WindowsXP-SP1/ds/nw/rdr/encrypt.c
2020-09-30 16:53:49 +02:00

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/*++
Copyright (c) 1993 Microsoft Corporation
Module Name:
encrypt.c
Abstract:
This module implements the routines for the NetWare
redirector to mangle an objectid, challenge key and
password such that a NetWare server will accept the
password as valid.
This program uses information published in Byte Magazine.
Author:
Colin Watson [ColinW] 15-Mar-1993
Revision History:
--*/
#include <procs.h>
UCHAR Table[] = {
0x78, 0x08, 0x64, 0xe4, 0x5c, 0x17, 0xbf, 0xa8,
0xf8, 0xcc, 0x94, 0x1e, 0x46, 0x24, 0x0a, 0xb9,
0x2f, 0xb1, 0xd2, 0x19, 0x5e, 0x70, 0x02, 0x66,
0x07, 0x38, 0x29, 0x3f, 0x7f, 0xcf, 0x64, 0xa0,
0x23, 0xab, 0xd8, 0x3a, 0x17, 0xcf, 0x18, 0x9d,
0x91, 0x94, 0xe4, 0xc5, 0x5c, 0x8b, 0x23, 0x9e,
0x77, 0x69, 0xef, 0xc8, 0xd1, 0xa6, 0xed, 0x07,
0x7a, 0x01, 0xf5, 0x4b, 0x7b, 0xec, 0x95, 0xd1,
0xbd, 0x13, 0x5d, 0xe6, 0x30, 0xbb, 0xf3, 0x64,
0x9d, 0xa3, 0x14, 0x94, 0x83, 0xbe, 0x50, 0x52,
0xcb, 0xd5, 0xd5, 0xd2, 0xd9, 0xac, 0xa0, 0xb3,
0x53, 0x69, 0x51, 0xee, 0x0e, 0x82, 0xd2, 0x20,
0x4f, 0x85, 0x96, 0x86, 0xba, 0xbf, 0x07, 0x28,
0xc7, 0x3a, 0x14, 0x25, 0xf7, 0xac, 0xe5, 0x93,
0xe7, 0x12, 0xe1, 0xf4, 0xa6, 0xc6, 0xf4, 0x30,
0xc0, 0x36, 0xf8, 0x7b, 0x2d, 0xc6, 0xaa, 0x8d } ;
UCHAR Keys[32] =
{0x48,0x93,0x46,0x67,0x98,0x3D,0xE6,0x8D,
0xB7,0x10,0x7A,0x26,0x5A,0xB9,0xB1,0x35,
0x6B,0x0F,0xD5,0x70,0xAE,0xFB,0xAD,0x11,
0xF4,0x47,0xDC,0xA7,0xEC,0xCF,0x50,0xC0};
#define XorArray( DEST, SRC ) { \
PULONG D = (PULONG)DEST; \
PULONG S = (PULONG)SRC; \
int i; \
for ( i = 0; i <= 7 ; i++ ) { \
D[i] ^= S[i]; \
} \
}
VOID
Shuffle(
UCHAR *achObjectId,
UCHAR *szUpperPassword,
int iPasswordLen,
UCHAR *achOutputBuffer
);
int
Scramble(
int iSeed,
UCHAR achBuffer[32]
);
#ifdef ALLOC_PRAGMA
#pragma alloc_text( PAGE, RespondToChallenge )
#pragma alloc_text( PAGE, Shuffle )
#pragma alloc_text( PAGE, Scramble )
#endif
VOID
RespondToChallenge(
IN PUCHAR achObjectId,
IN POEM_STRING Password,
IN PUCHAR pChallenge,
OUT PUCHAR pResponse
)
/*++
Routine Description:
This routine takes the ObjectId and Challenge key from the server and
encrypts the user supplied password to develop a credential for the
server to verify.
Arguments:
IN PUCHAR achObjectId - Supplies the 4 byte user's bindery object id
IN POEM_STRING Password - Supplies the user's uppercased password
IN PUCHAR pChallenge - Supplies the 8 byte challenge key
OUT PUCHAR pResponse - Returns the 8 byte response
Return Value:
none.
--*/
{
int index;
UCHAR achK[32];
UCHAR achBuf[32];
PAGED_CODE();
Shuffle(achObjectId, Password->Buffer, Password->Length, achBuf);
Shuffle( &pChallenge[0], achBuf, 16, &achK[0] );
Shuffle( &pChallenge[4], achBuf, 16, &achK[16] );
for (index = 0; index < 16; index++)
achK[index] ^= achK[31-index];
for (index = 0; index < 8; index++)
pResponse[index] = achK[index] ^ achK[15-index];
}
VOID
Shuffle(
UCHAR *achObjectId,
UCHAR *szUpperPassword,
int iPasswordLen,
UCHAR *achOutputBuffer
)
/*++
Routine Description:
This routine shuffles around the object ID with the password
Arguments:
IN achObjectId - Supplies the 4 byte user's bindery object id
IN szUpperPassword - Supplies the user's uppercased password on the
first call to process the password. On the second and third calls
this parameter contains the OutputBuffer from the first call
IN iPasswordLen - length of uppercased password
OUT achOutputBuffer - Returns the 8 byte sub-calculation
Return Value:
none.
--*/
{
int iTempIndex;
int iOutputIndex;
UCHAR achTemp[32];
PAGED_CODE();
//
// Truncate all trailing zeros from the password.
//
while (iPasswordLen > 0 && szUpperPassword[iPasswordLen-1] == 0 ) {
iPasswordLen--;
}
//
// Initialize the achTemp buffer. Initialization consists of taking
// the password and dividing it up into chunks of 32. Any bytes left
// over are the remainder and do not go into the initialization.
//
// achTemp[0] = szUpperPassword[0] ^ szUpperPassword[32] ^ szUpper...
// achTemp[1] = szUpperPassword[1] ^ szUpperPassword[33] ^ szUpper...
// etc.
//
if ( iPasswordLen > 32) {
// At least one chunk of 32. Set the buffer to the first chunk.
RtlCopyMemory( achTemp, szUpperPassword, 32 );
szUpperPassword +=32; // Remove the first chunk
iPasswordLen -=32;
while ( iPasswordLen >= 32 ) {
//
// Xor this chunk with the characters already loaded into
// achTemp.
//
XorArray( achTemp, szUpperPassword);
szUpperPassword +=32; // Remove this chunk
iPasswordLen -=32;
}
} else {
// No chunks of 32 so set the buffer to zero's
RtlZeroMemory( achTemp, sizeof(achTemp));
}
//
// achTemp is now initialized. Load the remainder into achTemp.
// The remainder is repeated to fill achTemp.
//
// The corresponding character from Keys is taken to seperate
// each repitition.
//
// As an example, take the remainder "ABCDEFG". The remainder is expanded
// to "ABCDEFGwABCDEFGxABCDEFGyABCDEFGz" where w is Keys[7],
// x is Keys[15], y is Keys[23] and z is Keys[31].
//
//
if (iPasswordLen > 0) {
int iPasswordOffset = 0;
for (iTempIndex = 0; iTempIndex < 32; iTempIndex++) {
if (iPasswordLen == iPasswordOffset) {
iPasswordOffset = 0;
achTemp[iTempIndex] ^= Keys[iTempIndex];
} else {
achTemp[iTempIndex] ^= szUpperPassword[iPasswordOffset++];
}
}
}
//
// achTemp has been loaded with the users password packed into 32
// bytes. Now take the objectid that came from the server and use
// that to munge every byte in achTemp.
//
for (iTempIndex = 0; iTempIndex < 32; iTempIndex++)
achTemp[iTempIndex] ^= achObjectId[ iTempIndex & 3];
Scramble( Scramble( 0, achTemp ), achTemp );
//
// Finally take pairs of bytes in achTemp and return the two
// nibbles obtained from Table. The pairs of bytes used
// are achTemp[n] and achTemp[n+16].
//
for (iOutputIndex = 0; iOutputIndex < 16; iOutputIndex++) {
unsigned int offset = achTemp[iOutputIndex << 1],
shift = (offset & 0x1) ? 0 : 4 ;
achOutputBuffer[iOutputIndex] =
(Table[offset >> 1] >> shift) & 0xF ;
offset = achTemp[(iOutputIndex << 1)+1],
shift = (offset & 0x1) ? 4 : 0 ;
achOutputBuffer[iOutputIndex] |=
(Table[offset >> 1] << shift) & 0xF0;
}
return;
}
int
Scramble(
int iSeed,
UCHAR achBuffer[32]
)
/*++
Routine Description:
This routine scrambles around the contents of the buffer. Each buffer
position is updated to include the contents of at least two character
positions plus an EncryptKey value. The buffer is processed left to right
and so if a character position chooses to merge with a buffer position
to its left then this buffer position will include bits derived from at
least 3 bytes of the original buffer contents.
Arguments:
IN iSeed
IN OUT achBuffer[32]
Return Value:
none.
--*/
{
int iBufferIndex;
PAGED_CODE();
for (iBufferIndex = 0; iBufferIndex < 32; iBufferIndex++) {
achBuffer[iBufferIndex] =
(UCHAR)(
((UCHAR)(achBuffer[iBufferIndex] + iSeed)) ^
((UCHAR)( achBuffer[(iBufferIndex+iSeed) & 31] -
Keys[iBufferIndex] )));
iSeed += achBuffer[iBufferIndex];
}
return iSeed;
}