR)
copy uiclass.h $(INSTALL_DIR)
# EOF ========================================================================